mirror of
https://github.com/libretro/scummvm.git
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271 lines
7.4 KiB
C++
271 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* Original name: HELPER The help system unit. */
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#include "avalanche/avalanche.h"
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#include "avalanche/help.h"
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#include "common/scummsys.h"
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namespace Avalanche {
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Help::Help(AvalancheEngine *vm) {
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_vm = vm;
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for (int i = 0; i < 10; i++) {
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_buttons[i]._trigger = Common::KEYCODE_INVALID;
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_buttons[i]._whither = 0;
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}
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_highlightWas = 0;
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_buttonNum = 0;
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_holdLeft = false;
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}
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/**
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* Loads and draws the chosen page of the help.
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* @remarks Originally called 'getme'
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*/
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void Help::switchPage(byte which) {
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// Help icons are 80x20.
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_highlightWas = 177; // Forget where the highlight was.
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Common::File file;
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if (!file.open("help.avd"))
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error("AVALANCHE: Help: File not found: help.avd");
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file.seek(which * 2);
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uint16 offset = file.readUint16LE();
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file.seek(offset);
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Common::String title = getLine(file);
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_vm->_graphics->drawFilledRectangle(Common::Rect(0, 0, 640, 200), kColorBlue);
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_vm->_graphics->drawFilledRectangle(Common::Rect(8, 40, 450, 200), kColorWhite);
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byte index = file.readByte();
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_vm->_graphics->helpDrawButton(-177, index);
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// Plot the title:
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_vm->_graphics->drawNormalText(title, _vm->_font, 8, 629 - 8 * title.size(), 26, kColorBlack);
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_vm->_graphics->drawNormalText(title, _vm->_font, 8, 630 - 8 * title.size(), 25, kColorCyan);
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_vm->_graphics->helpDrawBigText("help!", 549, 1, kColorBlack);
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_vm->_graphics->helpDrawBigText("help!", 550, 0, kColorCyan);
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byte y = 0;
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do {
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Common::String line = getLine(file);
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if (!line.empty()) {
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if (line.compareTo(Common::String('!')) == 0) // End of the help text is signalled with a '!'.
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break;
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if (line[0] == '\\') {
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line.deleteChar(0);
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_vm->_graphics->drawNormalText(line, _vm->_font, 8, 16, 41 + y * 10, kColorRed);
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}
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else
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_vm->_graphics->drawNormalText(line, _vm->_font, 8, 16, 41 + y * 10, kColorBlack);
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}
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y++;
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} while (true);
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// We are now at the end of the text. Next we must read the icons:
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y = 0;
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_buttonNum = 0;
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while (!file.eos()) {
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int trigger = file.readByte();
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if (trigger == 177)
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break;
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switch (trigger) {
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case 254: // Escape
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trigger = 27;
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break;
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case 214: // PageUp
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trigger = 280;
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break;
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case 216: // PageDown
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trigger = 281;
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break;
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default: // A - Z
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// The characters are stored in the file in uppercase, but we need the lowercase versions for KeyCode:
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trigger = tolower(trigger);
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break;
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}
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_buttons[y]._trigger = Common::KeyCode(trigger);
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index = file.readByte();
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if (_buttons[y]._trigger != Common::KEYCODE_INVALID)
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_vm->_graphics->helpDrawButton(13 + (y + 1) * 27, index);
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_buttons[y]._whither = file.readByte(); // This is the position to jump to.
