scummvm/engines/tinsel/mareels.cpp

194 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Functions to set up moving actors' reels.
*/
#include "tinsel/handle.h"
#include "tinsel/pcode.h" // For D_UP, D_DOWN
#include "tinsel/rince.h"
#include "common/util.h"
namespace Tinsel {
//----------------- LOCAL GLOBAL DATA --------------------
enum {
NUM_INTERVALS = REQ_MAIN_SCALES - 1,
// 2 for up and down, 3 allow enough entries for 3 fully subscribed moving actors' worth
MAX_SCRENTRIES = NUM_INTERVALS*2*3
};
struct SCIdataStruct {
int actor;
int scale;
int direction;
SCNHANDLE reels[4];
};
static SCIdataStruct SCIdata[MAX_SCRENTRIES];
static int scrEntries = 0;
/**
* Sets an actor's walk reels
*/
void SetWalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->walkReels[scale-1][LEFTREEL] = al;
pMover->walkReels[scale-1][RIGHTREEL] = ar;
pMover->walkReels[scale-1][FORWARD] = af;
pMover->walkReels[scale-1][AWAY] = aa;
}
/**
* Sets an actor's stand reels
*/
void SetStandReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->standReels[scale-1][LEFTREEL] = al;
pMover->standReels[scale-1][RIGHTREEL] = ar;
pMover->standReels[scale-1][FORWARD] = af;
pMover->standReels[scale-1][AWAY] = aa;
}
/**
* Sets an actor's talk reels
*/
void SetTalkReels(PMOVER pMover, int scale,
SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
assert(scale > 0 && scale <= TOTAL_SCALES);
pMover->talkReels[scale-1][LEFTREEL] = al;
pMover->talkReels[scale-1][RIGHTREEL] = ar;
pMover->talkReels[scale-1][FORWARD] = af;
pMover->talkReels[scale-1][AWAY] = aa;
}
/**
* Return handle to actor's talk reel at present scale and direction.
*/
SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn) {
assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES);
switch (dirn) {
case TF_NONE:
return pActor->talkReels[pActor->scale-1][pActor->direction];
case TF_UP:
return pActor->talkReels[pActor->scale-1][AWAY];
case TF_DOWN:
return pActor->talkReels[pActor->scale-1][FORWARD];
case TF_LEFT:
return pActor->talkReels[pActor->scale-1][LEFTREEL];
case TF_RIGHT:
return pActor->talkReels[pActor->scale-1][RIGHTREEL];
default:
error("GetMoverTalkReel() - illegal direction!");
}
}
/**
* scalingreels
*/
void SetScalingReels(int actor, int scale, int direction,
SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away) {
assert(scale >= 1 && scale <= NUM_MAINSCALES); // invalid scale
assert(!(scale == 1 && direction == D_UP) &&
!(scale == NUM_MAINSCALES && direction == D_DOWN)); // illegal direction from scale
assert(scrEntries < MAX_SCRENTRIES); // Scaling reels limit reached!
SCIdata[scrEntries].actor = actor;
SCIdata[scrEntries].scale = scale;
SCIdata[scrEntries].direction = direction;
SCIdata[scrEntries].reels[LEFTREEL] = left;
SCIdata[scrEntries].reels[RIGHTREEL] = right;
SCIdata[scrEntries].reels[FORWARD] = forward;
SCIdata[scrEntries].reels[AWAY] = away;
scrEntries++;
}
/**
* ScalingReel
*/
SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel) {
int d; // Direction
// The smaller the number, the bigger the scale
if (scale1 < scale2)
d = D_DOWN;
else
d = D_UP;
for (int i = 0; i < scrEntries; i++) {
if (SCIdata[i].actor == ano && SCIdata[i].scale == scale1 && SCIdata[i].direction == d) {
if (SCIdata[i].reels[reel] == TF_NONE)
return 0;
else
return SCIdata[i].reels[reel];
}
}
return 0;
}
/**
* RebootScalingReels
*/
void RebootScalingReels(void) {
scrEntries = 0;
memset(SCIdata, 0, sizeof(SCIdata));
}
/**
* Discourage them from being ditched.
*/
void TouchMoverReels(void) {
PMOVER pMover;
int scale;
pMover = NextMover(NULL);
do {
for (scale = 0; scale < TOTAL_SCALES; scale++) {
TouchMem(pMover->walkReels[scale][LEFTREEL]);
}
} while ((pMover = NextMover(pMover)) != NULL);
}
} // end of namespace Tinsel