mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
6334125d1c
* follower is forgotten when location changes (see freeLocation) * the final walking frame is screwed svn-id: r38838
1034 lines
24 KiB
C++
1034 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/events.h"
|
|
#include "common/file.h"
|
|
#include "common/util.h"
|
|
#include "common/system.h"
|
|
|
|
#include "sound/mididrv.h"
|
|
#include "sound/mixer.h"
|
|
|
|
|
|
#include "parallaction/input.h"
|
|
#include "parallaction/parallaction.h"
|
|
#include "parallaction/debug.h"
|
|
#include "parallaction/saveload.h"
|
|
#include "parallaction/sound.h"
|
|
#include "parallaction/walk.h"
|
|
|
|
|
|
|
|
namespace Parallaction {
|
|
|
|
Parallaction *_vm = NULL;
|
|
// public stuff
|
|
|
|
char _saveData1[30] = { '\0' };
|
|
uint32 _engineFlags = 0;
|
|
|
|
uint16 _score = 1;
|
|
char _password[8];
|
|
|
|
uint32 _globalFlags = 0;
|
|
|
|
// private stuff
|
|
|
|
|
|
Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) :
|
|
Engine(syst), _gameDescription(gameDesc), _char(this) {
|
|
|
|
_vm = this;
|
|
Common::addDebugChannel(kDebugDialogue, "dialogue", "Dialogues debug level");
|
|
Common::addDebugChannel(kDebugParser, "parser", "Parser debug level");
|
|
Common::addDebugChannel(kDebugDisk, "disk", "Disk debug level");
|
|
Common::addDebugChannel(kDebugWalk, "walk", "Walk debug level");
|
|
Common::addDebugChannel(kDebugGraphics, "gfx", "Gfx debug level");
|
|
Common::addDebugChannel(kDebugExec, "exec", "Execution debug level");
|
|
Common::addDebugChannel(kDebugInput, "input", "Input debug level");
|
|
Common::addDebugChannel(kDebugAudio, "audio", "Audio debug level");
|
|
Common::addDebugChannel(kDebugMenu, "menu", "Menu debug level");
|
|
Common::addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
|
|
|
|
syst->getEventManager()->registerRandomSource(_rnd, "parallaction");
|
|
}
|
|
|
|
|
|
Parallaction::~Parallaction() {
|
|
delete _debugger;
|
|
delete _globalFlagsNames;
|
|
delete _callableNames;
|
|
delete _cmdExec;
|
|
delete _programExec;
|
|
delete _saveLoad;
|
|
|
|
_gfx->freeCharacterObjects();
|
|
_gfx->freeLocationObjects();
|
|
delete _balloonMan;
|
|
|
|
destroyInventory();
|
|
|
|
cleanupGui();
|
|
|
|
delete _localFlagNames;
|
|
delete _gfx;
|
|
delete _soundMan;
|
|
delete _disk;
|
|
delete _input;
|
|
}
|
|
|
|
|
|
Common::Error Parallaction::init() {
|
|
|
|
_engineFlags = 0;
|
|
_objectsNames = NULL;
|
|
_globalFlagsNames = NULL;
|
|
_location._hasSound = false;
|
|
_numLocations = 0;
|
|
_location._startPosition.x = -1000;
|
|
_location._startPosition.y = -1000;
|
|
_location._startFrame = 0;
|
|
_location._followerStartPosition.x = -1000;
|
|
_location._followerStartPosition.y = -1000;
|
|
_location._followerStartFrame = 0;
|
|
_objects = 0;
|
|
|
|
_screenSize = _screenWidth * _screenHeight;
|
|
|
|
strcpy(_characterName1, "null");
|
|
|
|
memset(_locationNames, 0, NUM_LOCATIONS * 32);
|
|
|
|
initInventory(); // needs to be pushed into subclass
|
|
|
|
// this needs _disk to be already setup
|
|
_input = new Input(this);
|
|
|
|
_gfx = new Gfx(this);
|
|
|
|
_debugger = new Debugger(this);
|
|
|
|
_menuHelper = 0;
|
|
|
|
setupBalloonManager();
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void Parallaction::pauseEngineIntern(bool pause) {
|
|
if (_soundMan) {
|
|
_soundMan->pause(pause);
|
|
}
|
|
}
|
|
|
|
GUI::Debugger *Parallaction::getDebugger() {
|
|
return _debugger;
|
|
}
|
|
|
|
bool canScroll() {
|
|
return (_vm->_gfx->_backgroundInfo->width > _vm->_screenWidth);
|
|
}
|
|
|
|
void Parallaction::updateView() {
|
|
|
|
if ((_engineFlags & kEnginePauseJobs) && (_input->_inputMode != Input::kInputModeInventory)) {
|
|
return;
|
|
}
|
|
|
|
#define SCROLL_BAND_WIDTH 120
|
|
|
|
int scrollX = 0;
|
|
if (canScroll()) {
|
|
scrollX = _gfx->getScrollPos();
|
|
|
|
Common::Point foot;
|
|
_char.getFoot(foot);
|
|
|
|
foot.x -= scrollX;
|
|
//foot.y -= ...
