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ab11da0602
it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684 |
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.. | ||
animation.cpp | ||
animation.h | ||
collision.h | ||
control.cpp | ||
control.h | ||
debug.cpp | ||
debug.h | ||
detection.cpp | ||
eventman.cpp | ||
eventman.h | ||
logic.cpp | ||
logic.h | ||
memman.cpp | ||
memman.h | ||
menu.cpp | ||
menu.h | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
music.h | ||
object.h | ||
objectman.cpp | ||
objectman.h | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
screen.cpp | ||
screen.h | ||
sound.cpp | ||
sound.h | ||
staticres.cpp | ||
sword1.cpp | ||
sword1.h | ||
sworddefs.h | ||
swordres.h | ||
text.cpp | ||
text.h |