scummvm/engines/agi
2007-09-05 22:38:08 +00:00
..
agi.cpp An early WIP of PreAGI (TrollVM) support 2007-09-01 14:58:46 +00:00
agi.h Some updates for Mickey: 2007-09-05 15:43:56 +00:00
checks.cpp Make drawing & blitting always use the correct screen 2007-06-20 23:36:59 +00:00
console.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
console.h An early WIP of PreAGI (TrollVM) support 2007-09-01 14:58:46 +00:00
cycle.cpp Set AGI monitor type variable (vMonitor/v26) according to render mode. 2007-06-29 15:58:48 +00:00
detection.cpp Fix fallback detector 2007-09-01 21:22:26 +00:00
font.h Text in Mickey is shown correctly now. Also, removed an obsolete function declaration of PutPixel() 2007-09-02 22:47:53 +00:00
global.cpp Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
graphics.cpp Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results 2007-09-05 21:57:57 +00:00
graphics.h Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results 2007-09-05 21:57:57 +00:00
id.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
inv.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
keyboard.cpp Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games 2007-07-17 20:17:28 +00:00
keyboard.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
loader_preagi.cpp Some updates for Mickey: objects are shown now (though still incorrectly), implemented some incomplete code for the ship's blinking lights, implemented the scene animation function 2007-09-03 15:03:50 +00:00
loader_v2.cpp GIve some files more logical names 2007-09-01 17:28:15 +00:00
loader_v3.cpp GIve some files more logical names 2007-09-01 17:28:15 +00:00
logic.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
logic.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
lzw.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
lzw.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
menu.cpp Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed 2007-07-15 06:24:39 +00:00
menu.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
module.mk Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2) 2007-09-02 21:36:43 +00:00
motion.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
objects.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
op_cmd.cpp Add workaround for Gold Rush intro skipping bug #1737343. 2007-06-25 22:06:58 +00:00
op_dbg.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
op_test.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
opcodes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
picture.cpp Move static variables to class. 2007-09-05 19:35:30 +00:00
picture.h Move static variables to class. 2007-09-05 19:35:30 +00:00
preagi_common.cpp Some updates for Mickey: 2007-09-05 15:43:56 +00:00
preagi_mickey.cpp Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior) 2007-09-05 22:38:08 +00:00
preagi_mickey.h Some updates for Mickey: 2007-09-05 15:43:56 +00:00
preagi.cpp Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
predictive.cpp Porting DS word completion keyboard changes from branch0-10-0. 2007-07-16 22:55:44 +00:00
saveload.cpp Tell the user if saving a game fails. (I haven't tested the saveGameSimple() 2007-08-04 06:18:28 +00:00
sound.cpp Fix warning about unused static function 2007-09-03 12:23:50 +00:00
sound.h Some updates to preagi's sound system and code cleanup 2007-09-03 09:39:15 +00:00
sprite.cpp Fix priority screen showing when using AGI256 or AGI256-2. 2007-06-25 14:40:40 +00:00
sprite.h Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
text.cpp AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled" 2007-07-27 12:59:41 +00:00
view.cpp Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
view.h Add AGI256-2 support (On top of already present AGI256 support). 2007-06-20 23:56:08 +00:00
wagparser.cpp Patch #1735773: "WAG file parsing patch to AGI's fallback detector". 2007-06-14 12:06:12 +00:00
wagparser.h Fixed warning about signedness issues 2007-06-14 17:11:09 +00:00
words.cpp Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00