mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
321 lines
5.7 KiB
C++
321 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/jacl/jacl.h"
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#include "glk/jacl/language.h"
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#include "glk/jacl/types.h"
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#include "glk/jacl/prototypes.h"
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namespace Glk {
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namespace JACL {
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extern struct object_type *object[];
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extern int objects;
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/**************************************/
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/* Queue functions */
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/**************************************/
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struct QueueNode {
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int val;
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int val2;
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struct QueueNode *next;
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};
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struct Queue {
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QueueNode *head;
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QueueNode *tail;
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};
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void qInit(Queue *q) {
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q->head = q->tail = NULL;
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}
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void qDelete(Queue *q) {
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QueueNode *node, *next;
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for (node = q->head; node != NULL; node = next) {
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next = node->next;
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free(node);
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}
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q->head = q->tail = NULL;
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}
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int qIsEmpty(Queue *q) {
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return (q->head == NULL);
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}
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void qDebug(Queue *q) {
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debug("Queue:");
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if (q->head == NULL) {
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debug(" empty");
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} else {
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QueueNode *node;
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for (node = q->head; node != NULL; node = node->next) {
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debug(" %d (%d)", node->val, node->val2);
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}
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}
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debug("\n");
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}
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void qAppend(Queue *q, int val, int val2) {
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QueueNode *node = (QueueNode *) malloc(sizeof(QueueNode));
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node->val = val;
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node->val2 = val2;
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node->next = NULL;
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if (q->head == NULL) {
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q->head = q->tail = node;
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} else {
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q->tail->next = node;
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q->tail = node;
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}
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}
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void qPop(Queue *q, int *val, int *val2) {
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//assert(q->head != NULL);
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*val = q->head->val;
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*val2 = q->head->val2;
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if (q->head == q->tail) {
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q->head = q->tail = NULL;
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} else {
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q->head = q->head->next;
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}
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}
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void qTest() {
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int val, val2;
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Queue q;
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qInit(&q);
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qDebug(&q);
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debug("\nAdd 3, 0\n");
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qAppend(&q, 3, 0);
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qDebug(&q);
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debug("\nAdd 4, 2\n");
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qAppend(&q, 4, 2);
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qDebug(&q);
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debug("\nAdd 5, 1\n");
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qAppend(&q, 5, 1);
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qDebug(&q);
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qPop(&q, &val, &val2);
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debug("\nPop %d, %d\n", val, val2);
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qDebug(&q);
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qPop(&q, &val, &val2);
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debug("\nPop %d, %d\n", val, val2);
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qDebug(&q);
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debug("\nAdd 6, 3\n");
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qAppend(&q, 6, 3);
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qDebug(&q);
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debug("\nDelete all\n");
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qDelete(&q);
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qDebug(&q);
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}
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/**************************************/
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/* Set functions */
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/**************************************/
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/* linked list for hash table */
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struct SetNode {
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int val;
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struct SetNode *next;
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};
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#define SET_HASHSIZE 101
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struct Set {
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SetNode *node[SET_HASHSIZE];
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};
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void setInit(Set *set) {
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int n;
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for (n = 0; n < SET_HASHSIZE; n++) {
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set->node[n] = NULL;
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}
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}
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void setDelete(Set *set) {
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int n;
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for (n = 0; n < SET_HASHSIZE; n++) {
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SetNode *node, *next;
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for (node = set->node[n]; node != NULL; node = next) {
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next = node->next;
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free(node);
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}
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set->node[n] = NULL;
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}
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}
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void setDebug(Set *set) {
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int n;
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debug("Set:");
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for (n = 0; n < SET_HASHSIZE; n++) {
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SetNode *node;
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for (node = set->node[n]; node != NULL; node = node->next) {
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debug(" %d", node->val);
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}
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}
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debug("\n");
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}
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int setHash(int val) {
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return abs(val) % SET_HASHSIZE;
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}
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void setAdd(Set *set, int val) {
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SetNode *node;
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int n = setHash(val);
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/* check if val is already in the set */
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for (node = set->node[n]; node != NULL; node = node->next) {
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if (node->val == val) {
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return;
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}
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}
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node = (SetNode *) malloc(sizeof(SetNode));
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node->val = val;
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node->next = set->node[n];
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set->node[n] = node;
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}
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/* returns 1 if the set contains val, otherwise returns 0 */
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int setContains(Set *set, int val) {
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SetNode *node;
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int n = setHash(val);
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for (node = set->node[n]; node != NULL; node = node->next) {
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if (node->val == val) {
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return 1;
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}
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}
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return 0;
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}
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void setTest() {
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Set s;
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setInit(&s);
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setDebug(&s);
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debug("\nAdd 34\n");
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setAdd(&s, 34);
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setDebug(&s);
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debug("\nAdd 56\n");
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setAdd(&s, 56);
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setDebug(&s);
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debug("\nAdd 34 again\n");
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setAdd(&s, 34);
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setDebug(&s);
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debug("\nAdd %d\n", 34 + SET_HASHSIZE);
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setAdd(&s, 34 + SET_HASHSIZE);
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setDebug(&s);
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debug("\nAdd 78\n");
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setAdd(&s, 78);
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setDebug(&s);
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debug("\nDelete all\n");
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setDelete(&s);
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setDebug(&s);
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}
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/**************************************/
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#define DIR_NONE -1
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int find_route(int fromRoom, int toRoom, int known) {
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Set visited;
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Queue q;
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int firstTime;
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int result = DIR_NONE;
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setInit(&visited);
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qInit(&q);
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qAppend(&q, fromRoom, DIR_NONE);
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setAdd(&visited, fromRoom);
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firstTime = 1;
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while (!qIsEmpty(&q)) {
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int n, dir, firstDir;
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qPop(&q, &n, &firstDir);
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if (n == toRoom) {
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result = firstDir;
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break;
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}
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for (dir = 0; dir < 12 ; dir++) {
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int dest = object[n]->integer[dir];
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if (dest < 1 || dest > objects) continue;
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if (object[dest] == NULL) continue;
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if (dest != NOWHERE && !setContains(&visited, dest)) {
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if (!known || (object[dest]->attributes & KNOWN)) {
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qAppend(&q, dest, (firstTime ? dir : firstDir));
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setAdd(&visited, dest);
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}
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}
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}
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firstTime = 0;
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}
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setDelete(&visited);
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qDelete(&q);
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return result;
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}
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} // End of namespace JACL
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} // End of namespace Glk
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