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smush
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
.cvsignore
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actor.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
actor.h
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
akos.cpp
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akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
boxes.h
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bundle.cpp
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bundle.h
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camera.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
charset.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
charset.h
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costume.cpp
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costume.h
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debugger.cpp
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
debugger.h
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dialogs.cpp
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
dialogs.h
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gfx.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
gfx.h
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help.cpp
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help.h
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imuse_digi.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
imuse_digi.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
imuse_internal.h
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removed unused macro
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2003-09-21 18:15:28 +00:00 |
imuse_player.cpp
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
imuse.cpp
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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2003-09-17 22:41:01 +00:00 |
imuse.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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fixed badly commit
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2003-09-13 21:04:47 +00:00 |
midiparser_eup.cpp
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Removed redundant presets storage.
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2003-09-16 21:28:46 +00:00 |
midiparser_ro.cpp
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module.mk
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
music.h
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make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume
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2003-09-08 17:06:44 +00:00 |
nut_renderer.cpp
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cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island)
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2003-09-09 20:54:19 +00:00 |
nut_renderer.h
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added support for codec1 in nut renderer
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2003-09-06 16:42:28 +00:00 |
object.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
object.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
player_mod.cpp
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Can't delete a const pointer, duh
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2003-09-25 00:02:56 +00:00 |
player_mod.h
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Can't delete a const pointer, duh
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2003-09-25 00:02:56 +00:00 |
player_v1.cpp
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cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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2003-09-19 14:43:57 +00:00 |
player_v1.h
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cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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2003-09-19 14:43:57 +00:00 |
player_v2.cpp
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cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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2003-09-19 14:43:57 +00:00 |
player_v2.h
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cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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2003-09-19 14:43:57 +00:00 |
player_v2a.cpp
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fix gcc compile
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2003-09-24 12:57:37 +00:00 |
player_v2a.h
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
player_v3a.cpp
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
player_v3a.h
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
resource_v2.cpp
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overlooked one 'new Player_V2'
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2003-09-08 16:50:54 +00:00 |
resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
resource.h
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cleanup
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2003-09-11 10:32:15 +00:00 |
saveload.cpp
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Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
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2003-09-14 20:34:48 +00:00 |
saveload.h
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fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)
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2003-09-19 19:11:33 +00:00 |
script_v2.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
script_v5.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
script_v6.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
script_v8.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
script.cpp
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Whitespace changes
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2003-09-24 06:33:59 +00:00 |
script.h
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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2003-09-18 02:07:18 +00:00 |
scumm.h
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
scummvm.cpp
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added HE game
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2003-09-25 06:12:04 +00:00 |
sound.cpp
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More Amiga V2/V3 sound updates from _Q_:
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2003-09-24 06:56:30 +00:00 |
sound.h
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cleanup
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2003-09-15 19:48:54 +00:00 |
string.cpp
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moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
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2003-09-14 18:16:45 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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verbs.cpp
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Revert change that caused more problems
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2003-09-24 07:40:19 +00:00 |
verbs.h
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