|
|
|
|
int min = SCROLL_BAND_WIDTH;
|
|
int max = _screenWidth - SCROLL_BAND_WIDTH;
|
|
|
|
if (foot.x < min) {
|
|
scrollX -= (min - foot.x);
|
|
} else
|
|
if (foot.x > max) {
|
|
scrollX += (foot.x - max);
|
|
}
|
|
}
|
|
_gfx->setScrollPos(scrollX);
|
|
|
|
_gfx->animatePalette();
|
|
_gfx->updateScreen();
|
|
_system->delayMillis(30);
|
|
}
|
|
|
|
|
|
|
|
void Parallaction::pauseJobs() {
|
|
debugC(9, kDebugExec, "pausing jobs execution");
|
|
|
|
_engineFlags |= kEnginePauseJobs;
|
|
return;
|
|
}
|
|
|
|
void Parallaction::resumeJobs() {
|
|
debugC(9, kDebugExec, "resuming jobs execution");
|
|
|
|
_engineFlags &= ~kEnginePauseJobs;
|
|
return;
|
|
}
|
|
|
|
AnimationPtr Location::findAnimation(const char *name) {
|
|
|
|
for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++)
|
|
if (!scumm_stricmp((*it)->_name, name)) return *it;
|
|
|
|
return nullAnimationPtr;
|
|
}
|
|
|
|
void Location::freeAnimations() {
|
|
for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) {
|
|
(*it)->_commands.clear(); // See comment for freeZones(), about circular references.
|
|
}
|
|
_animations.clear();
|
|
}
|
|
|
|
|
|
|
|
void Parallaction::allocateLocationSlot(const char *name) {
|
|
// WORKAROUND: the original code erroneously incremented
|
|
// _currentLocationIndex, thus producing inconsistent
|
|
// savegames. This workaround modified the following loop
|
|
// and if-statement, so the code exactly matches the one
|
|
// in Big Red Adventure.
|
|
_currentLocationIndex = -1;
|
|
uint16 _di = 0;
|
|
while (_locationNames[_di][0] != '\0') {
|
|
if (!scumm_stricmp(_locationNames[_di], name)) {
|
|
_currentLocationIndex = _di;
|
|
}
|
|
_di++;
|
|
}
|
|
|
|
if (_di == 120)
|
|
error("No more location slots available. Please report this immediately to ScummVM team.");
|
|
|
|
if (_currentLocationIndex == -1) {
|
|
strcpy(_locationNames[_numLocations], name);
|
|
_currentLocationIndex = _numLocations;
|
|
|
|
_numLocations++;
|
|
_locationNames[_numLocations][0] = '\0';
|
|
_localFlags[_numLocations] = 0;
|
|
} else {
|
|
setLocationFlags(kFlagsVisited); // 'visited'
|
|
}
|
|
}
|
|
|
|
|
|
Location::Location() {
|
|
cleanup(true);
|
|
}
|
|
|
|
Location::~Location() {
|
|
cleanup(true);
|
|
}
|
|
|
|
void Location::cleanup(bool removeAll) {
|
|
_comment.clear();
|
|
_endComment.clear();
|
|
|
|
freeZones(removeAll);
|
|
freeAnimations();
|
|
|
|
_programs.clear();
|
|
_commands.clear();
|
|
_aCommands.clear();
|
|
|
|
_hasSound = false;
|
|
|
|
// NS specific
|
