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563 lines
26 KiB
C++
563 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/projexpl.h"
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#include "dm/dungeonman.h"
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#include "dm/timeline.h"
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#include "dm/group.h"
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#include "dm/objectman.h"
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#include "dm/movesens.h"
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#include "dm/sounds.h"
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namespace DM {
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ProjExpl::ProjExpl(DMEngine *vm) : _vm(vm) {
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_creatureDamageOutcome = 0;
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_secondaryDirToOrFromParty = 0;
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_lastCreatureAttackTime = -200;
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_createLauncherProjectile = false;
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_projectilePoisonAttack = 0;
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_projectileAttackType = 0;
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_lastPartyMovementTime = 0;
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}
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void ProjExpl::createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir, byte kineticEnergy, byte attack, byte stepEnergy) {
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Thing projectileThing = _vm->_dungeonMan->getUnusedThing(k14_ProjectileThingType);
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if (projectileThing == Thing::_none) /* BUG0_16 If the game cannot create a projectile thing because it has run out of such things (60 maximum) then the object being thrown/shot/launched is orphaned. If the game has run out of projectile things it will try to remove a projectile from elsewhere in the dungeon, except in an area of 11x11 squares centered around the party (to make sure the player cannot actually see the thing disappear on screen) */
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return;
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projectileThing = thingWithNewCell(projectileThing, cell);
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Projectile *projectilePtr = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
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projectilePtr->_slot = thing;
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projectilePtr->_kineticEnergy = MIN((int16)kineticEnergy, (int16)255);
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projectilePtr->_attack = attack;
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_vm->_dungeonMan->linkThingToList(projectileThing, Thing(0), mapX, mapY); /* Projectiles are added on the square and not 'moved' onto the square. In the case of a projectile launcher sensor, this means that the new projectile traverses the square in front of the launcher without any trouble: there is no impact if it is a wall, the projectile direction is not changed if it is a teleporter. Impacts with creatures and champions are still processed */
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TimelineEvent newEvent;
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setMapAndTime(newEvent._mapTime, _vm->_dungeonMan->_currMapIndex, _vm->_gameTime + 1);
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if (_createLauncherProjectile)
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newEvent._type = k49_TMEventTypeMoveProjectile; /* Launcher projectiles can impact immediately */
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else
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newEvent._type = k48_TMEventTypeMoveProjectileIgnoreImpacts; /* Projectiles created by champions or creatures ignore impacts on their first movement */
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newEvent._priority = 0;
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newEvent._B._slot = projectileThing.toUint16();
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newEvent._C._projectile.setMapX(mapX);
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newEvent._C._projectile.setMapY(mapY);
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newEvent._C._projectile.setStepEnergy(stepEnergy);
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newEvent._C._projectile.setDir(dir);
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projectilePtr->_eventIndex = _vm->_timeline->addEventGetEventIndex(&newEvent);
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}
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bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, int16 cell, Thing projectileThing) {
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Projectile *projectileThingData = (Projectile *)_vm->_dungeonMan->getThingData(Thing(projectileThing));
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bool removePotion = false;
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int16 potionPower = 0;
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_creatureDamageOutcome = k0_outcomeKilledNoCreaturesInGroup;
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Thing projectileAssociatedThing = projectileThingData->_slot;
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int16 projectileAssociatedThingType = projectileAssociatedThing.getType();
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Potion *potion = nullptr;
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Thing explosionThing = Thing::_none;
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if (projectileAssociatedThingType == k8_PotionThingType) {
