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agi.cpp
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An early WIP of PreAGI (TrollVM) support
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2007-09-01 14:58:46 +00:00 |
agi.h
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Some updates for Mickey:
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2007-09-05 15:43:56 +00:00 |
checks.cpp
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Make drawing & blitting always use the correct screen
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2007-06-20 23:36:59 +00:00 |
console.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
console.h
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An early WIP of PreAGI (TrollVM) support
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2007-09-01 14:58:46 +00:00 |
cycle.cpp
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Set AGI monitor type variable (vMonitor/v26) according to render mode.
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2007-06-29 15:58:48 +00:00 |
detection.cpp
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Fix fallback detector
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2007-09-01 21:22:26 +00:00 |
font.h
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Text in Mickey is shown correctly now. Also, removed an obsolete function declaration of PutPixel()
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2007-09-02 22:47:53 +00:00 |
global.cpp
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Some updates to preagi's sound system and code cleanup
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2007-09-03 09:39:15 +00:00 |
graphics.cpp
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Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results
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2007-09-05 21:57:57 +00:00 |
graphics.h
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Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results
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2007-09-05 21:57:57 +00:00 |
id.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
inv.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
keyboard.cpp
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Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
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2007-07-17 20:17:28 +00:00 |
keyboard.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
loader_preagi.cpp
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Some updates for Mickey: objects are shown now (though still incorrectly), implemented some incomplete code for the ship's blinking lights, implemented the scene animation function
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2007-09-03 15:03:50 +00:00 |
loader_v2.cpp
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GIve some files more logical names
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2007-09-01 17:28:15 +00:00 |
loader_v3.cpp
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GIve some files more logical names
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2007-09-01 17:28:15 +00:00 |
logic.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
logic.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
lzw.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
lzw.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
menu.cpp
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Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
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2007-07-15 06:24:39 +00:00 |
menu.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
module.mk
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Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2)
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2007-09-02 21:36:43 +00:00 |
motion.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
objects.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
op_cmd.cpp
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Add workaround for Gold Rush intro skipping bug #1737343.
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2007-06-25 22:06:58 +00:00 |
op_dbg.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
op_test.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
opcodes.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
picture.cpp
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Move static variables to class.
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2007-09-05 19:35:30 +00:00 |
picture.h
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Move static variables to class.
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2007-09-05 19:35:30 +00:00 |
preagi_common.cpp
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Some updates for Mickey:
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2007-09-05 15:43:56 +00:00 |
preagi_mickey.cpp
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Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior)
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2007-09-05 22:38:08 +00:00 |
preagi_mickey.h
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Some updates for Mickey:
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2007-09-05 15:43:56 +00:00 |
preagi.cpp
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Some updates to preagi's sound system and code cleanup
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2007-09-03 09:39:15 +00:00 |
predictive.cpp
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Porting DS word completion keyboard changes from branch0-10-0.
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2007-07-16 22:55:44 +00:00 |
saveload.cpp
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Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
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2007-08-04 06:18:28 +00:00 |
sound.cpp
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Fix warning about unused static function
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2007-09-03 12:23:50 +00:00 |
sound.h
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Some updates to preagi's sound system and code cleanup
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2007-09-03 09:39:15 +00:00 |
sprite.cpp
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Fix priority screen showing when using AGI256 or AGI256-2.
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2007-06-25 14:40:40 +00:00 |
sprite.h
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Add AGI256-2 support (On top of already present AGI256 support).
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2007-06-20 23:56:08 +00:00 |
text.cpp
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AGI game strings which are substituted in game texts may contain values as well, so use agiSprintf on them to substitute any values they may contain. Fixes bug #1760541 - "PQ1: Text output garbled"
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2007-07-27 12:59:41 +00:00 |
view.cpp
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Add AGI256-2 support (On top of already present AGI256 support).
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2007-06-20 23:56:08 +00:00 |
view.h
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Add AGI256-2 support (On top of already present AGI256 support).
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2007-06-20 23:56:08 +00:00 |
wagparser.cpp
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Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
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2007-06-14 12:06:12 +00:00 |
wagparser.h
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Fixed warning about signedness issues
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2007-06-14 17:11:09 +00:00 |
words.cpp
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Removing non-ASCII chars from source code
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2007-07-01 12:47:07 +00:00 |