scummvm/sword1/collision.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

50 lines
1.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSCOLLISION_H
#define BSCOLLISION_H
/*#include "objectman.h"
namespace Sword1 {
class Logic;
class Collision {
public:
Collision(ObjectMan *pObjMan, Logic *pLogic);
~Collision(void);
void checkCollisions(void);
void fnBumpOff(void);
void fnBumpOn(void);
private:
int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
int noCol;
ObjectMan *_objMan;
Logic *_logic; // for CFN_preset_script
};
} // End of namespace Sword1
*/
// maybe it's better to make this part of Router
#endif // BSCOLLISION_H