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Group *projectileAssociatedGroup = (Group *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
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PotionType potionType = ((Potion *)projectileAssociatedGroup)->getType();
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if ((potionType == k3_PotionTypeVen) || (potionType == k19_PotionTypeFulBomb)) {
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explosionThing = (potionType == k3_PotionTypeVen) ? Thing::_explPoisonCloud: Thing::_explFireBall;
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removePotion = true;
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potionPower = ((Potion *)projectileAssociatedGroup)->getPower();
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potion = (Potion *)projectileAssociatedGroup;
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}
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}
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bool createExplosionOnImpact = (projectileAssociatedThingType == k15_ExplosionThingType) && (projectileAssociatedThing != Thing::_explSlime) && (projectileAssociatedThing != Thing::_explPoisonBolt);
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Thing *curGroupSlot = nullptr;
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int16 projectileMapX;
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int16 projectileMapY;
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int16 projectileTargetMapX = mapXCombo;
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int16 projectileTargetMapY = mapYCombo;
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if (mapXCombo <= 255) {
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projectileMapX = mapXCombo;
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projectileMapY = mapYCombo;
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} else {
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projectileMapX = (mapXCombo >> 8) - 1;
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projectileMapY = (mapYCombo >> 8);
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projectileTargetMapX &= 0x00FF;
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projectileTargetMapY &= 0x00FF;
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}
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int16 championAttack = 0;
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int16 attack = 0;
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int16 championIndex = 0;
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switch (impactType) {
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case k4_DoorElemType: {
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byte curSquare = _vm->_dungeonMan->_currMapData[projectileTargetMapX][projectileTargetMapY];
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int16 curDoorState = Square(curSquare).getDoorState();
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Door *curDoor = (Door *)_vm->_dungeonMan->getSquareFirstThingData(projectileTargetMapX, projectileTargetMapY);
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if ((curDoorState != k5_doorState_DESTROYED) && (projectileAssociatedThing == Thing::_explOpenDoor)) {
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if (curDoor->hasButton())
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_vm->_moveSens->addEvent(k10_TMEventTypeDoor, projectileTargetMapX, projectileTargetMapY, 0, k2_SensorEffToggle, _vm->_gameTime + 1);
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break;
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}
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if ((curDoorState == k5_doorState_DESTROYED) || (curDoorState <= k1_doorState_FOURTH))
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return false;
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DoorInfo curDoorInfo = _vm->_dungeonMan->_currMapDoorInfo[curDoor->getType()];
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if (getFlag(curDoorInfo._attributes, k0x0002_MaskDoorInfo_ProjectilesCanPassThrough)) {
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if (projectileAssociatedThingType == k15_ExplosionThingType) {
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if (projectileAssociatedThing.toUint16() >= Thing::_explHarmNonMaterial.toUint16())
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return false;
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} else {
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int16 associatedThingIndex = _vm->_dungeonMan->getObjectInfoIndex(projectileAssociatedThing);
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uint16 associatedAllowedSlots = _vm->_dungeonMan->_objectInfos[associatedThingIndex].getAllowedSlots();
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int16 iconIndex = _vm->_objectMan->getIconIndex(projectileAssociatedThing);
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if ((projectileThingData->_attack > _vm->getRandomNumber(128))
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&& getFlag(associatedAllowedSlots, k0x0100_ObjectAllowedSlotPouchPassAndThroughDoors)
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&& ( (projectileAssociatedThingType != k10_JunkThingType)
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|| (iconIndex < kDMIconIndiceJunkIronKey)
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|| (iconIndex > kDMIconIndiceJunkMasterKey)
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)) {
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return false;
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}
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}
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}
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attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) + 1;
