scummvm/engines/drascula/sound.cpp
Torbjörn Andersson 4984a28ca5 Fixed #2021902 ("DRASCULA: Can't adjust the volume inside the game"). I can't
verify that this matches the original behaviour, but at least it's better now.

svn-id: r33558
2008-08-03 07:40:04 +00:00

159 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "drascula/drascula.h"
namespace Drascula {
void DrasculaEngine::updateVolume(Audio::Mixer::SoundType soundType, int prevVolume) {
int vol = _mixer->getVolumeForSoundType(soundType) / 16;
if (mouseY < prevVolume && vol < 15)
vol++;
if (mouseY > prevVolume && vol > 0)
vol--;
_mixer->setVolumeForSoundType(soundType, vol * 16);
}
void DrasculaEngine::volumeControls() {
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
updateScreen(73, 63, 73, 63, 177, 97, screenSurface);
for (;;) {
int masterVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16), 0, 15);
int voiceVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16), 0, 15);
int musicVolume = CLIP((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16), 0, 15);
int masterVolumeY = 72 + 61 - masterVolume * 4;
int voiceVolumeY = 72 + 61 - voiceVolume * 4;
int musicVolumeY = 72 + 61 - musicVolume * 4;
updateRoom();
copyRect(1, 56, 73, 63, 177, 97, tableSurface, screenSurface);
copyBackground(183, 56, 82, masterVolumeY, 39, 2 + masterVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 138, voiceVolumeY, 39, 2 + voiceVolume * 4, tableSurface, screenSurface);
copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface);
setCursorTable();
updateScreen();
updateEvents();
if (rightMouseButton == 1) {
delay(100);
break;
}
if (leftMouseButton == 1) {
delay(100);
if (mouseX > 80 && mouseX < 121) {
updateVolume(Audio::Mixer::kPlainSoundType, masterVolumeY);
}
if (mouseX > 136 && mouseX < 178) {
updateVolume(Audio::Mixer::kSFXSoundType, voiceVolumeY);
}
if (mouseX > 192 && mouseX < 233) {
updateVolume(Audio::Mixer::kMusicSoundType, musicVolumeY);
}
}
}
updateEvents();
}
void DrasculaEngine::playSound(int soundNum) {
char file[20];
sprintf(file, "s%i.als", soundNum);
playFile(file);
}
void DrasculaEngine::finishSound() {
delay(1);
while (soundIsActive())
_system->delayMillis(10);
}
void DrasculaEngine::playMusic(int p) {
AudioCD.stop();
AudioCD.play(p - 1, 1, 0, 0);
}
void DrasculaEngine::stopMusic() {
AudioCD.stop();
}
int DrasculaEngine::musicStatus() {
return AudioCD.isPlaying();
}
void DrasculaEngine::stopSound() {
_mixer->stopHandle(_soundHandle);
}
void DrasculaEngine::MusicFadeout() {
int org_vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
for (;;) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
vol -= 10;
if (vol < 0)
vol = 0;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
if (vol == 0)
break;
updateEvents();
_system->updateScreen();
_system->delayMillis(50);
}
AudioCD.stop();
_system->delayMillis(100);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, org_vol);
}
void DrasculaEngine::playFile(const char *fname) {
if (_arj.open(fname)) {
int soundSize = _arj.size();
byte *soundData = (byte *)malloc(soundSize);
_arj.seek(32);
_arj.read(soundData, soundSize);
_arj.close();
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, soundData, soundSize - 64,
11025, Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED);
} else
warning("playFile: Could not open %s", fname);
}
bool DrasculaEngine::soundIsActive() {
return _mixer->isSoundHandleActive(_soundHandle);
}
} // End of namespace Drascula