..
agi
Fix for bug #2073159 - "MICKEY: Incomplete computer message".
2008-08-25 14:55:11 +00:00
agos
Committed my patch #2040074 ("XMIDI callback control events"). At the moment, I'm
2008-08-10 17:59:42 +00:00
cine
Added a warning to bug #2055912 's fix committed in revision 34132.
2008-08-25 12:00:38 +00:00
cruise
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
2008-07-29 16:09:10 +00:00
drascula
Fix for original game bug with the wall plug in chapter 5.
2008-08-25 15:58:45 +00:00
gob
Fixing _itemsMap access (bug #2069177 )
2008-08-23 14:18:12 +00:00
igor
Don't use kPlainSoundType if you don't have to
2008-07-11 20:28:14 +00:00
kyra
Implemented continous screen updating while waiting for text input in v2 GUI. (based on LoK implementation)
2008-08-25 15:14:29 +00:00
lure
Fix for missing data in the savegame format that could result in not being able to talk to Goewin in the apothecary after restoring a savegame
2008-07-14 10:33:57 +00:00
m4
One more MSVC warning
2008-07-08 11:48:16 +00:00
made
I believe the setVolume() function has to be guarded by a mutex. (I added this to
2008-08-20 09:12:11 +00:00
parallaction
Fixed regression: show mouse and enable input in NS Demo.
2008-08-25 09:35:22 +00:00
queen
Refined the workaround for wrongly compressed audio. If the sample rate is given
2008-08-25 18:47:27 +00:00
saga
I believe the setVolume() function has to be guarded by a mutex. (I added this to
2008-08-20 09:12:11 +00:00
scumm
remove broken code, but i'll add better feature into compression tool
2008-08-24 07:54:36 +00:00
sky
Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently
2008-08-03 10:16:17 +00:00
sword1
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
2008-07-29 16:09:10 +00:00
sword2
Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing
2008-07-29 16:09:10 +00:00
tinsel
Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)
2008-08-20 09:15:59 +00:00
touche
fix for bug #2040484 : TOUCHE: Graphic glitch with long answer options
2008-08-07 21:50:12 +00:00
engine.cpp
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
2008-02-15 17:01:35 +00:00
engine.h
engine.h was moved from base/ to engines/ ages ago -- update header file protector accordingly
2008-02-01 23:37:16 +00:00
engines.mk
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
2008-07-23 09:02:47 +00:00
metaengine.h
Fixed some code formatting thanks to LordHoto
2008-05-26 00:28:48 +00:00
module.mk
Removed trailing spaces.
2008-01-27 19:47:41 +00:00