mirror of
https://github.com/libretro/scummvm.git
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226 lines
6.8 KiB
C++
226 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MENUMODULE_H
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#define NEVERHOOD_MENUMODULE_H
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#include "common/str.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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typedef Common::Array<Common::String> StringArray;
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class MenuModule : public Module {
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public:
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MenuModule(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~MenuModule();
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void setSavegameInfo(const Common::String &description, uint slot, bool newSavegame);
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protected:
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int _sceneNum;
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byte *_savedPaletteData;
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StringArray *_savegameList;
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Common::String _savegameDescription;
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uint _savegameSlot;
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bool _newSavegame;
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void createScene(int sceneNum, int which);
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void updateScene();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createSaveGameMenu();
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void handleSaveGameMenuAction(int action);
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};
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class MenuButton : public StaticSprite {
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public:
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MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds);
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protected:
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Scene *_parentScene;
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int _countdown;
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uint _buttonIndex;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class MainMenu : public Scene {
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public:
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MainMenu(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_musicOnButton;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class CreditsScene : public Scene {
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public:
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CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort);
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virtual ~CreditsScene();
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protected:
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int _screenIndex;
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int _countdown;
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MusicResource *_musicResource;
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uint32 _ticksTime;
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uint32 _ticksDuration;
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bool _canAbort;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Widget;
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class WidgetScene : public Scene {
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public:
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WidgetScene(NeverhoodEngine *vm, Module *parentModule);
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NPoint getMousePos();
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virtual void setCurrWidget(Widget *newWidget);
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virtual Widget *getCurrWidget() { return _currWidget; }
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virtual void handleEvent(int16 itemID, int eventType);
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protected:
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Widget *_currWidget;
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};
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class Widget : public StaticSprite {
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public:
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Widget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
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int baseObjectPriority, int baseSurfacePriority);
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virtual void onClick();
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virtual void setPosition(int16 x, int16 y);
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virtual void refreshPosition();
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virtual void addSprite();
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virtual int16 getWidth();
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virtual int16 getHeight();
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virtual void enterWidget();
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virtual void exitWidget();
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protected:
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int16 _itemID;
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WidgetScene *_parentScene;
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int _baseObjectPriority;
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int _baseSurfacePriority;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class TextLabelWidget : public Widget {
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public:
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TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
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int baseObjectPriority, int baseSurfacePriority,
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const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, TextSurface *textSurface);
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virtual void onClick();
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virtual void addSprite();
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virtual int16 getWidth();
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virtual int16 getHeight();
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void drawString(int maxStringLength);
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void clear();
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void setString(const byte *string, int stringLen);
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TextSurface *getTextSurface() const { return _textSurface; }
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protected:
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BaseSurface *_drawSurface;
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int16 _tx, _ty;
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TextSurface *_textSurface;
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const byte *_string;
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int _stringLen;
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};
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class TextEditWidget : public Widget {
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public:
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TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
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int baseObjectPriority, int baseSurfacePriority, int maxStringLength, TextSurface *textSurface,
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uint32 fileHash, const NRect &rect);
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~TextEditWidget();
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virtual void onClick();
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virtual void addSprite();
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virtual void enterWidget();
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virtual void exitWidget();
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void setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight);
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void drawCursor();
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void updateString();
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Common::String& getString();
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void setString(const Common::String &string);
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void handleAsciiKey(char ch);
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void handleKeyDown(Common::KeyCode keyCode);
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void refresh();
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bool isModified() const { return _modified; }
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protected:
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NRect _rect;
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uint32 _fileHash;
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int _maxVisibleChars;
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int _maxStringLength;
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int _cursorPos;
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int _cursorTicks;
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Common::String _entryString;
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TextSurface *_textSurface;
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TextLabelWidget *_textLabelWidget;
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BaseSurface *_cursorSurface;
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uint32 _cursorFileHash;
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int16 _cursorWidth, _cursorHeight;
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bool _modified;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SavegameListBox : public Widget {
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public:
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SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene,
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int baseObjectPriority, int baseSurfacePriority,
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StringArray *savegameList, TextSurface *textSurface, uint32 bgFileHash, const NRect &rect);
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virtual void onClick();
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virtual void addSprite();
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void buildItems();
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void drawItems();
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void refresh();
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void scrollUp();
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void scrollDown();
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void pageUp();
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void pageDown();
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uint getCurrIndex() const { return _currIndex; }
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protected:
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const NRect _rect;
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uint32 _bgFileHash;
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int _maxStringLength;
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Common::Array<TextLabelWidget*> _textLabelItems;
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int _firstVisibleItem;
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int _lastVisibleItem;
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StringArray *_savegameList;
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TextSurface *_textSurface;
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uint _currIndex;
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int _maxVisibleItemsCount;
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};
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class SaveGameMenu : public WidgetScene {
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public:
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SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, StringArray *savegameList);
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~SaveGameMenu();
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virtual void handleEvent(int16 itemID, int eventType);
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protected:
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StringArray *_savegameList;
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TextSurface *_textSurface;
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SavegameListBox *_listBox;
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TextEditWidget *_textEditWidget;
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Common::String _savegameDescription;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MENUMODULE_H */
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