scummvm/engines/fullpipe/motion.h
2013-09-06 14:51:04 +03:00

179 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MOTION_H
#define FULLPIPE_MOTION_H
namespace Fullpipe {
class CMotionController : public CObject {
int _field_4;
bool _isEnabled;
public:
CMotionController() : _isEnabled(true) {}
virtual bool load(MfcArchive &file);
void setEnabled() { _isEnabled = true; }
void clearEnabled() { _isEnabled = false; }
virtual void addObject(StaticANIObject *obj) {}
};
class CMctlCompoundArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class CMctlCompound : public CMotionController {
CMctlCompoundArray _motionControllers;
public:
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
void initMovGraph2();
};
class Unk2 : public CObject {
int _items;
int _count;
public:
Unk2() : _items(0), _count(0) {}
};
class CMovGraphNode : public CObject {
int _x;
int _y;
int _distance;
int16 _field_10;
int16 _field_12;
int _field_14;
public:
CMovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
virtual bool load(MfcArchive &file);
};
class CMovGraphReact : public CObject {
// Empty
};
class CMctlCompoundArrayItem : public CObject {
friend class CMctlCompound;
protected:
CMotionController *_motionControllerObj;
CMovGraphReact *_movGraphReactObj;
CMctlConnectionPointsArray _connectionPoints;
int _field_20;
int _field_24;
int _field_28;
public:
CMctlCompoundArrayItem() : _movGraphReactObj(0) {}
};
class CReactParallel : public CMovGraphReact {
//CRgn _rgn;
int _x1;
int _y1;
int _x2;
int _y2;
int _dx;
int _dy;
Common::Point **_points;
public:
CReactParallel();
virtual bool load(MfcArchive &file);
void createRegion();
};
class CReactPolygonal : public CMovGraphReact {
//CRgn _rgn;
int _field_C;
int _field_10;
int _pointCount;
Common::Point **_points;
public:
CReactPolygonal();
virtual bool load(MfcArchive &file);
void createRegion();
};
class CMovGraphLink : public CObject {
CMovGraphNode *_movGraphNode1;
CMovGraphNode *_movGraphNode2;
CDWordArray _dwordArray1;
CDWordArray _dwordArray2;
int _flags;
int _field_38;
int _field_3C;
double _distance;
double _angle;
CMovGraphReact *_movGraphReact;
char *_name;
public:
CMovGraphLink();
virtual bool load(MfcArchive &file);
};
class CMovGraph : public CMotionController {
CObList _nodes;
CObList _links;
int _field_44;
int _items;
int _itemsCount;
int (*_callback1)(int, int, int);
Unk2 _unk2;
public:
CMovGraph();
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
};
class CMctlConnectionPoint : public CObject {
int _connectionX;
int _connectionY;
int _field_C;
int _field_10;
int16 _field_14;
int16 _field_16;
int _messageQueueObj;
int _motionControllerObj;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_MOTION_H */