scummvm/scumm
Paweł Kołodziejski 2122f11793 added HE game
svn-id: r10405
2003-09-25 06:12:04 +00:00
..
smush Whitespace changes 2003-09-24 06:33:59 +00:00
.cvsignore
actor.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
actor.h moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
akos.cpp
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
boxes.h
bundle.cpp
bundle.h
camera.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
charset.cpp new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
charset.h
costume.cpp
costume.h
debugger.cpp More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
debugger.h
dialogs.cpp make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
dialogs.h
gfx.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
gfx.h
help.cpp
help.h
imuse_digi.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
imuse_digi.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
imuse_internal.h removed unused macro 2003-09-21 18:15:28 +00:00
imuse_player.cpp moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
imuse.cpp new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
imuse.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
instrument.cpp
instrument.h
intern.h fixed badly commit 2003-09-13 21:04:47 +00:00
midiparser_eup.cpp Removed redundant presets storage. 2003-09-16 21:28:46 +00:00
midiparser_ro.cpp
module.mk More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
music.h make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume 2003-09-08 17:06:44 +00:00
nut_renderer.cpp cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COMI: Lockup/crash on Skull Island) 2003-09-09 20:54:19 +00:00
nut_renderer.h added support for codec1 in nut renderer 2003-09-06 16:42:28 +00:00
object.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
object.h cleanup 2003-09-11 10:32:15 +00:00
player_mod.cpp Can't delete a const pointer, duh 2003-09-25 00:02:56 +00:00
player_mod.h Can't delete a const pointer, duh 2003-09-25 00:02:56 +00:00
player_v1.cpp cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) 2003-09-19 14:43:57 +00:00
player_v1.h cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) 2003-09-19 14:43:57 +00:00
player_v2.cpp cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) 2003-09-19 14:43:57 +00:00
player_v2.h cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) 2003-09-19 14:43:57 +00:00
player_v2a.cpp fix gcc compile 2003-09-24 12:57:37 +00:00
player_v2a.h More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
player_v3a.cpp More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
player_v3a.h More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
resource_v2.cpp overlooked one 'new Player_V2' 2003-09-08 16:50:54 +00:00
resource_v3.cpp
resource_v4.cpp
resource.cpp Fix for Bug [805593] MI2: Music stops in LeChuck's fortress 2003-09-14 20:34:48 +00:00
resource.h cleanup 2003-09-11 10:32:15 +00:00
saveload.cpp Fix for Bug [805593] MI2: Music stops in LeChuck's fortress 2003-09-14 20:34:48 +00:00
saveload.h fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) 2003-09-19 19:11:33 +00:00
script_v2.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
script_v5.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
script_v6.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
script_v8.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
script.cpp Whitespace changes 2003-09-24 06:33:59 +00:00
script.h moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) 2003-09-18 02:07:18 +00:00
scumm.h More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
scummvm.cpp added HE game 2003-09-25 06:12:04 +00:00
sound.cpp More Amiga V2/V3 sound updates from _Q_: 2003-09-24 06:56:30 +00:00
sound.h cleanup 2003-09-15 19:48:54 +00:00
string.cpp moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position 2003-09-14 18:16:45 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp Revert change that caused more problems 2003-09-24 07:40:19 +00:00
verbs.h