mirror of
https://github.com/libretro/scummvm.git
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180 lines
4.8 KiB
C++
180 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE1600_H
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#define NEVERHOOD_MODULE1600_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/module3000.h"
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namespace Neverhood {
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// Module1600
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class Module1600 : public Module {
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public:
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Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1600();
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protected:
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int _sceneNum;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class AsCommonCar : public AnimatedSprite {
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public:
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AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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~AsCommonCar();
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void setPathPoints(NPointArray *pathPoints);
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protected:
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Scene *_parentScene;
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NPointArray *_pathPoints;
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int _newMoveDirection;
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int _currMoveDirection;
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int _exitDirection;
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int _currPointIndex;
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bool _hasAgainDestPoint;
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NPoint _againDestPoint;
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bool _hasAgainDestPointIndex;
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int _againDestPointIndex;
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bool _inMainArea;
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bool _isBraking;
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bool _isBusy;
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bool _isIdle;
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bool _isMoving;
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bool _rectFlag;
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int _idleCounter;
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int _idleCounterMax;
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int _steps;
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int _stepError;
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int _lastDistance;
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int _yMoveTotalSteps;
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int _ySteps;
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int _newDeltaXType;
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int _soundCounter;
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int _turnMoveStatus;
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int16 _destX, _destY;
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NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
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void update();
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void upIdle();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmLeaveCar(int messageNum, const MessageParam ¶m, Entity *sender);
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void stCarAtHome();
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void updateTurnMovement();
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void updateMovement();
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void stEnterCar();
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void stLeaveCar();
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void stLeanForwardIdle();
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void evIdleDone();
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void stIdleBlink();
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void stHandleRect();
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void evHandleRectDone();
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void stUpdateMoveDirection();
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void stTurnCar();
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void moveToNextPoint();
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void stBrakeMoveToNextPoint();
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void stTurnCarMoveToNextPoint();
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void moveToPrevPoint();
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void stBrakeMoveToPrevPoint();
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void stTurnCarMoveToPrevPoint();
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void evTurnCarDone();
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void suMoveToNextPoint();
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void suMoveToPrevPoint();
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void updateSound();
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};
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class AsCommonIdleCarLower : public AnimatedSprite {
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public:
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AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
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};
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class AsCommonIdleCarFull : public AnimatedSprite {
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public:
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AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
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};
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class AsCommonCarConnector : public AnimatedSprite {
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public:
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AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
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protected:
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AsCommonCar *_asCar;
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void update();
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};
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class Scene1608 : public Scene {
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public:
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Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene1608();
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protected:
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AsCommonCar *_asCar;
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Sprite *_asKey;
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Sprite *_asIdleCarLower;
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Sprite *_asIdleCarFull;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asTape;
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Klayman *_kmScene1608;
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NRect _clipRect1;
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NRect _clipRect2;
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NRect _clipRect3;
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int _carStatus;
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bool _carClipFlag;
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bool _klaymanInCar;
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int _countdown1;
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NPointArray *_roomPathPoints;
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void upLowerFloor();
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void upUpperFloor();
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void upCarAtHome();
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void upGettingOutOfCar();
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void upRidingCar();
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uint32 hmLowerFloor(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmUpperFloor(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmRidingCar(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmCarAtHome(int messageNum, const MessageParam ¶m, Entity *sender);
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void updateKlaymanCliprect();
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};
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class Scene1609 : public Scene {
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public:
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Scene1609(NeverhoodEngine *vm, Module *parentModule);
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protected:
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Sprite *_ssButton;
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AsScene3011Symbol *_asSymbols[12];
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int _currentSymbolIndex;
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int _noisySymbolIndex;
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int _symbolPosition;
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int _countdown1;
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bool _changeCurrentSymbol;
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bool _isSolved;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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bool testVars();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE1600_H */
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