scummvm/engines/gob
2009-05-21 17:12:33 +00:00
..
demos Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
sound Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
dataio.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
dataio.h
detection.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
draw_bargon.cpp
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
draw_v2.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
draw.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
draw.h Gob- Add a fascination-specific (and yet unknown) renderflag vaue 2009-04-29 16:23:38 +00:00
driver_vga.cpp Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
driver_vga.h Playing half-sized videos fullscreen in the demoplayer 2009-04-29 19:58:43 +00:00
game_fascin.cpp - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
game_v1.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
game_v2.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
game_v6.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
game.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
game.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
global.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
global.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
gob.cpp - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
gob.h Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp
goblin_v3.cpp
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
init_v3.cpp
init.cpp - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
init.h - Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array 2009-05-20 23:13:44 +00:00
inter_bargon.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_fascin.cpp Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings. 2009-05-01 07:36:50 +00:00
inter_v1.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
inter_v2.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
inter_v3.cpp Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
inter_v4.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
inter_v5.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
inter_v6.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
inter.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
inter.h - Added a game_fascin skeletton, as specificities are now proven 2009-04-29 16:36:08 +00:00
map_v1.cpp
map_v2.cpp
map_v4.cpp
map.cpp
map.h
module.mk Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/ 2009-05-20 20:41:10 +00:00
mult_v1.cpp
mult_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
mult.cpp
mult.h
palanim.cpp
palanim.h
parse_v1.cpp GOB: Some more cleanup 2009-04-07 13:29:13 +00:00
parse_v2.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
parse.cpp Fixed some silly warnings 2009-04-27 14:40:14 +00:00
parse.h Some minor clean-up 2009-04-27 18:56:28 +00:00
saveload_v2.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v3.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v4.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload_v6.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
saveload.h Whoa! Removing trailing spaces. 2009-01-01 15:06:43 +00:00
scenery_v1.cpp
scenery_v2.cpp
scenery.cpp A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines 2009-01-29 05:26:12 +00:00
scenery.h
util.cpp Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
util.h Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily 2009-02-21 15:58:50 +00:00
variables.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
variables.h Preliminary save/load support for Urban Runner 2008-12-18 02:48:15 +00:00
video_v1.cpp
video_v2.cpp
video_v6.cpp Remove superfluous indeo3-includes 2009-05-20 20:05:53 +00:00
video.cpp Remove superfluous indeo3-includes 2009-05-20 20:05:53 +00:00
video.h Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
videoplayer.cpp Splitting a few helper functions out of gob.h 2009-05-21 17:12:33 +00:00
videoplayer.h Moved the Coktel video player into its own subdirectory 2009-05-21 10:48:03 +00:00