|
_walkPoints.clear();
|
|
|
|
// BRA specific
|
|
_zeta0 = _zeta1 = _zeta2 = 0;
|
|
_escapeCommands.clear();
|
|
}
|
|
|
|
int Location::getScale(int z) const {
|
|
int scale = 100;
|
|
if (z <= _zeta0) {
|
|
scale = _zeta2;
|
|
if (z >= _zeta1) {
|
|
scale += ((z - _zeta1) * (100 - _zeta2)) / (_zeta0 - _zeta1);
|
|
}
|
|
}
|
|
return scale;
|
|
}
|
|
|
|
|
|
void Parallaction::showSlide(const char *name, int x, int y) {
|
|
BackgroundInfo *info = new BackgroundInfo;
|
|
_disk->loadSlide(*info, name);
|
|
|
|
info->_x = (x == CENTER_LABEL_HORIZONTAL) ? ((_screenWidth - info->width) >> 1) : x;
|
|
info->_y = (y == CENTER_LABEL_VERTICAL) ? ((_screenHeight - info->height) >> 1) : y;
|
|
|
|
_gfx->setBackground(kBackgroundSlide, info);
|
|
}
|
|
|
|
|
|
void Parallaction::setBackground(const char* name, const char* mask, const char* path) {
|
|
BackgroundInfo *info = new BackgroundInfo;
|
|
_disk->loadScenery(*info, name, mask, path);
|
|
_gfx->setBackground(kBackgroundLocation, info);
|
|
}
|
|
|
|
void Parallaction::showLocationComment(const Common::String &text, bool end) {
|
|
_balloonMan->setLocationBalloon(text.c_str(), end);
|
|
}
|
|
|
|
|
|
void Parallaction::runGameFrame(int event) {
|
|
if (_input->_inputMode != Input::kInputModeGame) {
|
|
return;
|
|
}
|
|
|
|
if (event != kEvNone) {
|
|
_input->stopHovering();
|
|
if (event == kEvSaveGame) {
|
|
_saveLoad->saveGame();
|
|
} else
|
|
if (event == kEvLoadGame) {
|
|
_saveLoad->loadGame();
|
|
}
|
|
_input->setArrowCursor();
|
|
}
|
|
|
|
runPendingZones();
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
if (_engineFlags & kEngineChangeLocation) {
|
|
changeLocation(_location._name);
|
|
}
|
|
|
|
_programExec->runScripts(_location._programs.begin(), _location._programs.end());
|
|
_char._ani->resetZ();
|
|
updateWalkers();
|
|
updateZones();
|
|
}
|
|
|
|
void Parallaction::runGame() {
|
|
|
|
int event = _input->updateInput();
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
switch (_input->_inputMode) {
|
|
case Input::kInputModeMenu:
|
|
runGuiFrame();
|
|
break;
|
|
|
|
case Input::kInputModeDialogue:
|
|
runDialogueFrame();
|
|
break;
|
|
|
|
case Input::kInputModeComment:
|
|
runCommentFrame();
|
|
break;
|
|
|
|
case Input::kInputModeGame:
|
|
runGameFrame(event);
|
|
break;
|
|
}
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
// change this to endFrame?
|
|
updateView();
|
|
}
|
|
|
|
|
|
|
|
|
|
// displays transition before a new location
|
|
//
|
|
// clears screen (in white??)
