mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 23:18:44 +00:00
1b9807b312
- Add the remaining idle stuff to Klayman
182 lines
4.6 KiB
C++
182 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "neverhood/module1800.h"
|
|
#include "neverhood/navigationscene.h"
|
|
#include "neverhood/menumodule.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
static const uint32 kModule1800SoundList[] = {
|
|
0x16805548,
|
|
0x16805048,
|
|
0xD0E14441,
|
|
0x90E090C2,
|
|
0x90E1D0C2,
|
|
0x90E2D0C2,
|
|
0
|
|
};
|
|
|
|
Module1800::Module1800(NeverhoodEngine *vm, Module *parentModule, int which)
|
|
: Module(vm, parentModule) {
|
|
|
|
_vm->_soundMan->addSoundList(0x04A14718, kModule1800SoundList);
|
|
_vm->_soundMan->setSoundListParams(kModule1800SoundList, true, 50, 600, 10, 150);
|
|
_vm->_soundMan->playTwoSounds(0x04A14718, 0x8A382B55, 0x0C242F1D, 0);
|
|
|
|
if (which < 0)
|
|
createScene(_vm->gameState().sceneNum, -1);
|
|
else if (which == 2)
|
|
createScene(5, 0);
|
|
else if (which == 3)
|
|
createScene(0, 0);
|
|
else
|
|
createScene(3, 1);
|
|
|
|
}
|
|
|
|
Module1800::~Module1800() {
|
|
_vm->_soundMan->deleteGroup(0x04A14718);
|
|
}
|
|
|
|
void Module1800::createScene(int sceneNum, int which) {
|
|
static const byte kNavigationTypes00[] = {1, 0, 2, 0};
|
|
static const byte kNavigationTypes01[] = {5};
|
|
debug("Module1800::createScene(%d, %d)", sceneNum, which);
|
|
_sceneNum = sceneNum;
|
|
switch (_sceneNum) {
|
|
case 0:
|
|
_vm->gameState().sceneNum = 0;
|
|
createNavigationScene(0x004AFD38, which, kNavigationTypes00);
|
|
break;
|
|
case 1:
|
|
_vm->gameState().sceneNum = 1;
|
|
createNavigationScene(0x004AFD98, which, kNavigationTypes01);
|
|
break;
|
|
case 2:
|
|
_vm->gameState().sceneNum = 2;
|
|
createSmackerScene(0x006C0085, true, true, false);
|
|
break;
|
|
case 3:
|
|
_vm->gameState().sceneNum = 3;
|
|
createNavigationScene(0x004AFDB0, which);
|
|
break;
|
|
case 4:
|
|
_vm->gameState().sceneNum = 4;
|
|
createNavigationScene(0x004AFDE0, which);
|
|
break;
|
|
case 5:
|
|
_vm->gameState().sceneNum = 5;
|
|
createNavigationScene(0x004AFE40, which);
|
|
break;
|
|
case 6:
|
|
_vm->gameState().sceneNum = 6;
|
|
_vm->_soundMan->deleteGroup(0x04A14718);
|
|
createSmackerScene(0x08D84010, true, true, false);
|
|
break;
|
|
case 7:
|
|
_vm->gameState().sceneNum = 7;
|
|
_vm->_soundMan->setSoundListParams(kModule1800SoundList, false, 0, 0, 0, 0);
|
|
createSmackerScene(0x0168B121, true, true, false);
|
|
break;
|
|
case 8:
|
|
_vm->gameState().sceneNum = 8;
|
|
_childObject = new CreditsScene(_vm, this, false);
|
|
break;
|
|
case 1009:
|
|
_vm->gameState().sceneNum = 3;
|
|
// NOTE: Newly introduced sceneNum 1009 (was duplicate 3 with own update handler)
|
|
createSmackerScene(0x0A840C01, true, true, false);
|
|
break;
|
|
}
|
|
SetUpdateHandler(&Module1800::updateScene);
|
|
_childObject->handleUpdate();
|
|
}
|
|
|
|
void Module1800::updateScene() {
|
|
if (!updateChild()) {
|
|
switch (_sceneNum) {
|
|
case 0:
|
|
if (_moduleResult == 1)
|
|
createScene(4, 0);
|
|
else if (_moduleResult == 2)
|
|
createScene(1, -1);
|
|
else if (_moduleResult == 3)
|
|
createScene(3, 0);
|
|
break;
|
|
case 1:
|
|
if (_navigationAreaType == 3)
|
|
createScene(7, -1);
|
|
else
|
|
createScene(2, -1);
|
|
break;
|
|
case 2:
|
|
createScene(0, 2);
|
|
break;
|
|
case 3:
|
|
if (_moduleResult == 0)
|
|
createScene(1009, -1);
|
|
else if (_moduleResult == 1)
|
|
createScene(0, 1);
|
|
break;
|
|
case 4:
|
|
if (_moduleResult == 0)
|
|
createScene(6, -1);
|
|
else if (_moduleResult == 1)
|
|
createScene(5, 0);
|
|
else if (_moduleResult == 2)
|
|
createScene(0, 3);
|
|
else if (_moduleResult == 3)
|
|
createScene(4, 3);
|
|
break;
|
|
case 5:
|
|
if (_moduleResult == 0)
|
|
leaveModule(2);
|
|
else if (_moduleResult == 1)
|
|
createScene(4, 3);
|
|
break;
|
|
case 6:
|
|
createScene(8, -1);
|
|
break;
|
|
case 7:
|
|
leaveModule(3);
|
|
break;
|
|
case 8:
|
|
// NOTE: After Klayman jumped into the hole and died...
|
|
leaveModule(1);
|
|
break;
|
|
case 1009:
|
|
leaveModule(0);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (_sceneNum) {
|
|
case 0:
|
|
if (navigationScene()->isWalkingForward() && navigationScene()->getNavigationIndex() == 2)
|
|
_vm->_soundMan->setTwoSoundsPlayFlag(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Neverhood
|