scummvm/scumm/player_v3a.h
Travis Howell 4a62eb3e3b More Amiga V2/V3 sound updates from _Q_:
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1, including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h

svn-id: r10392
2003-09-24 06:56:30 +00:00

91 lines
2.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef PLAYER_V3A_H
#define PLAYER_V3A_H
#include "common/scummsys.h"
#include "common/system.h"
#include "scumm/music.h"
#include "scumm/player_mod.h"
#define V3A_MAXMUS 8
#define V3A_MAXSFX 8
class Scumm;
class SoundMixer;
class Player_V3A : public MusicEngine {
public:
Player_V3A(Scumm *scumm);
virtual ~Player_V3A();
virtual void setMasterVolume(int vol);
virtual void startSound(int nr);
virtual void stopSound(int nr);
virtual void stopAllSounds();
virtual int getMusicTimer() const;
virtual int getSoundStatus(int nr) const;
private:
OSystem *_system;
Scumm *_scumm;
Player_MOD *_mod;
struct musChan
{
int id;
int dur;
} _mus[V3A_MAXMUS];
int getMusChan (int id = 0) const;
struct sfxChan
{
int id;
int dur;
// SFX will eventually have pitch bends
} _sfx[V3A_MAXSFX];
int getSfxChan (int id = 0) const;
int _curSong;
uint8 *_songData;
uint16 _songPtr;
uint16 _songDelay;
int _music_timer;
bool _isinit;
struct instData
{
char *_idat[6];
uint16 _ilen[6];
char *_ldat[6];
uint16 _llen[6];
uint16 _oct[6];
int16 _pitadjust;
} **_wavetable;
static void update_proc(void *param);
void playMusic();
};
#endif