|
|
// shows location comment (if any)
|
|
// waits for mouse click
|
|
// fades towards game palette
|
|
//
|
|
void Parallaction::doLocationEnterTransition() {
|
|
debugC(2, kDebugExec, "doLocationEnterTransition");
|
|
|
|
if (_location._comment.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (getLocationFlags() & kFlagsVisited) {
|
|
debugC(2, kDebugExec, "skipping location transition");
|
|
return; // visited
|
|
}
|
|
|
|
Palette pal(_gfx->_palette);
|
|
pal.makeGrayscale();
|
|
_gfx->setPalette(pal);
|
|
|
|
_programExec->runScripts(_location._programs.begin(), _location._programs.end());
|
|
updateZones();
|
|
showLocationComment(_location._comment, false);
|
|
_gfx->updateScreen();
|
|
|
|
_input->waitForButtonEvent(kMouseLeftUp);
|
|
_gfx->freeDialogueObjects();
|
|
|
|
// fades maximum intensity palette towards approximation of main palette
|
|
for (uint16 _si = 0; _si<6; _si++) {
|
|
pal.fadeTo(_gfx->_palette, 4);
|
|
_gfx->setPalette(pal);
|
|
_gfx->updateScreen();
|
|
_system->delayMillis(20);
|
|
}
|
|
|
|
_gfx->setPalette(_gfx->_palette);
|
|
|
|
debugC(2, kDebugExec, "doLocationEnterTransition completed");
|
|
|
|
return;
|
|
}
|
|
|
|
void Parallaction::setLocationFlags(uint32 flags) {
|
|
_localFlags[_currentLocationIndex] |= flags;
|
|
}
|
|
|
|
void Parallaction::clearLocationFlags(uint32 flags) {
|
|
_localFlags[_currentLocationIndex] &= ~flags;
|
|
}
|
|
|
|
void Parallaction::toggleLocationFlags(uint32 flags) {
|
|
_localFlags[_currentLocationIndex] ^= flags;
|
|
}
|
|
|
|
uint32 Parallaction::getLocationFlags() {
|
|
return _localFlags[_currentLocationIndex];
|
|
}
|
|
|
|
|
|
|
|
void Parallaction::drawAnimation(AnimationPtr anim) {
|
|
if ((anim->_flags & kFlagsActive) == 0) {
|
|
return;
|
|
}
|
|
|
|
GfxObj *obj = anim->gfxobj;
|
|
if (!obj) {
|
|
return;
|
|
}
|
|
|
|
// animation display defaults to topmost and no scaling
|
|
uint16 layer = LAYER_FOREGROUND;
|
|
uint16 scale = 100;
|
|
|
|
switch (getGameType()) {
|
|
case GType_Nippon:
|
|
if ((anim->_flags & kFlagsNoMasked) == 0) {
|
|
// Layer in NS depends on where the animation is on the screen, for each animation.
|
|
layer = _gfx->_backgroundInfo->getMaskLayer(anim->getBottom());
|
|
}
|
|
break;
|
|
|
|
case GType_BRA:
|
|
if ((anim->_flags & kFlagsNoMasked) == 0) {
|
|
// Layer in BRA is calculated from Z value. For characters it is the same as NS,
|
|
// but other animations can have Z set from scripts independently from their
|
|
// position on the screen.
|
|
layer = _gfx->_backgroundInfo->getMaskLayer(anim->getZ());
|
|
}
|
|
if (anim->_flags & (kFlagsScaled | kFlagsCharacter)) {
|
|
scale = _location.getScale(anim->getZ());
|
|
}
|
|
break;
|
|
}
|
|
|
|
// updates the data for display
|
|
_gfx->showGfxObj(obj, true);
|
|
obj->frame = anim->getF();
|
|
obj->x = anim->getX();
|
|
obj->y = anim->getY();
|
|
obj->z = anim->getZ();
|
|
obj->layer = layer;
|
|
obj->scale = scale;
|
|
}
|
|
|
|
void Parallaction::updateZones() {
|
|
debugC(9, kDebugExec, "Parallaction::updateZones()\n");
|
|
|
|
// go through all animations and mark/unmark each of them for display
|
|
for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) {
|
|
AnimationPtr anim = *ait;
|
|
if ((anim->_flags & kFlagsRemove) != 0) {
|
|
// marks the animation as invisible for this frame
|
|
_gfx->showGfxObj(anim->gfxobj, false);
|
|
anim->_flags &= ~(kFlagsActive | kFlagsRemove);
|
|
} else {
|
|
// updates animation parameters
|
|
drawAnimation(anim);
|
|
}
|
|
}
|
|
|
|
// examine the list of get zones to update
|
|
for (ZoneList::iterator zit = _zonesToUpdate.begin(); zit != _zonesToUpdate.end(); zit++) {
|
|
ZonePtr z = *zit;
|
|
if (ACTIONTYPE(z) == kZoneGet) {
|
|
GfxObj *obj = z->u.get->gfxobj;
|
|