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_vm->_groupMan->groupIsDoorDestoryedByAttack(projectileTargetMapX, projectileTargetMapY, attack + _vm->getRandomNumber(attack), false, 0);
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}
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break;
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case kM2_ChampionElemType:
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championIndex = _vm->_championMan->getIndexInCell(cell);
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if (championIndex < 0)
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return false;
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championAttack = attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing);
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break;
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case kM1_CreatureElemType: {
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Group *curGroup = (Group *)_vm->_dungeonMan->getThingData(_vm->_groupMan->groupGetThing(projectileTargetMapX, projectileTargetMapY));
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uint16 curCreatureIndex = _vm->_groupMan->getCreatureOrdinalInCell(curGroup, cell);
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if (!curCreatureIndex)
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return false;
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curCreatureIndex--;
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uint16 curCreatureType = curGroup->_type;
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CreatureInfo *curCreatureInfo = &_vm->_dungeonMan->_creatureInfos[curCreatureType];
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if ((projectileAssociatedThing == Thing::_explFireBall) && (curCreatureType == k11_CreatureTypeBlackFlame)) {
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uint16 *curCreatureHealth = &curGroup->_health[curCreatureIndex];
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*curCreatureHealth = MIN(1000, *curCreatureHealth + getProjectileImpactAttack(projectileThingData, projectileAssociatedThing));
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goto T0217044;
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}
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if (getFlag(curCreatureInfo->_attributes, k0x0040_MaskCreatureInfo_nonMaterial) && (projectileAssociatedThing != Thing::_explHarmNonMaterial))
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return false;
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attack = (uint16)((unsigned long)getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) << 6) / curCreatureInfo->_defense;
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if (attack) {
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int16 outcome = _vm->_groupMan->groupGetDamageCreatureOutcome(curGroup, curCreatureIndex, projectileTargetMapX, projectileTargetMapY, attack + _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(curCreatureType, _projectilePoisonAttack), true);
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if (outcome != k0_outcomeKilledNoCreaturesInGroup)
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_vm->_groupMan->processEvents29to41(projectileTargetMapX, projectileTargetMapY, kM2_TMEventTypeCreateReactionEvent30HitByProjectile, 0);
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_creatureDamageOutcome = outcome;
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if (!createExplosionOnImpact && (outcome == k0_outcomeKilledNoCreaturesInGroup)
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&& (projectileAssociatedThingType == k5_WeaponThingType)
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&& getFlag(curCreatureInfo->_attributes, k0x0400_MaskCreatureInfo_keepThrownSharpWeapon)) {
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Weapon *weapon = (Weapon *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
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WeaponType weaponType = weapon->getType();
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if ((weaponType == k8_WeaponTypeDagger) || (weaponType == k27_WeaponTypeArrow)
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|| (weaponType == k28_WeaponTypeSlayer) || (weaponType == k31_WeaponTypePoisonDart)
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|| (weaponType == k32_WeaponTypeThrowingStar))
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curGroupSlot = &curGroup->_slot;
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}
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}
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}
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break;
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}
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if (championAttack && _projectilePoisonAttack && _vm->getRandomNumber(2)
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&& _vm->_championMan->addPendingDamageAndWounds_getDamage(championIndex, attack, kDMChampionWoundHead | kDMChampionWoundTorso, _projectileAttackType))
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_vm->_championMan->championPoison(championIndex, _projectilePoisonAttack);
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if (createExplosionOnImpact || removePotion) {
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uint16 explosionAttack;
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if (removePotion) {
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projectileAssociatedThing = explosionThing;
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explosionAttack = potionPower;
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} else {
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explosionAttack = projectileThingData->_kineticEnergy;
