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89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "immortal/room.h"
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namespace Immortal {
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Room::Room(uint8 x, uint8 y, RoomFlag f)
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: _xPos(x)
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, _yPos(y)
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, _flags(f)
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, _candleTmp(0)
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, _randomSource("Immortal") {
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}
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void Room::addMonster() {
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//_monsters->push_back(new Monster());
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}
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void Room::removeMonster() {
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//_monsters->pop_back();
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}
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void Room::addObject() {
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//_objects->push_back(new Object());
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}
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void Room::removeObject() {
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//_objects->pop_back();
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}
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Common::Array<Monster> Room::getMonsterList() {
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return _monsters;
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}
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Common::Array<Object> Room::getObjectList() {
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return _objects;
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}
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void Room::getXY(uint16 &x, uint16 &y) {
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x <<= 2;
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y <<= 2;
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}
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void Room::getCell(uint16 &x, uint16 &y) {
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x >>= 3;
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y >>= 3;
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}
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void Room::setHole() {}
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void Room::drawContents(uint16 vX, uint16 vY) {
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flameDrawAll(vX, vY);
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//sparkDrawAll();
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//bulletDrawAll();
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//genSpriteDrawAll();
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//loop over monsters and draw each
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//loop over objects and draw each
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//doorDrawAll();
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}
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bool Room::getWideWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) {
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return true;
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}
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bool Room::getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) {
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return true;
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}
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} // namespace Immortal
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