obj->x = z->getX();
|
|
obj->y = z->getY();
|
|
}
|
|
}
|
|
_zonesToUpdate.clear();
|
|
|
|
debugC(9, kDebugExec, "Parallaction::updateZones done()\n");
|
|
}
|
|
|
|
|
|
void Parallaction::showZone(ZonePtr z, bool visible) {
|
|
if (!z) {
|
|
return;
|
|
}
|
|
|
|
if (visible) {
|
|
z->_flags &= ~kFlagsRemove;
|
|
z->_flags |= kFlagsActive;
|
|
} else {
|
|
z->_flags |= kFlagsRemove;
|
|
}
|
|
|
|
if (ACTIONTYPE(z) == kZoneGet) {
|
|
_gfx->showGfxObj(z->u.get->gfxobj, visible);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// ZONE TYPE: EXAMINE
|
|
//
|
|
|
|
void Parallaction::enterCommentMode(ZonePtr z) {
|
|
if (!z) {
|
|
return;
|
|
}
|
|
|
|
_commentZone = z;
|
|
|
|
ExamineData *data = _commentZone->u.examine;
|
|
|
|
if (data->_description.empty()) {
|
|
return;
|
|
}
|
|
|
|
// TODO: move this balloons stuff into DialogueManager and BalloonManager
|
|
if (getGameType() == GType_Nippon) {
|
|
if (data->_filename) {
|
|
if (data->_cnv == 0) {
|
|
data->_cnv = _disk->loadStatic(data->_filename);
|
|
}
|
|
|
|
_gfx->setHalfbriteMode(true);
|
|
_balloonMan->setSingleBalloon(data->_description.c_str(), 0, 90, 0, BalloonManager::kNormalColor);
|
|
Common::Rect r;
|
|
data->_cnv->getRect(0, r);
|
|
_gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
|
|
_gfx->setItem(_char._head, 100, 152);
|
|
} else {
|
|
_balloonMan->setSingleBalloon(data->_description.c_str(), 140, 10, 0, BalloonManager::kNormalColor);
|
|
_gfx->setItem(_char._talk, 190, 80);
|
|
}
|
|
} else
|
|
if (getGameType() == GType_BRA) {
|
|
_balloonMan->setSingleBalloon(data->_description.c_str(), 0, 0, 1, BalloonManager::kNormalColor);
|
|
_gfx->setItem(_char._talk, 10, 80);
|
|
}
|
|
|
|
_input->_inputMode = Input::kInputModeComment;
|
|
}
|
|
|
|
void Parallaction::exitCommentMode() {
|
|
_input->_inputMode = Input::kInputModeGame;
|
|
|
|
_gfx->freeDialogueObjects();
|
|
_gfx->setHalfbriteMode(false);
|
|
|
|
_cmdExec->run(_commentZone->_commands, _commentZone);
|
|
_commentZone = nullZonePtr;
|
|
}
|
|
|
|
void Parallaction::runCommentFrame() {
|
|
if (_input->_inputMode != Input::kInputModeComment) {
|
|
return;
|
|
}
|
|
|
|
if (_input->getLastButtonEvent() == kMouseLeftUp) {
|
|
exitCommentMode();
|
|
}
|
|
}
|
|
|
|
|
|
void Parallaction::runZone(ZonePtr z) {
|
|
debugC(3, kDebugExec, "runZone (%s)", z->_name);
|
|
|
|
uint16 actionType = ACTIONTYPE(z);
|
|
|
|
debugC(3, kDebugExec, "actionType = %x, itemType = %x", actionType, ITEMTYPE(z));
|
|
switch(actionType) {
|
|
|
|
case kZoneExamine:
|
|
enterCommentMode(z);
|
|
return;
|
|
|
|
case kZoneGet:
|
|
pickupItem(z);
|
|
break;
|
|
|
|
case kZoneDoor:
|
|
if (z->_flags & kFlagsLocked) break;
|
|
updateDoor(z, !(z->_flags & kFlagsClosed));
|
|
break;
|
|
|
|
case kZoneHear:
|
|
_soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
|
|
break;
|
|
|
|
case kZoneSpeak:
|
|
enterDialogueMode(z);
|
|
return;
|
|
}
|
|
|
|
debugC(3, kDebugExec, "runZone completed");
|
|
|
|
_cmdExec->run(z->_commands, z);
|
|
|
|
return;
|
|
}
|
|
|
|
//
|
|
// ZONE TYPE: DOOR
|
|
//
|
|
void Parallaction::updateDoor(ZonePtr z, bool close) {
|
|
z->_flags = close ? (z->_flags |= kFlagsClosed) : (z->_flags &= ~kFlagsClosed);
|
|
|
|
if (z->u.door->gfxobj) {
|
|
uint frame = (close ? 0 : 1);
|
|
// z->u.door->gfxobj->setFrame(frame);
|
|
z->u.door->gfxobj->frame = frame;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// ZONE TYPE: GET
|
|
//
|
|
|
|
bool Parallaction::pickupItem(ZonePtr z) {
|
|
if (z->_flags & kFlagsFixed) {
|
|
return false;
|
|
}
|
|
|
|
int slot = addInventoryItem(z->u.get->_icon);
|
|
if (slot != -1) {
|
|
showZone(z, false);
|
|
}
|
|
|
|
return (slot != -1);
|
|
}
|
|
|
|
// FIXME: input coordinates must be offseted to handle scrolling!
