..
anim.cpp
anim.h
cdrom.cpp
cdrom.h
dataio.cpp
dataio.h
draw_v1.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
draw_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
draw.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
draw.h
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
driver_vga.cpp
driver_vga.h
game_v1.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
game_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
game.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
game.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
global.cpp
global.h
gob.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
gob.h
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
goblin_v1.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
goblin_v2.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
goblin.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
goblin.h
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
init_v1.cpp
init_v2.cpp
init.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
init.h
inter_v1.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
inter_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
inter.cpp
- Renamed a few mult-variables to something more fitting
2006-06-29 12:55:57 +00:00
inter.h
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
map_v1.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
map.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mult_v1.cpp
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
2006-06-13 17:02:53 +00:00
mult_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
mult.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
mult.h
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
music.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
music.h
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
pack.cpp
pack.h
palanim.cpp
palanim.h
parse_v1.cpp
parse_v2.cpp
- Some more goblins-handling functions
2006-08-12 09:16:08 +00:00
parse.cpp
parse.h
scenery_v1.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
scenery_v2.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
scenery.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
scenery.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
sound.cpp
sound.h
timer.cpp
timer.h
util.cpp
util.h
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
video_v1.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video_v2.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video.cpp
video.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00