.. |
actor.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
actor.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
background.cpp
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
background.h
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Added Dirty Rect handling functionality
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2009-08-15 11:50:59 +00:00 |
backgroundIncrust.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
backgroundIncrust.h
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Replaced value with proper constant, and named a previously un-named structure field
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2009-05-16 04:03:37 +00:00 |
cell.cpp
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Game now completely starts up without memory leaks
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2009-10-10 04:47:18 +00:00 |
cell.h
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Changed the save/load process to use a common serialiser
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2009-02-09 11:30:18 +00:00 |
cruise_main.cpp
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
cruise_main.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
cruise.cpp
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Fixed all memory leaks as far as the initial title screen
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2009-10-09 10:32:33 +00:00 |
cruise.h
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Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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2009-11-24 22:10:14 +00:00 |
ctp.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
ctp.h
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
dataLoader.cpp
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Further memory leak fixes
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2009-10-10 04:15:38 +00:00 |
dataLoader.h
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Bugfixes to pre-loading and handling of resources such as sound files
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2009-06-21 05:13:29 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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Added debugger console
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2009-02-11 10:03:01 +00:00 |
decompiler.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
delphine-unpack.cpp
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
detection.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
font.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
font.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
function.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
function.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
gfxModule.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
gfxModule.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
linker.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
linker.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
mainDraw.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
mainDraw.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
menu.cpp
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Set up a basic tracing system for all memory allocations to help track down memory leaks
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2009-10-09 08:15:30 +00:00 |
menu.h
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
module.mk
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Laid the basics for music handling
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2009-04-01 10:43:24 +00:00 |
mouse.cpp
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The default keycolor for mouse pointers used to be 255.
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2010-01-07 15:07:36 +00:00 |
mouse.h
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Moved mouse cursor definition data into staticres.cpp
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2009-03-01 02:16:44 +00:00 |
object.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
object.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
overlay.cpp
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Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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2010-01-08 22:07:35 +00:00 |
overlay.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
perso.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
perso.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
polys.cpp
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Some code formating fixes
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2007-11-04 13:01:41 +00:00 |
polys.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
saveload.cpp
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
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2010-01-03 19:37:43 +00:00 |
saveload.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
script.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
script.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
sound.cpp
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
sound.h
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
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2009-06-30 10:36:50 +00:00 |
stack.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
stack.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
staticres.cpp
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
staticres.h
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Add preliminary support for German Amiga version.
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2009-09-14 12:24:23 +00:00 |
various.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
various.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
vars.cpp
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Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher
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2009-06-10 12:15:50 +00:00 |
vars.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
volume.cpp
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |
volume.h
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |