scummvm/engines
2009-02-24 22:48:39 +00:00
..
agi
agos
cine
cruise Merged the contents of fontCharacterTable into staticres 2009-02-19 11:08:11 +00:00
drascula
gob Clipping the rendering to the output surface. 2009-02-22 14:04:07 +00:00
groovie
igor
kyra LOL: - some more work on the interface (you can now click on the banners and windows) and some bug fixes 2009-02-23 20:17:53 +00:00
lure
m4 Added MD5 for Orion Burger Russian version 2009-02-21 23:44:17 +00:00
made
parallaction Fixed shadowed name. 2009-02-24 15:21:53 +00:00
queen
saga Fixed a nasty regression from the script system rewrite (commit #35670), which will cause crashes under certain conditions, and probably makes SAGA games non-completable. 2009-02-20 10:49:43 +00:00
sci Process modifier keys (capslock, numlock, scrollock) 2009-02-24 22:48:39 +00:00
scumm Must intialize _keysDialog to NULL 2009-02-23 22:09:06 +00:00
sky
sword1 Allocate the background sound handle dynamically. Otherwise, it seems to me as if 2009-02-21 11:27:04 +00:00
sword2 Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes 2009-02-21 15:07:05 +00:00
tinsel Fix #2614150 - DW2: Repeating SFX that should stop/pause don't 2009-02-19 17:40:13 +00:00
touche
tucker cleanup 2009-02-21 11:29:56 +00:00
advancedDetector.cpp Advanced detector: Slightly more verbose debug output 2009-02-21 02:59:45 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk cleanup 2009-02-22 04:04:03 +00:00
game.cpp
game.h
metaengine.h
module.mk