|
|
bool Parallaction::checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y) {
|
|
// not a special zone
|
|
if ((z->getX() != -2) && (z->getX() != -3)) {
|
|
return false;
|
|
}
|
|
|
|
// WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
|
|
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
|
|
// but we need to check it separately here. The same workaround is applied in freeZones.
|
|
if (((ACTIONTYPE(z) == kZoneMerge) && (((x == z->u.merge->_obj1) && (y == z->u.merge->_obj2)) || ((x == z->u.merge->_obj2) && (y == z->u.merge->_obj1)))) ||
|
|
((ACTIONTYPE(z) == kZoneGet) && ((x == z->u.get->_icon) || (y == z->u.get->_icon)))) {
|
|
|
|
// WORKAROUND for bug 2070751: special zones are only used in NS, to allow the
|
|
// the EXAMINE/USE action to be applied on some particular item in the inventory.
|
|
// The usage a verb requires at least an item match, so type can't be 0, as it
|
|
// was in the original code. This bug has been here since the beginning, and was
|
|
// hidden by label code, which filtered the bogus matches produced here.
|
|
|
|
// look for action + item match
|
|
if (z->_type == type)
|
|
return true;
|
|
// look for item match, but don't accept 0 types
|
|
if ((ITEMTYPE(z) == type) && (type))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// FIXME: input coordinates must be offseted to handle scrolling!
|
|
bool Parallaction::checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) {
|
|
if (z->_flags & kFlagsRemove)
|
|
return false;
|
|
|
|
debugC(5, kDebugExec, "checkZoneBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y);
|
|
|
|
if (!z->hitRect(x, y)) {
|
|
|
|
// check for special zones (items defined in common.loc)
|
|
if (checkSpecialZoneBox(z, type, x, y))
|
|
return true;
|
|
|
|
if (z->getX() != -1)
|
|
return false;
|
|
if (!_char._ani->hitFrameRect(x, y))
|
|
return false;
|
|
}
|
|
|
|
// normal Zone
|
|
if ((type == 0) && (ITEMTYPE(z) == 0))
|
|
return true;
|
|
if (z->_type == type)
|
|
return true;
|
|
if (ITEMTYPE(z) == type)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// FIXME: input coordinates must be offseted to handle scrolling!
|
|
bool Parallaction::checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) {
|
|
if (z->_flags & kFlagsRemove)
|
|
return false;
|
|
|
|
if ((z->_flags & kFlagsAnimLinked) == 0)
|
|
return false;
|
|
|
|
debugC(5, kDebugExec, "checkLinkedAnimBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y);
|
|
|
|
if (!z->_linkedAnim->hitFrameRect(x, y)) {
|
|
return false;
|
|
}
|
|
|
|
// NOTE: the implementation of the following lines is a different in the
|
|
// original... it is working so far, though
|
|
if ((type == 0) && (ITEMTYPE(z) == 0))
|
|
return true;
|
|
if (z->_type == type)
|
|
return true;
|
|
if (ITEMTYPE(z) == type)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
|
|
uint16 _di = y;
|
|
uint16 _si = x;
|
|
|
|
for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) {
|
|
if (checkLinkedAnimBox(*it, type, x, y)) {
|
|
return *it;
|
|
}
|
|
if (checkZoneBox(*it, type, x, y)) {
|
|
return *it;
|
|
}
|
|
}
|
|
|
|
|
|
int16 _a, _b, _c, _d;
|
|
bool _ef;
|
|
for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) {
|
|
|
|
AnimationPtr a = *ait;
|
|
|
|
_a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
|
|
_ef = a->hitFrameRect(_si, _di);
|
|
|
|
_b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
|
|
_c = ITEMTYPE(a) ? 0 : 1; // _c: Animation is not an object
|
|
_d = (ITEMTYPE(a) != type) ? 0 : 1; // _d: Animation is an object of the same type
|
|
|
|
if ((_a != 0 && _ef) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
|
|
return a;
|
|
}
|
|
}
|
|
|
|
return nullZonePtr;
|
|
}
|
|
|
|
|
|
ZonePtr Location::findZone(const char *name) {
|
|
for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) {
|
|
if (!scumm_stricmp((*it)->_name, name)) return *it;
|
|
}
|
|
return findAnimation(name);
|
|
}
|
|
|
|
|
|
void Location::freeZones(bool removeAll) {
|
|
debugC(2, kDebugExec, "freeZones: removeAll = %i", removeAll);
|
|
|
|
ZoneList::iterator it = _zones.begin();
|
|
|
|
while ( it != _zones.end() ) {
|
|
|
|
// NOTE : this condition has been relaxed compared to the original, to allow the engine
|
|
// to retain special - needed - zones that were lost across location switches.
