scummvm/sword1/objectman.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

66 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// this is the object manager. our equivalent to protocol.c and coredata.c
#ifndef OBJECTMAN_H
#define OBJECTMAN_H
#include "resman.h"
#include "sworddefs.h"
#include "object.h"
namespace Sword1 {
class ObjectMan {
public:
ObjectMan(ResMan *pResourceMan);
~ObjectMan(void);
void initialize(void);
Object *fetchObject(uint32 id);
uint32 fetchNoObjects(int section);
bool sectionAlive(uint16 section);
void megaEntering(uint16 section);
void megaLeaving(uint16 section, int id);
uint8 fnCheckForTextLine(uint32 textId);
char *lockText(uint32 textId);
void unlockText(uint32 textId);
uint32 lastTextNumber(int section);
void closeSection(uint32 screen);
void saveLiveList(uint16 *dest); // for loading/saving
void loadLiveList(uint16 *src);
private:
ResMan *_resMan;
static const uint32 _objectList[TOTAL_SECTIONS]; //a table of pointers to object files
static const uint32 _textList[TOTAL_SECTIONS][7]; //a table of pointers to text files
uint16 _liveList[TOTAL_SECTIONS]; //which sections are active
uint8 *_cptData[TOTAL_SECTIONS];
};
} // End of namespace Sword1
#endif //OBJECTMAN_H