scummvm/engines/fullpipe/floaters.cpp
2013-11-19 19:02:31 -08:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void Floaters::init(GameVar *var) {
warning("STUB: Floaters::init()");
}
void Floaters::genFlies(Scene *sc, int x, int y, int a5, int a6) {
warning("STUB: Floaters::genFlies()");
}
void Floaters::update() {
warning("STUB: Floaters::update()");
}
void Floaters::stopAll() {
warning("STUB: Floaters::stopAll()");
}
} // End of namespace Fullpipe