scummvm/engines/dreamweb/stubs.h
2011-09-03 15:09:21 +02:00

223 lines
7.8 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
uint16 allocatemem(uint16 paragraphs);
uint8 *workspace();
void allocatework();
void clearwork();
void multidump();
void multidump(uint16 x, uint16 y, uint8 width, uint8 height);
void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void worktoscreen();
void multiget();
void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
void convertkey();
void cls();
void printsprites();
void quickquit();
void readoneblock();
void printundermon();
void seecommandtail();
void randomnumber();
void quickquit2();
uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
void printchar();
void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
void printdirect();
void printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
void printmessage();
void usetimedtext();
void dumptimedtext();
void setuptimedtemp();
void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
void getundertimed();
void putundertimed();
uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
void printslow();
void dumptextline();
void getnumber();
uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
void getroomdata();
void readheader();
void fillspace();
void startloading();
void startloading(const Room *room);
Sprite *spritetable();
void showframe();
void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
void printasprite(const Sprite *sprite);
void width160();
void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
void multiput();
void eraseoldobs();
void clearsprites();
void makesprite();
Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
void spriteupdate();
void initman();
void mainman(Sprite *sprite);
void facerightway();
void walking(Sprite *sprite);
void autosetwalk();
void checkdest(const RoomPaths *roomsPaths);
void aboutturn(Sprite *sprite);
void backobject(Sprite *sprite);
void constant(Sprite *sprite, SetObject *objData);
void steady(Sprite *sprite, SetObject *objData);
void random(Sprite *sprite, SetObject *objData);
void dodoor();
void dodoor(Sprite *sprite, SetObject *objData);
void doorway(Sprite *sprite, SetObject *objData);
void widedoor(Sprite *sprite, SetObject *objData);
void lockeddoorway(Sprite *sprite, SetObject *objData);
void liftsprite(Sprite *sprite, SetObject *objData);
void findsource();
Frame *findsourceCPP();
void showgamereel();
void showgamereel(ReelRoutine *routine);
void showreelframe();
void showreelframe(Reel *reel);
const Frame *getreelframeax(uint16 frame);
void turnpathon(uint8 param);
void turnpathoff(uint8 param);
void turnpathon();
void turnpathoff();
void turnanypathon(uint8 param, uint8 room);
void turnanypathoff(uint8 param, uint8 room);
void turnanypathon();
void turnanypathoff();
void getroomspaths();
RoomPaths *getroomspathsCPP();
void makebackob(SetObject *objData);
void modifychar();
void lockmon();
void cancelch0();
void cancelch1();
void plotreel();
Reel *getreelstart();
void dealwithspecial(uint8 firstParam, uint8 secondParam);
void zoom();
void crosshair();
void showrain();
void deltextline();
void commandonly();
void commandonly(uint8 command);
void doblocks();
void checkifperson();
bool checkifperson(uint8 x, uint8 y);
void checkiffree();
bool checkiffree(uint8 x, uint8 y);
void checkifex();
bool checkifex(uint8 x, uint8 y);
const uint8 *findobname(uint8 type, uint8 index);
void copyname();
void copyname(uint8 type, uint8 index, uint8 *dst);
void commandwithob();
void commandwithob(uint8 command, uint8 type, uint8 index);
void showpanel();
void updatepeople();
void madmantext();
void madmode();
void movemap(uint8 param);
bool addalong(const uint8 *mapFlags);
bool addlength(const uint8 *mapFlags);
void getdimension();
void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
void getmapad();
void calcmapad();
uint8 getmapad(const uint8 *setData);
uint8 getxad(const uint8 *setData, uint8 *result);
uint8 getyad(const uint8 *setData, uint8 *result);
void calcfrframe();
void calcfrframe(uint8* width, uint8* height);
void finalframe();
void finalframe(uint16 *x, uint16 *y);
void showallobs();
void blocknametext();
void walktotext();
void personnametext();
void findxyfrompath();
void findormake();
void findormake(uint8 index, uint8 value, uint8 type);
DynObject *getfreead(uint8 index);
DynObject *getexad(uint8 index);
DynObject *geteitheradCPP();
SetObject *getsetad(uint8 index);
void *getanyad(uint8 *value1, uint8 *value2);
void *getanyaddir(uint8 index, uint8 flag);
void setallchanges();
void dochange();
void dochange(uint8 index, uint8 value, uint8 type);
void deletetaken();
bool isCD();
void placesetobject();
void placesetobject(uint8 index);
void removesetobject();
void removesetobject(uint8 index);
void showallfree();
void showallex();
bool finishedwalkingCPP();
void finishedwalking();
void checkone();
void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
void getflagunderp();
void getflagunderp(uint8 *flag, uint8 *flagEx);
void walkandexamine();
void obname();
void obname(uint8 command, uint8 commandType);
void delpointer();
void showblink();
void dumpblink();
void dumppointer();
void showpointer();
void animpointer();
void checkcoords();
void checkcoords(const RectWithCallback *rectWithCallbacks);
void readmouse();
void readmouse1();
void readmouse2();
void readmouse3();
void readmouse4();
uint16 waitframes();
void drawflags();
void addtopeoplelist();
void addtopeoplelist(ReelRoutine *routine);
void getexpos();
void paneltomap();
void maptopanel();
void dumpmap();
void obpicture();
void transferinv();
void obicons();
void compare();
bool compare(uint8 index, uint8 flag, const char id[4]);
void pixelcheckset();
bool pixelcheckset(ObjPos *pos, uint8 x, uint8 y);