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}
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if ((projectileAssociatedThing == Thing::_explLightningBolt) && !(explosionAttack >>= 1))
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goto T0217044;
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createExplosion(projectileAssociatedThing, explosionAttack, mapXCombo, mapYCombo, (projectileAssociatedThing == Thing::_explPoisonCloud) ? k255_CreatureTypeSingleCenteredCreature : cell);
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} else {
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uint16 soundIndex;
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if ((projectileAssociatedThing).getType() == k5_WeaponThingType)
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soundIndex = k00_soundMETALLIC_THUD;
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else if (projectileAssociatedThing == Thing::_explPoisonBolt)
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soundIndex = k13_soundSPELL;
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else
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soundIndex = k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM;
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_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, k1_soundModePlayIfPrioritized);
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}
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T0217044:
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if (removePotion) {
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potion->_nextThing = Thing::_none;
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projectileThingData->_slot = explosionThing;
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}
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_vm->_dungeonMan->unlinkThingFromList(projectileThing, Thing(0), projectileMapX, projectileMapY);
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projectileDelete(projectileThing, curGroupSlot, projectileMapX, projectileMapY);
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return true;
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}
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uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) {
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_projectilePoisonAttack = 0;
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_projectileAttackType = k3_attackType_BLUNT;
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uint16 kineticEnergy = projectile->_kineticEnergy;
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ThingType thingType = thing.getType();
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uint16 attack;
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if (thingType != k15_ExplosionThingType) {
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if (thingType == k5_WeaponThingType) {
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WeaponInfo *weaponInfo = _vm->_dungeonMan->getWeaponInfo(thing);
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attack = weaponInfo->_kineticEnergy;
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_projectileAttackType = k3_attackType_BLUNT;
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} else
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attack = _vm->getRandomNumber(4);
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attack += _vm->_dungeonMan->getObjectWeight(thing) >> 1;
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} else if (thing == Thing::_explSlime) {
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attack = _vm->getRandomNumber(16);
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_projectilePoisonAttack = attack + 10;
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attack += _vm->getRandomNumber(32);
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} else {
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if (thing.toUint16() >= Thing::_explHarmNonMaterial.toUint16()) {
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_projectileAttackType = k5_attackType_MAGIC;
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if (thing == Thing::_explPoisonBolt) {
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_projectilePoisonAttack = kineticEnergy;
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return 1;
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}
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return 0;
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}
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_projectileAttackType = k1_attackType_FIRE;
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attack = _vm->getRandomNumber(16) + _vm->getRandomNumber(16) + 10;
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if (thing == Thing::_explLightningBolt) {
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_projectileAttackType = k7_attackType_LIGHTNING;
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attack *= 5;
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}
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}
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attack = ((attack + kineticEnergy) >> 4) + 1;
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attack += _vm->getRandomNumber((attack >> 1) + 1) + _vm->getRandomNumber(4);
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attack = MAX(attack >> 1, attack - (32 - (projectile->_attack >> 3)));
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return attack;
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}
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void ProjExpl::createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo, uint16 mapYCombo, uint16 cell) {
