scummvm/engines/neverhood/menumodule.h

226 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MENUMODULE_H
#define NEVERHOOD_MENUMODULE_H
#include "common/str.h"
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
typedef Common::Array<Common::String> StringArray;
class MenuModule : public Module {
public:
MenuModule(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~MenuModule();
void setSavegameInfo(const Common::String &description, uint slot, bool newSavegame);
protected:
int _sceneNum;
byte *_savedPaletteData;
StringArray *_savegameList;
Common::String _savegameDescription;
uint _savegameSlot;
bool _newSavegame;
void createScene(int sceneNum, int which);
void updateScene();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createSaveGameMenu();
void handleSaveGameMenuAction(int action);
};
class MenuButton : public StaticSprite {
public:
MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds);
protected:
Scene *_parentScene;
int _countdown;
uint _buttonIndex;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class MainMenu : public Scene {
public:
MainMenu(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_musicOnButton;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class CreditsScene : public Scene {
public:
CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort);
virtual ~CreditsScene();
protected:
int _screenIndex;
int _countdown;
MusicResource *_musicResource;
uint32 _ticksTime;
uint32 _ticksDuration;
bool _canAbort;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Widget;
class WidgetScene : public Scene {
public:
WidgetScene(NeverhoodEngine *vm, Module *parentModule);
NPoint getMousePos();
virtual void setCurrWidget(Widget *newWidget);
virtual Widget *getCurrWidget() { return _currWidget; }
virtual void handleEvent(int16 itemID, int eventType);
protected:
Widget *_currWidget;
};
class Widget : public StaticSprite {
public:
Widget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
int baseObjectPriority, int baseSurfacePriority);
virtual void onClick();
virtual void setPosition(int16 x, int16 y);
virtual void refreshPosition();
virtual void addSprite();
virtual int16 getWidth();
virtual int16 getHeight();
virtual void enterWidget();
virtual void exitWidget();
protected:
int16 _itemID;
WidgetScene *_parentScene;
int _baseObjectPriority;
int _baseSurfacePriority;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class TextLabelWidget : public Widget {
public:
TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
int baseObjectPriority, int baseSurfacePriority,
const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, TextSurface *textSurface);
virtual void onClick();
virtual void addSprite();
virtual int16 getWidth();
virtual int16 getHeight();
void drawString(int maxStringLength);
void clear();
void setString(const byte *string, int stringLen);
TextSurface *getTextSurface() const { return _textSurface; }
protected:
BaseSurface *_drawSurface;
int16 _tx, _ty;
TextSurface *_textSurface;
const byte *_string;
int _stringLen;
};
class TextEditWidget : public Widget {
public:
TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
int baseObjectPriority, int baseSurfacePriority, int maxStringLength, TextSurface *textSurface,
uint32 fileHash, const NRect &rect);
~TextEditWidget();
virtual void onClick();
virtual void addSprite();
virtual void enterWidget();
virtual void exitWidget();
void setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight);
void drawCursor();
void updateString();
Common::String& getString();
void setString(const Common::String &string);
void handleAsciiKey(char ch);
void handleKeyDown(Common::KeyCode keyCode);
void refresh();
bool isModified() const { return _modified; }
protected:
NRect _rect;
uint32 _fileHash;
int _maxVisibleChars;
int _maxStringLength;
int _cursorPos;
int _cursorTicks;
Common::String _entryString;
TextSurface *_textSurface;
TextLabelWidget *_textLabelWidget;
BaseSurface *_cursorSurface;
uint32 _cursorFileHash;
int16 _cursorWidth, _cursorHeight;
bool _modified;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SavegameListBox : public Widget {
public:
SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
int baseObjectPriority, int baseSurfacePriority,
StringArray *savegameList, TextSurface *textSurface, uint32 bgFileHash, const NRect &rect);
virtual void onClick();
virtual void addSprite();
void buildItems();
void drawItems();
void refresh();
void scrollUp();
void scrollDown();
void pageUp();
void pageDown();
uint getCurrIndex() const { return _currIndex; }
protected:
const NRect _rect;
uint32 _bgFileHash;
int _maxStringLength;
Common::Array<TextLabelWidget*> _textLabelItems;
int _firstVisibleItem;
int _lastVisibleItem;
StringArray *_savegameList;
TextSurface *_textSurface;
uint _currIndex;
int _maxVisibleItemsCount;
};
class SaveGameMenu : public WidgetScene {
public:
SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, StringArray *savegameList);
~SaveGameMenu();
virtual void handleEvent(int16 itemID, int eventType);
protected:
StringArray *_savegameList;
TextSurface *_textSurface;
SavegameListBox *_listBox;
TextEditWidget *_textEditWidget;
Common::String _savegameDescription;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MENUMODULE_H */