mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
223 lines
7.8 KiB
C
223 lines
7.8 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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uint16 allocatemem(uint16 paragraphs);
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uint8 *workspace();
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void allocatework();
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void clearwork();
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void multidump();
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void multidump(uint16 x, uint16 y, uint8 width, uint8 height);
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void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
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void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
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void worktoscreen();
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void multiget();
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void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
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void convertkey();
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void cls();
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void printsprites();
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void quickquit();
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void readoneblock();
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void printundermon();
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void seecommandtail();
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void randomnumber();
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void quickquit2();
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uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
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void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
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void printchar();
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void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
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void printdirect();
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void printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
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void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
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void printmessage();
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void usetimedtext();
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void dumptimedtext();
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void setuptimedtemp();
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void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
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void getundertimed();
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void putundertimed();
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uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
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void printslow();
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void dumptextline();
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void getnumber();
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uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
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uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
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void getroomdata();
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void readheader();
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void fillspace();
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void startloading();
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void startloading(const Room *room);
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Sprite *spritetable();
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void showframe();
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void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
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void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
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void printasprite(const Sprite *sprite);
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void width160();
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void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
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void multiput();
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void eraseoldobs();
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void clearsprites();
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void makesprite();
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Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
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void spriteupdate();
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void initman();
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void mainman(Sprite *sprite);
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void facerightway();
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void walking(Sprite *sprite);
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void autosetwalk();
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void checkdest(const RoomPaths *roomsPaths);
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void aboutturn(Sprite *sprite);
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void backobject(Sprite *sprite);
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void constant(Sprite *sprite, SetObject *objData);
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void steady(Sprite *sprite, SetObject *objData);
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void random(Sprite *sprite, SetObject *objData);
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void dodoor();
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void dodoor(Sprite *sprite, SetObject *objData);
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void doorway(Sprite *sprite, SetObject *objData);
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void widedoor(Sprite *sprite, SetObject *objData);
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void lockeddoorway(Sprite *sprite, SetObject *objData);
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void liftsprite(Sprite *sprite, SetObject *objData);
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void findsource();
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Frame *findsourceCPP();
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void showgamereel();
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void showgamereel(ReelRoutine *routine);
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void showreelframe();
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void showreelframe(Reel *reel);
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const Frame *getreelframeax(uint16 frame);
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void turnpathon(uint8 param);
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void turnpathoff(uint8 param);
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void turnpathon();
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void turnpathoff();
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void turnanypathon(uint8 param, uint8 room);
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void turnanypathoff(uint8 param, uint8 room);
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void turnanypathon();
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void turnanypathoff();
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void getroomspaths();
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RoomPaths *getroomspathsCPP();
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void makebackob(SetObject *objData);
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void modifychar();
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void lockmon();
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void cancelch0();
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void cancelch1();
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void plotreel();
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Reel *getreelstart();
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void dealwithspecial(uint8 firstParam, uint8 secondParam);
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void zoom();
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void crosshair();
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void showrain();
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void deltextline();
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void commandonly();
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void commandonly(uint8 command);
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void doblocks();
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void checkifperson();
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bool checkifperson(uint8 x, uint8 y);
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void checkiffree();
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bool checkiffree(uint8 x, uint8 y);
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void checkifex();
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bool checkifex(uint8 x, uint8 y);
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const uint8 *findobname(uint8 type, uint8 index);
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void copyname();
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void copyname(uint8 type, uint8 index, uint8 *dst);
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void commandwithob();
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void commandwithob(uint8 command, uint8 type, uint8 index);
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void showpanel();
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void updatepeople();
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void madmantext();
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void madmode();
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void movemap(uint8 param);
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bool addalong(const uint8 *mapFlags);
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bool addlength(const uint8 *mapFlags);
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void getdimension();
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void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
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void getmapad();
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void calcmapad();
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uint8 getmapad(const uint8 *setData);
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uint8 getxad(const uint8 *setData, uint8 *result);
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uint8 getyad(const uint8 *setData, uint8 *result);
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void calcfrframe();
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void calcfrframe(uint8* width, uint8* height);
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void finalframe();
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void finalframe(uint16 *x, uint16 *y);
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void showallobs();
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void blocknametext();
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void walktotext();
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void personnametext();
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void findxyfrompath();
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void findormake();
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void findormake(uint8 index, uint8 value, uint8 type);
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DynObject *getfreead(uint8 index);
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DynObject *getexad(uint8 index);
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DynObject *geteitheradCPP();
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SetObject *getsetad(uint8 index);
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void *getanyad(uint8 *value1, uint8 *value2);
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void *getanyaddir(uint8 index, uint8 flag);
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void setallchanges();
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void dochange();
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void dochange(uint8 index, uint8 value, uint8 type);
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void deletetaken();
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bool isCD();
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void placesetobject();
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void placesetobject(uint8 index);
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void removesetobject();
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void removesetobject(uint8 index);
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void showallfree();
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void showallex();
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bool finishedwalkingCPP();
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void finishedwalking();
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void checkone();
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void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
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void getflagunderp();
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void getflagunderp(uint8 *flag, uint8 *flagEx);
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void walkandexamine();
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void obname();
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void obname(uint8 command, uint8 commandType);
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void delpointer();
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void showblink();
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void dumpblink();
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void dumppointer();
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void showpointer();
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void animpointer();
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void checkcoords();
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void checkcoords(const RectWithCallback *rectWithCallbacks);
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void readmouse();
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void readmouse1();
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void readmouse2();
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void readmouse3();
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void readmouse4();
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uint16 waitframes();
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void drawflags();
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void addtopeoplelist();
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void addtopeoplelist(ReelRoutine *routine);
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void getexpos();
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void paneltomap();
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void maptopanel();
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void dumpmap();
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void obpicture();
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void transferinv();
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void obicons();
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void compare();
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bool compare(uint8 index, uint8 flag, const char id[4]);
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void pixelcheckset();
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bool pixelcheckset(ObjPos *pos, uint8 x, uint8 y);
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