|
|
ZonePtr z = *it;
|
|
if (((z->getY() == -1) || (z->getX() == -2)) && (!removeAll)) {
|
|
debugC(2, kDebugExec, "freeZones preserving zone '%s'", z->_name);
|
|
it++;
|
|
} else {
|
|
(*it)->_commands.clear(); // Since commands may reference zones, and both commands and zones are kept stored into
|
|
// SharedPtr's, we need to kill commands explicitly to destroy any potential circular
|
|
// reference.
|
|
it = _zones.erase(it);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
enum {
|
|
WALK_LEFT = 0,
|
|
WALK_RIGHT = 1,
|
|
WALK_DOWN = 2,
|
|
WALK_UP = 3
|
|
};
|
|
|
|
struct WalkFrames {
|
|
int16 stillFrame[4];
|
|
int16 firstWalkFrame[4];
|
|
int16 numWalkFrames[4];
|
|
int16 frameRepeat[4];
|
|
};
|
|
|
|
WalkFrames _char20WalkFrames = {
|
|
{ 0, 7, 14, 17 },
|
|
{ 1, 8, 15, 18 },
|
|
{ 6, 6, 2, 2 },
|
|
{ 2, 2, 4, 4 }
|
|
};
|
|
|
|
WalkFrames _char24WalkFrames = {
|
|
{ 0, 9, 18, 21 },
|
|
{ 1, 10, 19, 22 },
|
|
{ 8, 8, 2, 2 },
|
|
{ 2, 2, 4, 4 }
|
|
};
|
|
|
|
|
|
|
|
Character::Character(Parallaction *vm) : _vm(vm), _ani(new Animation) {
|
|
_talk = NULL;
|
|
_head = NULL;
|
|
|
|
_direction = WALK_DOWN;
|
|
_step = 0;
|
|
|
|
_ani->setX(150);
|
|
_ani->setY(100);
|
|
_ani->setZ(10);
|
|
_ani->setF(0);
|
|
_ani->_flags = kFlagsActive | kFlagsNoName | kFlagsCharacter;
|
|
_ani->_type = kZoneYou;
|
|
strncpy(_ani->_name, "yourself", ZONENAME_LENGTH);
|
|
}
|
|
|
|
Character::~Character() {
|
|
|
|
}
|
|
|
|
void Character::getFoot(Common::Point &foot) {
|
|
Common::Rect rect;
|
|
_ani->gfxobj->getRect(_ani->getF(), rect);
|
|
|
|
foot.x = _ani->getX() + (rect.left + rect.width() / 2);
|
|
foot.y = _ani->getY() + (rect.top + rect.height());
|
|
}
|
|
|
|
void Character::setFoot(const Common::Point &foot) {
|
|
Common::Rect rect;
|
|
_ani->gfxobj->getRect(_ani->getF(), rect);
|
|
|
|
_ani->setX(foot.x - (rect.left + rect.width() / 2));
|
|
_ani->setY(foot.y - (rect.top + rect.height()));
|
|
}
|
|
|
|
|
|
void Character::setName(const char *name) {
|
|
_name.bind(name);
|
|
}
|
|
|
|
const char *Character::getName() const {
|
|
return _name.getName();
|
|
}
|
|
|
|
const char *Character::getBaseName() const {
|
|
return _name.getBaseName();
|
|
}
|
|
|
|
const char *Character::getFullName() const {
|
|
return _name.getFullName();
|
|
}
|
|
|
|
bool Character::dummy() const {
|
|
return _name.dummy();
|
|
}
|
|
|
|
void Character::updateDirection(const Common::Point& pos, const Common::Point& to) {
|
|
|
|
Common::Point dist(to.x - pos.x, to.y - pos.y);
|
|
WalkFrames *frames = (_ani->getFrameNum() == 20) ? &_char20WalkFrames : &_char24WalkFrames;
|
|
|
|
_step++;
|
|
|
|
if (dist.x == 0 && dist.y == 0) {
|
|
_ani->setF(frames->stillFrame[_direction]);
|
|
return;
|
|
}
|
|
|
|
if (dist.x < 0)
|
|
dist.x = -dist.x;
|
|
if (dist.y < 0)
|
|
dist.y = -dist.y;
|
|
|
|
_direction = (dist.x > dist.y) ? ((to.x > pos.x) ? WALK_LEFT : WALK_RIGHT) : ((to.y > pos.y) ? WALK_DOWN : WALK_UP);
|
|
_ani->setF(frames->firstWalkFrame[_direction] + (_step / frames->frameRepeat[_direction]) % frames->numWalkFrames[_direction]);
|
|
}
|
|
|
|
|
|
|
|
// Various ways of detecting character modes used to exist
|
|
// inside the engine, so they have been unified in the two
|
|
// following macros.
