scummvm/gui
Bastien Bouclet 9454346782 ENGINES: Copy the data referenced by QualifiedGameDescriptor
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.

Fixes #11292.
2020-01-01 08:19:48 +01:00
..
animation
themes I18N: Regenerate translations data file 2019-12-09 09:52:31 +00:00
widgets GUI: Use the item at the click position in PopUpDialog 2019-11-24 14:06:25 +01:00
about.cpp ALL: Bump copyright year to 2020 2020-01-01 00:01:00 +01:00
about.h GUI: Added easter egg 2019-10-14 00:14:38 +02:00
Actions.cpp BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
Actions.h
browser.cpp GUI: Store title String instead of unsafe pointer 2018-12-16 10:48:13 +00:00
browser.h GUI: Store title String instead of unsafe pointer 2018-12-16 10:48:13 +00:00
chooser.cpp GUI: Implement dirty-checking for widget redraws 2018-01-27 18:12:34 +01:00
chooser.h
console.cpp GUI: Add Missing Switch Default Cases 2019-10-03 06:03:46 +01:00
console.h GUI: Use a truetype font for the debug console 2019-05-05 08:52:12 +02:00
credits.h CREDITS: Mark CeRiAl as retired 2019-11-17 22:33:56 +01:00
debugger.cpp GUI: Add Missing Switch Default Cases 2019-10-03 06:03:46 +01:00
debugger.h GUI: Replace use of strdup with Common::String 2018-08-18 16:30:05 +02:00
dialog.cpp GRAPHICS: Vector renderer clipping rect related cleanups 2019-10-07 21:47:42 +02:00
dialog.h TTS: Add text to speech to the GUI. 2019-09-01 22:47:55 +03:00
downloaddialog.cpp COMMON: Add getHumanReadableBytes() in util.h 2019-07-30 14:51:41 -04:00
downloaddialog.h
editgamedialog.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
editgamedialog.h GUI: Use ScrollContainer in graphics tab 2018-07-22 00:01:01 +01:00
editrecorddialog.cpp
editrecorddialog.h
error.cpp
error.h
EventRecorder.cpp BASE: Change the command line interface to use engine-qualified game names 2019-11-03 11:43:00 +01:00
EventRecorder.h
filebrowser-dialog.cpp GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
filebrowser-dialog.h
fluidsynth-dialog.cpp GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
fluidsynth-dialog.h
gui-manager.cpp TTS: Fix language setting. 2019-10-16 19:30:56 +02:00
gui-manager.h GUI: Added easter egg 2019-10-14 00:14:38 +02:00
Key.cpp
Key.h
KeysDialog.cpp BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
KeysDialog.h
launcher.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
launcher.h GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
massadd.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
massadd.h ENGINES: Merge GameDescriptor and DetectedGame 2018-05-10 09:04:23 +02:00
message.cpp
message.h
module.mk GUI: Rewrite Cloud tab 2019-07-30 14:51:41 -04:00
object.cpp GUI: Unify clip and non-clip draw calls 2018-04-19 19:18:39 +02:00
object.h GUI: Unify clip and non-clip draw calls 2018-04-19 19:18:39 +02:00
onscreendialog.cpp GUI: Add Missing Switch Default Cases 2019-10-03 06:03:46 +01:00
onscreendialog.h
options.cpp GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
options.h TTS: Refactoring 2019-09-01 22:47:55 +03:00
predictivedialog.cpp GUI: Add Missing Switch Default Cases 2019-10-03 06:03:46 +01:00
predictivedialog.h GUI: Fix duplicate include guard 2018-10-31 18:53:28 +00:00
recorderdialog.cpp BASE: Change the command line interface to use engine-qualified game names 2019-11-03 11:43:00 +01:00
recorderdialog.h
remotebrowser.cpp GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
remotebrowser.h
saveload-dialog.cpp GUI: Add Missing Switch Default Cases 2019-10-03 06:03:46 +01:00
saveload-dialog.h
saveload.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
saveload.h BASE: Remove bad casts between incompatible Plugin types 2017-12-03 20:26:38 -06:00
themebrowser.cpp GUI: Remove Dialog::markAsDirty to expose full GUI redraws 2018-01-27 18:12:34 +01:00
themebrowser.h
ThemeEngine.cpp GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
ThemeEngine.h GUI: Bump the theme format version number 2019-11-24 16:06:17 +01:00
ThemeEval.cpp
ThemeEval.h
ThemeLayout.cpp GUI: Fix crash when opening the save name dialog 2019-10-19 10:50:56 +02:00
ThemeLayout.h
ThemeParser.cpp GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
ThemeParser.h GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
Tooltip.cpp TTS: Use QUEUE_NO_REPEAT action for tooltips 2019-09-01 22:47:55 +03:00
Tooltip.h GUI: Added override specifiers 2018-03-28 12:47:23 +02:00
unknown-game-dialog.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
unknown-game-dialog.h GUI: Better integration for the unknown game dialog when adding games 2019-05-12 11:44:51 +03:00
updates-dialog.cpp GUI: Cleanup 2017-10-15 20:55:31 +02:00
updates-dialog.h GUI: UPDATES: Redesign updates dialog as suggested by criezy in PR#1040 2017-10-15 15:53:57 +02:00
widget.cpp GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00
widget.h GUI: Add DropdownButtonWidget and use it in the launcher for mass add 2019-11-24 14:06:25 +01:00