2021-12-26 21:19:38 +01:00

41 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef UPDATE_H
#define UPDATE_H
namespace Common {
class Archive;
class SeekableReadStream;
}
namespace Grim {
/**
* This method creates an Archive instance corresponding to the content
* of a GF or EMI update executable, with the current game language.
*/
Common::Archive *loadUpdateArchive(Common::SeekableReadStream *data);
} // end of namespace Grim
#endif