scummvm/engines/gob/music.h
Sven Hesse 1c4715b71f - Some more goblins-handling functions
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
  (finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
  slot to free

svn-id: r23700
2006-08-12 09:16:08 +00:00

124 lines
3.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
* Original ADL-Player source Copyright (C) 2004 by Patrick Combet aka Dorian Gray
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_MUSIC_H
#define GOB_MUSIC_H
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/fmopl.h"
#include "common/mutex.h"
#include "gob/gob.h"
namespace Gob {
class GobEngine;
class Music : public Audio::AudioStream {
public:
Music(GobEngine *vm);
virtual ~Music();
void lock() { _mutex.lock(); }
void unlock() { _mutex.unlock(); }
bool playing() { return _playing; }
bool getRepeating(void) { return _repCount != 0; }
void setRepeating (int32 repCount) { _repCount = repCount; }
int getIndex(void) { return _index; }
virtual void startPlay(void);
virtual void stopPlay(void) { _mutex.lock(); _playing = false; _mutex.unlock(); }
virtual void playTrack(const char *trackname);
virtual void playBgMusic(void);
virtual bool loadMusic(const char *filename);
virtual void loadFromMemory(byte *data, int index=-1);
virtual void unloadMusic(void);
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
premixerCall(buffer, numSamples / 2);
return numSamples;
}
bool isStereo() const { return true; }
bool endOfData() const { return false; }
int getRate() const { return _rate; }
protected:
static const char *_tracks[][2];
static const char *_tracksToFiles[][2];
static const unsigned char _operators[];
static const unsigned char _volRegNums [];
FM_OPL *_opl;
int _index;
byte *_data;
byte *_playPos;
uint32 _dataSize;
uint32 _rate;
short _freqs[25][12];
byte _notes[11];
byte _notCol[11];
byte _notLin[11];
bool _notOn[11];
byte _pollNotes[16];
uint32 _samplesTillPoll;
int32 _repCount;
bool _playing;
bool _first;
bool _ended;
bool _needFree;
Common::Mutex _mutex;
GobEngine *_vm;
void premixerCall(int16 *buf, uint len);
void writeOPL(byte reg, byte val);
void setFreqs(void);
void reset(void);
void setVoices();
void setVoice(byte voice, byte instr, bool set);
void setKey(byte voice, byte note, bool on, bool spec);
void setVolume(byte voice, byte volume);
void pollMusic(void);
};
class Music_Dummy: public Music {
public:
Music_Dummy(GobEngine *vm) : Music(vm) {
_vm->_mixer->setupPremix(0);
OPLDestroy(_opl);
}
virtual void startPlay(void) {};
virtual void stopPlay(void) {};
virtual void playTrack(const char *trackname) {};
virtual void playBgMusic(void) {};
virtual bool loadMusic(const char *filename) { return true; };
virtual void loadFromMemory(byte *data) {};
virtual void unloadMusic(void) {};
virtual ~Music_Dummy() {};
};
} // End of namespace Gob
#endif