scummvm/engines/cruise/cruise.cpp
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00

230 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "cruise/cruise.h"
#include "cruise/font.h"
#include "cruise/gfxModule.h"
#include "cruise/staticres.h"
namespace Cruise {
//SoundDriver *g_soundDriver;
//SfxPlayer *g_sfxPlayer;
CruiseEngine *_vm;
CruiseEngine::CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _rnd("cruise") {
DebugMan.addDebugChannel(kCruiseDebugScript, "scripts", "Scripts debug level");
DebugMan.addDebugChannel(kCruiseDebugSound, "sound", "Sound debug level");
_vm = this;
_debugger = new Debugger();
_sound = new PCSound(_mixer, this);
PCFadeFlag = false;
_preLoad = false;
_savedCursor = CURSOR_NOMOUSE;
_lastTick = 0;
_gameSpeed = GAME_FRAME_DELAY_1;
_speedFlag = false;
_polyStructs = nullptr;
_polyStruct = nullptr;
// Setup mixer
syncSoundSettings();
}
extern void listMemory();
CruiseEngine::~CruiseEngine() {
delete _debugger;
delete _sound;
freeSystem();
if (gDebugLevel > 0)
MemoryList();
}
bool CruiseEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error CruiseEngine::run() {
// Initialize backend
initGraphics(320, 200);
if (!loadLanguageStrings()) {
error("Could not setup language data for your version");
return Common::kUnknownError; // for compilers that don't support NORETURN
}
initialize();
Cruise::changeCursor(Cruise::CURSOR_NORMAL);
CursorMan.showMouse(true);
mainLoop();
deinitialize();
return Common::kNoError;
}
void CruiseEngine::initialize() {
// video init stuff
initSystem();
gfxModuleData_Init();
// another bit of video init
readVolCnf();
}
void CruiseEngine::deinitialize() {
_vm->_polyStructNorm.clear();
_vm->_polyStructExp.clear();
// Clear any backgrounds
for (int i = 0; i < 8; ++i) {
if (backgroundScreens[i]) {
MemFree(backgroundScreens[i]);
backgroundScreens[i] = NULL;
}
}
}
bool CruiseEngine::loadLanguageStrings() {
Common::File f;
// Give preference to a language file
if (f.open("DELPHINE.LNG")) {
char *data = (char *)MemAlloc(f.size());
f.read(data, f.size());
char *ptr = data;
for (int i = 0; i < MAX_LANGUAGE_STRINGS; ++i) {
// Get the start of the next string
while (*ptr != '"') ++ptr;
const char *v = ++ptr;
// Find the end of the string, and replace the end '"' with a NULL
while (*ptr != '"') ++ptr;
*ptr++ = '\0';
// Add the string to the list
_langStrings.push_back(v);
}
f.close();
MemFree(data);
} else {
// Try and use one of the pre-defined language lists
const char **p = NULL;
switch (getLanguage()) {
case Common::EN_ANY:
p = englishLanguageStrings;
break;
case Common::FR_FRA:
p = frenchLanguageStrings;
break;
case Common::DE_DEU:
p = germanLanguageStrings;
break;
case Common::IT_ITA:
p = italianLanguageStrings;
break;
default:
return false;
}
// Load in the located language set
for (int i = 0; i < 13; ++i, ++p)
_langStrings.push_back(*p);
}
return true;
}
void CruiseEngine::pauseEngine(bool pause) {
Engine::pauseEngine(pause);
if (pause) {
// Draw the 'Paused' message
drawSolidBox(64, 100, 256, 117, 0);
drawString(10, 100, langString(ID_PAUSED), gfxModuleData.pPage00, itemColor, 300);
gfxModuleData_flipScreen();
_savedCursor = currentCursor;
changeCursor(CURSOR_NOMOUSE);
} else {
processAnimation();
flipScreen();
changeCursor(_savedCursor);
}
gfxModuleData_addDirtyRect(Common::Rect(64, 100, 256, 117));
}
Common::Error CruiseEngine::loadGameState(int slot) {
return loadSavegameData(slot);
}
bool CruiseEngine::canLoadGameStateCurrently() {
return playerMenuEnabled != 0;
}
Common::Error CruiseEngine::saveGameState(int slot, const Common::String &desc) {
return saveSavegameData(slot, desc);
}
bool CruiseEngine::canSaveGameStateCurrently() {
return (playerMenuEnabled != 0) && (userEnabled != 0);
}
const char *CruiseEngine::getSavegameFile(int saveGameIdx) {
static char buffer[20];
sprintf(buffer, "cruise.s%02d", saveGameIdx);
return buffer;
}
void CruiseEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_sound->syncSounds();
}
} // End of namespace Cruise