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Thing unusedThing = _vm->_dungeonMan->getUnusedThing(k15_ExplosionThingType);
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if (unusedThing == Thing::_none)
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return;
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Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[k15_ExplosionThingType])[(unusedThing).getIndex()];
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int16 projectileTargetMapX;
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int16 projectileTargetMapY;
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uint16 projectileMapX = mapXCombo;
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uint16 projectileMapY = mapYCombo;
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if (mapXCombo <= 255) {
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projectileTargetMapX = mapXCombo;
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projectileTargetMapY = mapYCombo;
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} else {
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projectileTargetMapX = mapXCombo & 0x00FF;
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projectileTargetMapY = mapYCombo & 0x00FF;
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projectileMapX >>= 8;
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projectileMapX--;
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projectileMapY >>= 8;
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}
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if (cell == k255_CreatureTypeSingleCenteredCreature)
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explosion->setCentered(true);
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else {
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explosion->setCentered(false);
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unusedThing = thingWithNewCell(unusedThing, cell);
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}
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explosion->setType(explThing.toUint16() - Thing::_firstExplosion.toUint16());
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explosion->setAttack(attack);
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if (explThing.toUint16() < Thing::_explHarmNonMaterial.toUint16()) {
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uint16 soundIndex = (attack > 80) ? k05_soundSTRONG_EXPLOSION : k20_soundWEAK_EXPLOSION;
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_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, k1_soundModePlayIfPrioritized);
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} else if (explThing != Thing::_explSmoke)
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_vm->_sound->requestPlay(k13_soundSPELL, projectileMapX, projectileMapY, k1_soundModePlayIfPrioritized);
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_vm->_dungeonMan->linkThingToList(unusedThing, Thing(0), projectileMapX, projectileMapY);
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TimelineEvent newEvent;
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setMapAndTime(newEvent._mapTime, _vm->_dungeonMan->_currMapIndex, _vm->_gameTime + ((explThing == Thing::_explRebirthStep1) ? 5 : 1));
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newEvent._type = k25_TMEventTypeExplosion;
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newEvent._priority = 0;
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newEvent._C._slot = unusedThing.toUint16();
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newEvent._B._location._mapX = projectileMapX;
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newEvent._B._location._mapY = projectileMapY;
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_vm->_timeline->addEventGetEventIndex(&newEvent);
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if ((explThing == Thing::_explLightningBolt) || (explThing == Thing::_explFireBall)) {
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projectileMapX = projectileTargetMapX;
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projectileMapY = projectileTargetMapY;
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attack = (attack >> 1) + 1;
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attack += _vm->getRandomNumber(attack) + 1;
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if ((explThing == Thing::_explFireBall) || (attack >>= 1)) {
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if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (projectileMapX == _vm->_dungeonMan->_partyMapX) && (projectileMapY == _vm->_dungeonMan->_partyMapY)) {
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int16 wounds = kDMChampionWoundReadHand | kDMChampionWoundActionHand | kDMChampionWoundHead | kDMChampionWoundTorso | kDMChampionWoundLegs | kDMChampionWoundFeet;
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_vm->_championMan->getDamagedChampionCount(attack, wounds, k1_attackType_FIRE);
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} else {
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unusedThing = _vm->_groupMan->groupGetThing(projectileMapX, projectileMapY);
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if (unusedThing != Thing::_endOfList) {
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Group *creatureGroup = (Group *)_vm->_dungeonMan->getThingData(unusedThing);
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CreatureInfo *creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureGroup->_type];
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int16 creatureFireResistance = creatureInfo->getFireResistance();
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if (creatureFireResistance != k15_immuneToFire) {
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if (getFlag(creatureInfo->_attributes, k0x0040_MaskCreatureInfo_nonMaterial))