|
|
// Mini characters are those used in far away shots, like
|
|
// the highway scenery, while Dummy characters are a mere
|
|
// workaround to keep the engine happy when showing slides.
|
|
// As a sidenote, standard sized characters' names start
|
|
// with a lowercase 'd'.
|
|
#define IS_MINI_CHARACTER(s) (((s)[0] == 'm'))
|
|
#define IS_DUMMY_CHARACTER(s) (((s)[0] == 'D'))
|
|
|
|
const char CharacterName::_prefixMini[] = "mini";
|
|
const char CharacterName::_suffixTras[] = "tras";
|
|
const char CharacterName::_empty[] = "\0";
|
|
|
|
void CharacterName::dummify() {
|
|
_dummy = true;
|
|
_baseName[0] = '\0';
|
|
_name[0] = '\0';
|
|
_fullName[0] = '\0';
|
|
}
|
|
|
|
CharacterName::CharacterName() {
|
|
dummify();
|
|
}
|
|
|
|
CharacterName::CharacterName(const char *name) {
|
|
bind(name);
|
|
}
|
|
|
|
void CharacterName::bind(const char *name) {
|
|
const char *begin = name;
|
|
const char *end = begin + strlen(name);
|
|
|
|
_prefix = _empty;
|
|
_suffix = _empty;
|
|
|
|
_dummy = IS_DUMMY_CHARACTER(name);
|
|
|
|
if (!_dummy) {
|
|
if (!strstr(name, "donna")) {
|
|
_engineFlags &= ~kEngineTransformedDonna;
|
|
} else
|
|
if (_engineFlags & kEngineTransformedDonna) {
|
|
_suffix = _suffixTras;
|
|
} else {
|
|
const char *s = strstr(name, "tras");
|
|
if (s) {
|
|
_engineFlags |= kEngineTransformedDonna;
|
|
_suffix = _suffixTras;
|
|
end = s;
|
|
}
|
|
}
|
|
if (IS_MINI_CHARACTER(name)) {
|
|
_prefix = _prefixMini;
|
|
begin = name+4;
|
|
}
|
|
}
|
|
|
|
memset(_baseName, 0, 30);
|
|
strncpy(_baseName, begin, end - begin);
|
|
sprintf(_name, "%s%s", _prefix, _baseName);
|
|
sprintf(_fullName, "%s%s%s", _prefix, _baseName, _suffix);
|
|
}
|
|
|
|
const char *CharacterName::getName() const {
|
|
return _name;
|
|
}
|
|
|
|
const char *CharacterName::getBaseName() const {
|
|
return _baseName;
|
|
}
|
|
|
|
const char *CharacterName::getFullName() const {
|
|
return _fullName;
|
|
}
|
|
|
|
bool CharacterName::dummy() const {
|
|
return _dummy;
|
|
}
|
|
|
|
|
|
void Parallaction::beep() {
|
|
_soundMan->playSfx("beep", 3, false);
|
|
}
|
|
|
|
void Parallaction::scheduleLocationSwitch(const char *location) {
|
|
debugC(9, kDebugExec, "scheduleLocationSwitch(%s)\n", location);
|
|
strcpy(_location._name, location);
|
|
_engineFlags |= kEngineChangeLocation;
|
|
}
|
|
|
|
|
|
} // namespace Parallaction
|