scummvm/residual.vcproj
Pawel Kolodziejski adbb36cf8b added timer code
2003-12-12 21:38:12 +00:00

337 lines
6.7 KiB
XML

<?xml version="1.0" encoding = "windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="residual"
ProjectGUID="{44D38F29-303D-4E3D-AF45-B96523BF1F9F}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug_Residual"
IntermediateDirectory="Debug_Residual"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="lua\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
/NODEFAULTLIB:LIBCMTD"
OutputFile="$(OutDir)/residual.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/residual.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release_Residual"
IntermediateDirectory="Release_Residual"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="lua\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
/NODEFAULTLIB:LIBCMTD"
OutputFile="$(OutDir)/residual.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="actor.cpp">
</File>
<File
RelativePath="actor.h">
</File>
<File
RelativePath="bitmap.cpp">
</File>
<File
RelativePath="bitmap.h">
</File>
<File
RelativePath="bits.h">
</File>
<File
RelativePath="blocky16.cpp">
</File>
<File
RelativePath="blocky16.h">
</File>
<File
RelativePath="color.h">
</File>
<File
RelativePath="colormap.h">
</File>
<File
RelativePath="costume.cpp">
</File>
<File
RelativePath="costume.h">
</File>
<File
RelativePath="debug.cpp">
</File>
<File
RelativePath="debug.h">
</File>
<File
RelativePath="engine.cpp">
</File>
<File
RelativePath="engine.h">
</File>
<File
RelativePath="hash_map.h">
</File>
<File
RelativePath="keyframe.cpp">
</File>
<File
RelativePath="keyframe.h">
</File>
<File
RelativePath="lab.cpp">
</File>
<File
RelativePath="lab.h">
</File>
<File
RelativePath="localize.cpp">
</File>
<File
RelativePath="localize.h">
</File>
<File
RelativePath="lua.cpp">
</File>
<File
RelativePath="lua.h">
</File>
<File
RelativePath="main.cpp">
</File>
<File
RelativePath="material.cpp">
</File>
<File
RelativePath="material.h">
</File>
<File
RelativePath="model.cpp">
</File>
<File
RelativePath="model.h">
</File>
<File
RelativePath="registry.cpp">
</File>
<File
RelativePath="registry.h">
</File>
<File
RelativePath="resource.cpp">
</File>
<File
RelativePath="resource.h">
</File>
<File
RelativePath="scene.cpp">
</File>
<File
RelativePath="scene.h">
</File>
<File
RelativePath="screen.cpp">
</File>
<File
RelativePath="screen.h">
</File>
<File
RelativePath="smush.cpp">
</File>
<File
RelativePath="smush.h">
</File>
<File
RelativePath="sound.cpp">
</File>
<File
RelativePath="sound.h">
</File>
<File
RelativePath="stdafx.h">
</File>
<File
RelativePath="textobject.cpp">
</File>
<File
RelativePath="textobject.h">
</File>
<File
RelativePath="textsplit.cpp">
</File>
<File
RelativePath="textsplit.h">
</File>
<File
RelativePath="timer.cpp">
</File>
<File
RelativePath="timer.h">
</File>
<File
RelativePath="vima.cpp">
</File>
<File
RelativePath="walkplane.cpp">
</File>
<File
RelativePath="walkplane.h">
</File>
<Filter
Name="3DEngine"
Filter="">
<File
RelativePath="matrix3.cpp">
</File>
<File
RelativePath="matrix3.h">
</File>
<File
RelativePath="matrix4.cpp">
</File>
<File
RelativePath="matrix4.h">
</File>
<File
RelativePath="vector3d.h">
</File>
</Filter>
<Filter
Name="mixer"
Filter="">
<File
RelativePath="mixer\audiostream.cpp">
</File>
<File
RelativePath="mixer\audiostream.h">
</File>
<File
RelativePath="mixer\mixer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="mixer\mixer.h">
</File>
<File
RelativePath="mixer\rate.cpp">
</File>
<File
RelativePath="mixer\rate.h">
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="README">
</File>
<File
RelativePath="TODO">
</File>
<File
RelativePath="residual.rc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>