mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
065f2bb9eb
svn-id: r12181
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
/*****************************************************************************
|
|
* SOUND.H Sound engine
|
|
*
|
|
* SOUND.CPP Contains the sound engine, fx & music functions
|
|
* Some very 'sound' code in here ;)
|
|
*
|
|
* (16Dec96 JEL)
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef SOUND_H
|
|
#define SOUND_H
|
|
|
|
// max number of fx in queue at once [DO NOT EXCEED 255]
|
|
#define FXQ_LENGTH 32
|
|
|
|
namespace Sword2 {
|
|
|
|
// fx types
|
|
|
|
enum {
|
|
FX_SPOT = 0,
|
|
FX_LOOP = 1,
|
|
FX_RANDOM = 2,
|
|
FX_SPOT2 = 3
|
|
};
|
|
|
|
} // End of namespace Sword2
|
|
|
|
#endif
|