scummvm/engines
Johannes Schickel 1e2aa59bcb Added lock() and unlock() again to readBuffer.
Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)

svn-id: r20973
2006-02-28 17:02:14 +00:00
..
cine cleanup 2006-02-27 21:25:59 +00:00
gob stop playing a sample before deleting the sample data 2006-02-26 01:25:27 +00:00
kyra Added lock() and unlock() again to readBuffer. 2006-02-28 17:02:14 +00:00
lure Initial add of the Lure of the Temptress disassembly 2006-02-26 21:36:33 +00:00
queen - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
saga Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
scumm These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details. 2006-02-28 01:14:02 +00:00
simon I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to 2006-02-23 22:38:16 +00:00
sky - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
sword1 Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
sword2 fixed warnings 2006-02-23 17:51:27 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00