scummvm/engines/neverhood/module1600.h

180 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1600_H
#define NEVERHOOD_MODULE1600_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module3000.h"
namespace Neverhood {
// Module1600
class Module1600 : public Module {
public:
Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1600();
protected:
int _sceneNum;
void createScene(int sceneNum, int which);
void updateScene();
};
class AsCommonCar : public AnimatedSprite {
public:
AsCommonCar(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
~AsCommonCar();
void setPathPoints(NPointArray *pathPoints);
protected:
Scene *_parentScene;
NPointArray *_pathPoints;
int _newMoveDirection;
int _currMoveDirection;
int _exitDirection;
int _currPointIndex;
bool _hasAgainDestPoint;
NPoint _againDestPoint;
bool _hasAgainDestPointIndex;
int _againDestPointIndex;
bool _inMainArea;
bool _isBraking;
bool _isBusy;
bool _isIdle;
bool _isMoving;
bool _rectFlag;
int _idleCounter;
int _idleCounterMax;
int _steps;
int _stepError;
int _lastDistance;
int _yMoveTotalSteps;
int _ySteps;
int _newDeltaXType;
int _soundCounter;
int _turnMoveStatus;
int16 _destX, _destY;
NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
void update();
void upIdle();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmAnimation(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmLeaveCar(int messageNum, const MessageParam &param, Entity *sender);
void stCarAtHome();
void updateTurnMovement();
void updateMovement();
void stEnterCar();
void stLeaveCar();
void stLeanForwardIdle();
void evIdleDone();
void stIdleBlink();
void stHandleRect();
void evHandleRectDone();
void stUpdateMoveDirection();
void stTurnCar();
void moveToNextPoint();
void stBrakeMoveToNextPoint();
void stTurnCarMoveToNextPoint();
void moveToPrevPoint();
void stBrakeMoveToPrevPoint();
void stTurnCarMoveToPrevPoint();
void evTurnCarDone();
void suMoveToNextPoint();
void suMoveToPrevPoint();
void updateSound();
};
class AsCommonIdleCarLower : public AnimatedSprite {
public:
AsCommonIdleCarLower(NeverhoodEngine *vm, int16 x, int16 y);
};
class AsCommonIdleCarFull : public AnimatedSprite {
public:
AsCommonIdleCarFull(NeverhoodEngine *vm, int16 x, int16 y);
};
class AsCommonCarConnector : public AnimatedSprite {
public:
AsCommonCarConnector(NeverhoodEngine *vm, AsCommonCar *asCar);
protected:
AsCommonCar *_asCar;
void update();
};
class Scene1608 : public Scene {
public:
Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1608();
protected:
AsCommonCar *_asCar;
Sprite *_asKey;
Sprite *_asIdleCarLower;
Sprite *_asIdleCarFull;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asTape;
Klayman *_kmScene1608;
NRect _clipRect1;
NRect _clipRect2;
NRect _clipRect3;
int _carStatus;
bool _carClipFlag;
bool _klaymanInCar;
int _countdown1;
NPointArray *_roomPathPoints;
void upLowerFloor();
void upUpperFloor();
void upCarAtHome();
void upGettingOutOfCar();
void upRidingCar();
uint32 hmLowerFloor(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmUpperFloor(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
void updateKlaymanCliprect();
};
class Scene1609 : public Scene {
public:
Scene1609(NeverhoodEngine *vm, Module *parentModule);
protected:
Sprite *_ssButton;
AsScene3011Symbol *_asSymbols[12];
int _currentSymbolIndex;
int _noisySymbolIndex;
int _symbolPosition;
int _countdown1;
bool _changeCurrentSymbol;
bool _isSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
bool testVars();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1600_H */