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attack >>= 2;
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if ((attack -= _vm->getRandomNumber((creatureFireResistance << 1) + 1)) > 0)
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_creatureDamageOutcome = _vm->_groupMan->getDamageAllCreaturesOutcome(creatureGroup, projectileMapX, projectileMapY, attack, true);
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}
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}
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}
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}
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}
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}
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int16 ProjExpl::projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell) {
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int16 impactCount = 0;
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_creatureDamageOutcome = k0_outcomeKilledNoCreaturesInGroup;
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for (Thing curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY); curThing != Thing::_endOfList; ) {
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if (((curThing).getType() == k14_ProjectileThingType) && ((curThing).getCell() == cell) &&
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hasProjectileImpactOccurred(impactType, mapX, mapY, cell, curThing)) {
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projectileDeleteEvent(curThing);
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impactCount++;
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if ((impactType == kM1_CreatureElemType) && (_creatureDamageOutcome == k2_outcomeKilledAllCreaturesInGroup))
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break;
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Thing curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY);
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} else
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curThing = _vm->_dungeonMan->getNextThing(curThing);
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}
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return impactCount;
|
|
}
|
|
|
|
void ProjExpl::projectileDeleteEvent(Thing thing) {
|
|
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing);
|
|
_vm->_timeline->deleteEvent(projectile->_eventIndex);
|
|
}
|
|
|
|
void ProjExpl::projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY) {
|
|
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
|
|
Thing projectileSlotThing = projectile->_slot;
|
|
if (projectileSlotThing.getType() != k15_ExplosionThingType) {
|
|
if (groupSlot != NULL) {
|
|
Thing previousThing = *groupSlot;
|
|
if (previousThing == Thing::_endOfList) {
|
|
Thing *genericThing = (Thing *)_vm->_dungeonMan->getThingData(projectileSlotThing);
|
|
*genericThing = Thing::_endOfList;
|
|
*groupSlot = projectileSlotThing;
|
|
} else
|
|
_vm->_dungeonMan->linkThingToList(projectileSlotThing, previousThing, kM1_MapXNotOnASquare, 0);
|
|
} else
|
|
_vm->_moveSens->getMoveResult(Thing((projectileSlotThing).getTypeAndIndex() | getFlag(projectileThing.toUint16(), 0xC)), -2, 0, mapX, mapY);
|
|
}
|
|
projectile->_nextThing = Thing::_none;
|
|
}
|
|
|
|
void ProjExpl::processEvents48To49(TimelineEvent *event) {
|
|
int16 sourceMapX = -1;
|
|
int16 sourceMapY = -1;
|
|
TimelineEvent firstEvent = *event;
|
|
TimelineEvent *curEvent = &firstEvent;
|
|
Thing projectileThingNewCell = Thing(curEvent->_B._slot);
|
|
Thing projectileThing = projectileThingNewCell;
|
|
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
|
|
int16 destinationMapX = curEvent->_C._projectile.getMapX();
|
|
int16 destinationMapY = curEvent->_C._projectile.getMapY();
|
|
|
|
if (curEvent->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts)
|
|
curEvent->_type = k49_TMEventTypeMoveProjectile;
|
|
else {
|
|
uint16 projectileCurCell = projectileThingNewCell.getCell();
|
|
if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (destinationMapX == _vm->_dungeonMan->_partyMapX) && (destinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kM2_ChampionElemType, destinationMapX, destinationMapY, projectileCurCell, projectileThingNewCell))
|
|
return;
|
|
|
|
if ((_vm->_groupMan->groupGetThing(destinationMapX, destinationMapY) != Thing::_endOfList) && hasProjectileImpactOccurred(kM1_CreatureElemType, destinationMapX, destinationMapY, projectileCurCell, projectileThing))
|
|
return;
|
|
|
|
uint16 stepEnergy = curEvent->_C._projectile.getStepEnergy();
|
|
if (projectile->_kineticEnergy <= stepEnergy) {
|
|
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell = projectileThing, Thing(0), destinationMapX, destinationMapY);
|
|
projectileDelete(projectileThingNewCell, NULL, destinationMapX, destinationMapY);
|
|
return;
|
|
}
|
|
projectile->_kineticEnergy -= stepEnergy;
|
|
if (projectile->_attack < stepEnergy)
|
|
projectile->_attack = 0;
|
|
else
|
|
projectile->_attack -= stepEnergy;
|
|
}
|
|
uint16 projectileDirection = curEvent->_C._projectile.getDir();
|
|
projectileThingNewCell = Thing(curEvent->_B._slot);
|
|
uint16 projectileNewCell = projectileThingNewCell.getCell();
|
|
bool projectileMovesToOtherSquare = (projectileDirection == projectileNewCell) || (returnNextVal(projectileDirection) == projectileNewCell);
|
|
if (projectileMovesToOtherSquare) {
|
|
sourceMapX = destinationMapX;
|
|
sourceMapY = destinationMapY;
|
|
destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection], destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection];
|
|
Square destSquare = _vm->_dungeonMan->getSquare(destinationMapX, destinationMapY);
|
|
SquareType destSquareType = destSquare.getType();
|
|
if ((destSquareType == k0_WallElemType) ||
|
|
