mirror of
https://github.com/libretro/scummvm.git
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696897b058
svn-id: r35648
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Plays films within a scene, takes into account the actor in each 'column'.
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*/
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#ifndef TINSEL_PLAY_H // prevent multiple includes
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#define TINSEL_PLAY_H
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#include "tinsel/coroutine.h"
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#include "tinsel/dw.h"
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#include "tinsel/multiobj.h"
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namespace Tinsel {
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#define MAX_SOUNDREELS 5
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struct SOUNDREELS {
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SCNHANDLE hFilm; // The 'film'
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int column; // Column number
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int actorCol;
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};
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typedef SOUNDREELS *PSOUNDREELS;
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void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn,
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int myescEvent, bool bTop);
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void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop);
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void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact,
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bool escOn, int myescEvent, bool bTop);
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void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y);
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void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y);
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void PokeInPalette(const MULTI_INIT *pmi);
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void NoSoundReels(void);
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void SaveSoundReels(PSOUNDREELS psr);
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void RestoreSoundReels(PSOUNDREELS psr);
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} // end of namespace Tinsel
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#endif
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