..
animation.cpp
Renamed screenChanged() to handleScreenChanged().
2006-05-18 13:58:33 +00:00
animation.h
Allow changing scaler while playing MPEG cutscenes.
2006-05-18 13:18:02 +00:00
anims.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
console.cpp
Fixed the output from the "res" debugger command that I accidentally broke, oh,
2006-04-26 05:59:58 +00:00
console.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
controls.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
controls.h
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
debug.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
debug.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
defs.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
events.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
function.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
header.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
icons.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
interpreter.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
interpreter.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
layers.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
logic.cpp
Since our debug() adds an exclamation mark at the message end, remove
2006-04-04 22:04:51 +00:00
logic.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
maketext.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
maketext.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
memory.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
memory.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
menu.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
module.mk
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
2006-04-03 09:54:05 +00:00
mouse.cpp
Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.
2006-05-10 20:50:59 +00:00
mouse.h
fixed warnings
2006-02-23 17:51:27 +00:00
music.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
object.h
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
palette.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
protocol.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
render.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
resman.cpp
Only check if the files on "CD 0" are present. The others are requested with
2006-05-24 04:48:39 +00:00
resman.h
If the resource manager fails to initialize itself properly, instead of
2006-04-26 06:12:03 +00:00
router.cpp
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
router.h
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
2006-04-01 12:47:09 +00:00
saveload.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
saveload.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
screen.cpp
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
2006-04-03 09:54:05 +00:00
screen.h
Standardized the preprocessor constants used to prevent double inclusion of
2006-02-12 19:57:23 +00:00
scroll.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
sound.cpp
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
sound.h
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
2006-04-29 22:33:31 +00:00
speech.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
sprite.cpp
Renamed files for consistency with other engines:
2006-02-12 19:33:45 +00:00
startup.cpp
Simplified loading of startup.inf
2006-04-01 21:56:10 +00:00
sword2.cpp
Set speech_mute/sfx_mute/music_mute values in one single central place
2006-05-04 21:14:50 +00:00
sword2.h
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
2006-04-15 20:36:41 +00:00
sync.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00
walker.cpp
Removed includes from sword2.h so that (hopefully) there will eventually be
2006-02-17 15:07:36 +00:00