mirror of
https://github.com/libretro/scummvm.git
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be068cf6f3
svn-id: r20590
74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __LURE_H__
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#define __LURE_H__
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#include "base/engine.h"
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#include "common/rect.h"
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#include "sound/mixer.h"
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#include "common/file.h"
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#include "lure/disk.h"
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#include "lure/res.h"
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#include "lure/screen.h"
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#include "lure/events.h"
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#include "lure/menu.h"
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#include "lure/system.h"
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#include "lure/strings.h"
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#include "lure/room.h"
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namespace Lure {
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class LureEngine : public Engine {
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private:
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uint32 _features;
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uint8 _game;
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Disk *_disk;
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Resources *_resources;
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Screen *_screen;
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Mouse *_mouse;
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Events *_events;
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Menu *_menu;
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System *_sys;
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StringData *_strings;
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Room *_room;
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void detectGame();
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public:
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LureEngine(OSystem *system);
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~LureEngine();
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virtual int init(GameDetector &detector);
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virtual int go();
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virtual void errorString(const char *buf_input, char *buf_output);
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void quitGame();
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uint32 features() { return _features; }
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uint8 game() { return _game; }
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Disk &disk() { return *_disk; }
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};
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} // End of namespace Lure
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#endif
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