((destSquareType == k6_FakeWallElemType) && !getFlag(destSquare.toByte(), (k0x0001_FakeWallImaginary | k0x0004_FakeWallOpen))) ||
|
|
((destSquareType == k3_StairsElemType) && (Square(_vm->_dungeonMan->_currMapData[sourceMapX][sourceMapY]).getType() == k3_StairsElemType))) {
|
|
if (hasProjectileImpactOccurred(destSquare.getType(), sourceMapX, sourceMapY, projectileNewCell, projectileThingNewCell)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((projectileDirection & 0x0001) == (projectileNewCell & 0x0001))
|
|
projectileNewCell--;
|
|
else
|
|
projectileNewCell++;
|
|
|
|
projectileThingNewCell = thingWithNewCell(projectileThingNewCell, projectileNewCell &= 0x0003);
|
|
if (projectileMovesToOtherSquare) {
|
|
_vm->_moveSens->getMoveResult(projectileThingNewCell, sourceMapX, sourceMapY, destinationMapX, destinationMapY);
|
|
curEvent->_C._projectile.setMapX(_vm->_moveSens->_moveResultMapX);
|
|
curEvent->_C._projectile.setMapY(_vm->_moveSens->_moveResultMapY);
|
|
curEvent->_C._projectile.setDir((Direction)_vm->_moveSens->_moveResultDir);
|
|
projectileThingNewCell = thingWithNewCell(projectileThingNewCell, _vm->_moveSens->_moveResultCell);
|
|
M31_setMap(curEvent->_mapTime, _vm->_moveSens->_moveResultMapIndex);
|
|
} else {
|
|
if ((Square(_vm->_dungeonMan->getSquare(destinationMapX, destinationMapY)).getType() == k4_DoorElemType) && hasProjectileImpactOccurred(k4_DoorElemType, destinationMapX, destinationMapY, projectileNewCell, projectileThing))
|
|
return;
|
|
|
|
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
|
|
_vm->_dungeonMan->linkThingToList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
|
|
}
|
|
|
|
// This code is from CSB20. The projectiles move at the same speed on all maps instead of moving slower on maps other than the party map */
|
|
curEvent->_mapTime++;
|
|
|
|
curEvent->_B._slot = projectileThingNewCell.toUint16();
|
|
projectile->_eventIndex = _vm->_timeline->addEventGetEventIndex(curEvent);
|
|
}
|
|
|
|
void ProjExpl::processEvent25(TimelineEvent *event) {
|
|
uint16 mapX = event->_B._location._mapX;
|
|
uint16 mapY = event->_B._location._mapY;
|
|
Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[k15_ExplosionThingType])[Thing((event->_C._slot)).getIndex()];
|
|
int16 curSquareType = Square(_vm->_dungeonMan->_currMapData[mapX][mapY]).getType();
|
|
bool explosionOnPartySquare = (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (mapX == _vm->_dungeonMan->_partyMapX) && (mapY == _vm->_dungeonMan->_partyMapY);
|
|
Thing groupThing = _vm->_groupMan->groupGetThing(mapX, mapY);
|
|
|
|
Group *group = nullptr;
|
|
CreatureInfo *creatureInfo = nullptr;
|
|
|
|
uint16 creatureType = 0;
|
|
if (groupThing != Thing::_endOfList) {
|
|
group = (Group *)_vm->_dungeonMan->getThingData(groupThing);
|
|
creatureType = group->_type;
|
|
creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureType];
|
|
}
|
|
|
|
Thing explosionThing = Thing(Thing::_firstExplosion.toUint16() + explosion->getType());
|
|
int16 attack;
|
|
if (explosionThing == Thing::_explPoisonCloud)
|
|
attack = MAX(1, MIN(explosion->getAttack() >> 5, 4) + _vm->getRandomNumber(2)); /* Value between 1 and 5 */
|
|
else {
|
|
attack = (explosion->getAttack() >> 1) + 1;
|
|
attack += _vm->getRandomNumber(attack) + 1;
|
|
}
|
|
|
|
bool AddEventFl = false;
|
|
|
|
switch (explosionThing.toUint16()) {
|
|
case 0xFF82:
|
|
if (!(attack >>= 1))
|
|
break;
|
|
case 0xFF80:
|
|
if (curSquareType == k4_DoorElemType)
|
|
_vm->_groupMan->groupIsDoorDestoryedByAttack(mapX, mapY, attack, true, 0);
|
|
|
|
break;
|
|
case 0xFF83:
|
|
if ((groupThing != Thing::_endOfList) && getFlag(creatureInfo->_attributes, k0x0040_MaskCreatureInfo_nonMaterial)) {
|
|
if ((creatureType == k19_CreatureTypeMaterializerZytaz) && (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex)) {
|
|
int16 nonMaterialAdditionalAttack = attack >> 3;
|
|
attack -= nonMaterialAdditionalAttack;
|
|
nonMaterialAdditionalAttack <<= 1;
|
|
nonMaterialAdditionalAttack++;
|
|
int16 creatureCount = group->getCount();
|
|
do {
|
|
if (getFlag(_vm->_groupMan->_activeGroups[group->getActiveGroupIndex()]._aspect[creatureCount], k0x0080_MaskActiveGroupIsAttacking)) /* Materializer / Zytaz can only be damaged while they are attacking */
|
|
_vm->_groupMan->groupGetDamageCreatureOutcome(group, creatureCount, mapX, mapY, attack + _vm->getRandomNumber(nonMaterialAdditionalAttack) + _vm->getRandomNumber(4), true);
|
|
} while (--creatureCount >= 0);
|
|
} else
|
|
_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true);
|
|
}
|
|
break;
|
|
case 0xFFE4:
|
|
explosion->setType(explosion->getType() + 1);
|
|
_vm->_sound->requestPlay(k05_soundSTRONG_EXPLOSION, mapX, mapY, k1_soundModePlayIfPrioritized);
|
|
AddEventFl = true;
|
|
break;
|
|
case 0xFFA8:
|
|
if (explosion->getAttack() > 55) {
|
|
explosion->setAttack(explosion->getAttack() - 40);
|
|
AddEventFl = true;
|
|
}
|
|
break;
|
|
case 0xFF87:
|
|
if (explosionOnPartySquare)
|
|
_vm->_championMan->getDamagedChampionCount(attack, kDMChampionWoundNone, k0_attackType_NORMAL);
|
|
else if ((groupThing != Thing::_endOfList)
|
|
&& (attack = _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(creatureType, attack))
|
|
&& (_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true) != k2_outcomeKilledAllCreaturesInGroup)
|
|
&& (attack > 2)) {
|
|
_vm->_groupMan->processEvents29to41(mapX, mapY, kM3_TMEventTypeCreateReactionEvent29DangerOnSquare, 0);
|
|
}
|
|
if (explosion->getAttack() >= 6) {
|
|
explosion->setAttack(explosion->getAttack() - 3);
|
|
AddEventFl = true;
|
|
}
|
|
break;
|
|
}
|
|
if (AddEventFl) {
|
|
TimelineEvent newEvent;
|
|
newEvent = *event;
|
|
newEvent._mapTime++;
|
|
_vm->_timeline->addEventGetEventIndex(&newEvent);
|
|
} else {
|
|
_vm->_dungeonMan->unlinkThingFromList(Thing(event->_C._slot), Thing(0), mapX, mapY);
|
|
explosion->setNextThing(Thing::_none);
|
|
}
|
|
}
|
|
}
|