Bastien Bouclet 4b4a285b17 STARK: Extract the BIFF archive reader out of the texture loader
This is to be able to reuse the BIFF archive reader for animations
2016-01-01 07:30:03 +01:00

61 lines
1.5 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_FORMATS_TM_H
#define STARK_FORMATS_TM_H
#include "common/scummsys.h"
namespace Stark {
class ArchiveReadStream;
namespace Gfx {
class TextureSet;
}
namespace Formats {
class BiffObject;
/**
* A texture set loader able to read '.tm' files
*/
class TextureSetReader {
public:
/**
* Load a texture set from the provided stream.
*
* The caller is responsible for freeing the texture set.
*/
static Gfx::TextureSet *read(ArchiveReadStream *stream);
private:
static BiffObject *biffObjectBuilder(uint32 type);
};
} // End of namespace Formats
} // End of namespace Stark
#endif // STARK_FORMATS_TM_H