johndoe123 1904e944c5 NEVERHOOD: Add initCubeSymbolsPuzzle
- Add microtiles to the screen update to eliminate overdraw
  (microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
  (the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
  directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00

59 lines
897 B
Makefile

MODULE := engines/neverhood
MODULE_OBJS = \
background.o \
blbarchive.o \
collisionman.o \
detection.o \
diskplayerscene.o \
entity.o \
gamemodule.o \
gamevars.o \
graphics.o \
klayman.o \
menumodule.o \
microtiles.o \
module.o \
module1000.o \
module1100.o \
module1200.o \
module1300.o \
module1400.o \
module1500.o \
module1600.o \
module1700.o \
module1800.o \
module1900.o \
module2000.o \
module2100.o \
module2200.o \
module2300.o \
module2400.o \
module2500.o \
module2600.o \
module2700.o \
module2800.o \
module2900.o \
module3000.o \
mouse.o \
navigationscene.o \
neverhood.o \
palette.o \
resource.o \
resourceman.o \
scene.o \
screen.o \
smackerscene.o \
smackerplayer.o \
sound.o \
sprite.o \
staticdata.o
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk