mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
10b1b28610
svn-id: r40765
532 lines
14 KiB
C++
532 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "graphics/cursorman.h"
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/game.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) {
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}
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void Draw_v1::initScreen() {
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_backSurface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
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}
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void Draw_v1::closeScreen() {
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}
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void Draw_v1::blitCursor() {
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if (_cursorIndex == -1)
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return;
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if (_showCursor == 2)
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_showCursor = 0;
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}
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void Draw_v1::animateCursor(int16 cursor) {
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Game::Collision *ptr;
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int16 cursorIndex = cursor;
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int16 newX = 0, newY = 0;
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uint16 hotspotX = 0, hotspotY = 0;
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_showCursor = 2;
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if (cursorIndex == -1) {
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cursorIndex = 0;
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for (ptr = _vm->_game->_collisionAreas; ptr->left != 0xFFFF; ptr++) {
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if (ptr->flags & 0xFFF0)
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continue;
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if (ptr->left > _vm->_global->_inter_mouseX)
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continue;
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if (ptr->right < _vm->_global->_inter_mouseX)
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continue;
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if (ptr->top > _vm->_global->_inter_mouseY)
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continue;
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if (ptr->bottom < _vm->_global->_inter_mouseY)
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continue;
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if ((ptr->flags & 0xF) < 3)
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cursorIndex = 1;
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else
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cursorIndex = 3;
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break;
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}
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if (_cursorAnimLow[cursorIndex] == -1)
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cursorIndex = 1;
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}
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if (_cursorAnimLow[cursorIndex] != -1) {
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if (cursorIndex == _cursorIndex) {
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if (_cursorAnimDelays[_cursorIndex] != 0 &&
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_cursorAnimDelays[_cursorIndex] * 10 +
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_cursorTimeKey <= _vm->_util->getTimeKey()) {
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_cursorAnim++;
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_cursorTimeKey = _vm->_util->getTimeKey();
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} else {
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if (_noInvalidated && (_vm->_global->_inter_mouseX == _cursorX) &&
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(_vm->_global->_inter_mouseY == _cursorY)) {
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_vm->_video->waitRetrace();
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return;
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}
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}
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} else {
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_cursorIndex = cursorIndex;
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if (_cursorAnimDelays[_cursorIndex] != 0) {
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_cursorAnim =
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_cursorAnimLow[_cursorIndex];
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_cursorTimeKey = _vm->_util->getTimeKey();
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} else {
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_cursorAnim = _cursorIndex;
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}
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}
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if (_cursorAnimDelays[_cursorIndex] != 0 &&
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(_cursorAnimHigh[_cursorIndex] < _cursorAnim ||
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_cursorAnimLow[_cursorIndex] >
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_cursorAnim)) {
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_cursorAnim = _cursorAnimLow[_cursorIndex];
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}
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newX = _vm->_global->_inter_mouseX;
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newY = _vm->_global->_inter_mouseY;
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if (_cursorHotspotXVar != -1) {
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newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar);
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newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar);
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}
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_vm->_video->clearSurf(_scummvmCursor);
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_vm->_video->drawSprite(_cursorSprites, _scummvmCursor,
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cursorIndex * _cursorWidth, 0,
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(cursorIndex + 1) * _cursorWidth - 1,
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_cursorHeight - 1, 0, 0, 0);
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CursorMan.replaceCursor(_scummvmCursor->getVidMem(),
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_cursorWidth, _cursorHeight, hotspotX, hotspotY, 0);
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if (_frontSurface != _backSurface) {
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_showCursor = 3;
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if (!_noInvalidated) {
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int16 tmp = _cursorIndex;
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_cursorIndex = -1;
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blitInvalidated();
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_cursorIndex = tmp;
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} else {
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_vm->_video->waitRetrace();
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if (MIN(newY, _cursorY) < 50)
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_vm->_util->delay(5);
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_showCursor = 0;
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}
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}
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} else
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blitCursor();
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_cursorX = newX;
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_cursorY = newY;
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}
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void Draw_v1::printTotText(int16 id) {
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byte *dataPtr;
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byte *ptr, *ptrEnd;
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byte cmd;
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int16 destX, destY;
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int16 val;
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int16 savedFlags;
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int16 destSpriteX;
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int16 spriteRight, spriteBottom;
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char buf[20];
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_vm->_sound->cdPlayMultMusic();
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if (!_vm->_game->_totTextData || !_vm->_game->_totTextData->dataPtr)
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return;
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dataPtr = _vm->_game->_totTextData->dataPtr +
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_vm->_game->_totTextData->items[id].offset;
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ptr = dataPtr;
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destX = READ_LE_UINT16(ptr) & 0x7FFF;
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destY = READ_LE_UINT16(ptr + 2);
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spriteRight = READ_LE_UINT16(ptr + 4);
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spriteBottom = READ_LE_UINT16(ptr + 6);
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ptr += 8;
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if (_renderFlags & RENDERFLAG_CAPTUREPUSH) {
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_vm->_game->capturePush(destX, destY,
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spriteRight - destX + 1, spriteBottom - destY + 1);
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(*_vm->_scenery->_pCaptureCounter)++;
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}
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_destSpriteX = destX;
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_destSpriteY = destY;
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_spriteRight = spriteRight;
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_spriteBottom = spriteBottom;
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_destSurface = 21;
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_backColor = *ptr++;
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_transparency = 1;
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spriteOperation(DRAW_CLEARRECT);
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_backColor = 0;
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savedFlags = _renderFlags;
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_renderFlags &= ~RENDERFLAG_NOINVALIDATE;
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while ((_destSpriteX = READ_LE_UINT16(ptr)) != -1) {
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_destSpriteX += destX;
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_destSpriteY = READ_LE_UINT16(ptr + 2) + destY;
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_spriteRight = READ_LE_UINT16(ptr + 4) + destX;
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_spriteBottom = READ_LE_UINT16(ptr + 6) + destY;
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ptr += 8;
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cmd = *ptr++;
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switch ((cmd & 0xF0) >> 4) {
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case 0:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWLINE);
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break;
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case 1:
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_frontColor = cmd & 0xF;
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spriteOperation(DRAW_DRAWBAR);
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break;
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case 2:
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_backColor = cmd & 0xF;
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spriteOperation(DRAW_FILLRECTABS);
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break;
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}
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}
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ptr += 2;
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for (ptrEnd = ptr; *ptrEnd != 1; ptrEnd++) {
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if (*ptrEnd == 3)
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ptrEnd++;
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if (*ptrEnd == 2)
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ptrEnd += 4;
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}
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ptrEnd++;
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while (*ptr != 1) {
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cmd = *ptr;
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if (cmd == 3) {
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ptr++;
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_fontIndex = (*ptr & 0xF0) >> 4;
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_frontColor = *ptr & 0xF;
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ptr++;
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continue;
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} else if (cmd == 2) {
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ptr++;
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_destSpriteX = destX + READ_LE_UINT16(ptr);
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_destSpriteY = destY + READ_LE_UINT16(ptr + 2);
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ptr += 4;
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continue;
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}
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if (*ptr != 0xBA) {
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_letterToPrint = (char) *ptr;
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spriteOperation(DRAW_DRAWLETTER);
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_destSpriteX +=
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_fonts[_fontIndex]->itemWidth;
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ptr++;
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} else {
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cmd = ptrEnd[17] & 0x7F;
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if (cmd == 0) {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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} else if (cmd == 1) {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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strncpy0(buf, GET_VARO_STR(val), 19);
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} else {
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val = READ_LE_UINT16(ptrEnd + 18) * 4;
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sprintf(buf, "%d", VAR_OFFSET(val));
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if (buf[0] == '-') {
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while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
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_vm->_util->insertStr("0", buf, 1);
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}
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} else {
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while (strlen(buf) - 1 < (uint32)ptrEnd[17]) {
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_vm->_util->insertStr("0", buf, 0);
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}
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}
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_vm->_util->insertStr(",", buf, strlen(buf) + 1 - ptrEnd[17]);
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}
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_textToPrint = buf;
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destSpriteX = _destSpriteX;
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spriteOperation(DRAW_PRINTTEXT);
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if (ptrEnd[17] & 0x80) {
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if (ptr[1] == ' ') {
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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while (ptr[1] == ' ')
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ptr++;
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if (ptr[1] == 2) {
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if (READ_LE_UINT16(ptr + 4) == _destSpriteY)
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ptr += 5;
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}
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} else if (ptr[1] == 2 && READ_LE_UINT16(ptr + 4) == _destSpriteY) {
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ptr += 5;
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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}
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} else {
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_destSpriteX = destSpriteX + _fonts[_fontIndex]->itemWidth;
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}
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ptrEnd += 23;
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ptr++;
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}
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}
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_renderFlags = savedFlags;
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if (_renderFlags & RENDERFLAG_COLLISIONS)
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_vm->_game->checkCollisions(0, 0, 0, 0);
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if ((_renderFlags & RENDERFLAG_CAPTUREPOP) && *_vm->_scenery->_pCaptureCounter != 0) {
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(*_vm->_scenery->_pCaptureCounter)--;
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_vm->_game->capturePop(1);
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}
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}
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void Draw_v1::spriteOperation(int16 operation) {
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uint16 id;
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byte *dataBuf;
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int16 len;
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int16 x, y;
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int16 perLine;
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if (_sourceSurface >= 100)
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_sourceSurface -= 80;
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if (_destSurface >= 100)
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_destSurface -= 80;
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if (_renderFlags & RENDERFLAG_USEDELTAS) {
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if (_sourceSurface == 21) {
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_spriteLeft += _backDeltaX;
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_spriteTop += _backDeltaY;
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}
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if (_destSurface == 21) {
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_destSpriteX += _backDeltaX;
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_destSpriteY += _backDeltaY;
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if ((operation == DRAW_DRAWLINE) ||
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((operation >= DRAW_DRAWBAR) &&
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(operation <= DRAW_FILLRECTABS))) {
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_spriteRight += _backDeltaX;
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_spriteBottom += _backDeltaY;
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}
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}
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}
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switch (operation) {
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case DRAW_BLITSURF:
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_vm->_video->drawSprite(_spritesArray[_sourceSurface],
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_spritesArray[_destSurface],
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_spriteLeft, _spriteTop,
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_spriteLeft + _spriteRight - 1,
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_spriteTop + _spriteBottom - 1,
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_destSpriteX, _destSpriteY, _transparency);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_PUTPIXEL:
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_vm->_video->putPixel(_destSpriteX, _destSpriteY,
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_frontColor, _spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
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break;
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case DRAW_FILLRECT:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1,
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_destSpriteY + _spriteBottom - 1, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_DRAWLINE:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_INVALIDATE:
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dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
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_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
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break;
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case DRAW_LOADSPRITE:
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id = _spriteLeft;
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if (id >= 30000) {
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dataBuf =
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_vm->_game->loadExtData(id, &_spriteRight, &_spriteBottom);
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_vm->_video->drawPackedSprite(dataBuf,
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_spriteRight, _spriteBottom,
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_destSpriteX, _destSpriteY,
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_transparency, _spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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delete[] dataBuf;
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break;
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}
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if (!(dataBuf = _vm->_game->loadTotResource(id, 0, &_spriteRight, &_spriteBottom)))
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break;
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_vm->_video->drawPackedSprite(dataBuf,
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_spriteRight, _spriteBottom,
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_destSpriteX, _destSpriteY,
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_transparency, _spritesArray[_destSurface]);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
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break;
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case DRAW_PRINTTEXT:
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len = strlen(_textToPrint);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + len * _fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
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for (int i = 0; i < len; i++) {
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_vm->_video->drawLetter(_textToPrint[i],
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_destSpriteX, _destSpriteY,
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_fonts[_fontIndex],
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_transparency,
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_frontColor, _backColor,
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_spritesArray[_destSurface]);
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_destSpriteX += _fonts[_fontIndex]->itemWidth;
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}
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break;
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case DRAW_DRAWBAR:
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _spriteBottom,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_destSpriteX, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_spriteRight, _destSpriteY,
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_spriteRight, _spriteBottom, _frontColor);
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_vm->_video->drawLine(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _destSpriteY, _frontColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_CLEARRECT:
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if (_backColor < 16) {
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom,
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_backColor);
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}
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_FILLRECTABS:
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_vm->_video->fillRect(_spritesArray[_destSurface],
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_destSpriteX, _destSpriteY,
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_spriteRight, _spriteBottom, _backColor);
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
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break;
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case DRAW_DRAWLETTER:
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if (_fontToSprite[_fontIndex].sprite == -1) {
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
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_destSpriteX + _fonts[_fontIndex]->itemWidth - 1,
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_destSpriteY + _fonts[_fontIndex]->itemHeight - 1);
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_vm->_video->drawLetter(_letterToPrint,
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_destSpriteX, _destSpriteY,
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_fonts[_fontIndex],
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_transparency,
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_frontColor, _backColor,
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_spritesArray[_destSurface]);
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break;
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}
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perLine =
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_spritesArray[(int16)_fontToSprite[_fontIndex].sprite]->getWidth() /
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_fontToSprite[_fontIndex].width;
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y = (_letterToPrint - _fontToSprite[_fontIndex].base) / perLine *
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_fontToSprite[_fontIndex].height;
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x = (_letterToPrint - _fontToSprite[_fontIndex].base) % perLine *
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_fontToSprite[_fontIndex].width;
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dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
|
|
_destSpriteX + _fontToSprite[_fontIndex].width,
|
|
_destSpriteY + _fontToSprite[_fontIndex].height);
|
|
|
|
_vm->_video->drawSprite(_spritesArray[(int16)_fontToSprite[_fontIndex].sprite],
|
|
_spritesArray[_destSurface], x, y,
|
|
x + _fontToSprite[_fontIndex].width,
|
|
y + _fontToSprite[_fontIndex].height,
|
|
_destSpriteX, _destSpriteY, _transparency);
|
|
|
|
break;
|
|
}
|
|
|
|
if (_renderFlags & RENDERFLAG_USEDELTAS) {
|
|
if (_sourceSurface == 21) {
|
|
_spriteLeft -= _backDeltaX;
|
|
_spriteTop -= _backDeltaY;
|
|
}
|
|
|
|
if (_destSurface == 21) {
|
|
_destSpriteX -= _backDeltaX;
|
|
_destSpriteY -= _backDeltaY;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Gob
|