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Common::String text = "";
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switch (_buttons[y]._trigger) {
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case Common::KEYCODE_ESCAPE:
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text = Common::String("Esc");
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break;
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case Common::KEYCODE_PAGEUP:
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text = Common::String(24);
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break;
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case Common::KEYCODE_PAGEDOWN:
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text = Common::String(25);
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break;
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default:
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text = Common::String(toupper(_buttons[y]._trigger));
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break;
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}
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_vm->_graphics->helpDrawBigText(text, 589 - (text.size() * 8), 18 + (y + 1) * 27, kColorBlack);
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_vm->_graphics->helpDrawBigText(text, 590 - (text.size() * 8), 17 + (y + 1) * 27, kColorCyan);
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y++;
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_buttonNum++;
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}
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_vm->_graphics->refreshScreen();
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file.close();
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}
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Common::String Help::getLine(Common::File &file) {
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Common::String line;
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byte length = file.readByte();
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for (int i = 0; i < length; i++) {
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char c = file.readByte();
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line += (c ^ 177);
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}
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return line;
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}
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bool Help::handleMouse(const Common::Event &event) {
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Common::Point mousePos;
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mousePos.x = event.mouse.x;
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mousePos.y = event.mouse.y / 2;
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int index = -1;
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if (event.type == Common::EVENT_LBUTTONUP) { // Clicked *somewhere*...
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_holdLeft = false;
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if ((mousePos.x < 470) || (mousePos.x > 550) || (((mousePos.y - 13) % 27) > 20))
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index = -1;
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else // Clicked on a button.
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index = ((mousePos.y - 13) / 27) - 1;
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} else { // LBUTTONDOWN or MOUSEMOVE
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int highlightIs = 0;
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// Decide which button we are hovering the cursor over:
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if ((mousePos.x > 470) && (mousePos.x <= 550) && (((mousePos.y - 13) % 27) <= 20)) { // No click, so highlight.
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highlightIs = (mousePos.y - 13) / 27 - 1;
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if ((highlightIs < 0) || (5 < highlightIs))
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highlightIs = 177; // In case of silly values.
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} else
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highlightIs = 177;
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Color highlightColor = kColorLightblue;
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// If we clicked on a button or we are holding down the button, we have to highlight it with cyan:
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if (((highlightIs != 177) && (event.type == Common::EVENT_LBUTTONDOWN)) || _holdLeft) {
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_holdLeft = true;
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highlightColor = kColorLightcyan;
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}
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// Erase the previous highlight only if it's needed:
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if (_highlightWas != highlightIs)
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_vm->_graphics->helpDrawHighlight(_highlightWas, kColorBlue);
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// Highlight the current one with the proper color:
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if ((highlightIs != 177) && (_buttons[highlightIs]._trigger != Common::KEYCODE_INVALID)) {
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_highlightWas = highlightIs;
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_vm->_graphics->helpDrawHighlight(highlightIs, highlightColor);
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}
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}
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if ((index >= 0) && (_buttons[index]._trigger != Common::KEYCODE_INVALID)) {
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if (_buttons[index]._trigger == Common::KEYCODE_ESCAPE)
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return true;
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else {
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_vm->fadeOut();
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switchPage(_buttons[index]._whither);
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_vm->fadeIn();
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return false;
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}
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}
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return false;
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}
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bool Help::handleKeyboard(const Common::Event &event) {
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if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
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return true;
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for (int i = 0; i < _buttonNum; i++) {
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if (_buttons[i]._trigger == event.kbd.keycode) {
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_vm->fadeOut();
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switchPage(_buttons[i]._whither);
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_vm->fadeIn();
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return false;
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}
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}
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return false;
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}
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/**
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* @remarks Originally called 'boot_help'
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*/
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void Help::run() {
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_vm->_graphics->saveScreen();
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_vm->fadeOut();
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switchPage(0);
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_vm->fadeIn();
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_vm->_graphics->loadMouse(kCurHelp);
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// Originally it was the body of 'continue_help':
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bool close = false;
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while (!_vm->shouldQuit() && !close) {
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Common::Event event;
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_vm->getEvent(event);
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if (event.type == Common::EVENT_KEYDOWN)
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close = handleKeyboard(event);
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else if ((event.type == Common::EVENT_LBUTTONDOWN) || (event.type == Common::EVENT_LBUTTONUP) || (event.type == Common::EVENT_MOUSEMOVE))
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close = handleMouse(event);
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_vm->_graphics->refreshScreen();
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}
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// End of 'continue_help'.
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_vm->fadeOut();
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_vm->_graphics->restoreScreen();
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_vm->_graphics->removeBackup();
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_vm->fadeIn();
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}
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} // End of namespace Avalanche
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