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ResidualVM: A 3D game interpreter Contents: 1. What is ResidualVM? 2. Current state of ResidualVM 3. Running ResidualVM 4. Keys 5. Configuration 6. Troubleshooting 7. Bug Reports 8. Contact 9. Debugging ---------------------- 1. What is ResidualVM? ---------------------- ResidualVM is a game engine reimplementation that allows you to play 3D adventure games such as Grim Fandango and Myst3. ResidualVM utilizes OpenGL for 3D graphics hardware acceleration. A software renderer is also included for machines without hardware OpenGL. ------------------------------ 2. Current state of ResidualVM ------------------------------ 2.1 - Which games does ResidualVM support? ------------------------------------------ Currently ResidualVM supports the GrimE-engine, but only Grim Fandango, and has partial support for Myst 3. 2.1.1 . GrimE-games support ----------------------------------- Grim Fandango - Completable with glitches Grim Fandango (demo) - Completable with glitches Escape From Monkey Island - Not supported, play only intro Escape From Monkey Island (demo) - Not supported, play only intro 2.1.2 . Other games support ----------------------------------- Myst 3 - Partially playable Specifics can be found at http://www.residualvm.org/compatibility/ For more information, see the page on ResidualVM at the wiki page: http://wiki.residualvm.org/ --------------------- 3. Running ResidualVM --------------------- 3.1 - Required files -------------------- You will need the data files for Grim Fandango, as well as the patch, if your game is an older release. Specifically you need these files from your Grim CDs: *.LAB 3.2 - Running Grim Fandango --------------------------- 1. Copy the neccessary files to a folder on your Hard Drive 2. Copy the patch to a game folder 3. Open ResidualVM 4. Choose "Add Game" 5. Select the folder you created in step 1 6. Click Start The patch can be downloaded from: http://demos.residualvm.org/patches/gfupd101.exe Simply download it and put gfupd101.exe in the same folder as the .LAB-files, and you are good to go. If you want to play with software-rendering, see the configuration-section below. ----------------------------- 4 - Default Keyboard-settings ----------------------------- e,u,p,i : Examine, Use, Pickup, Inventory Arrow keys : Movement Shift : Hold to run Enter : Selects items in inventory, conversation, etc Escape : Skips cutscenes, exits certain screens . : Skips dialogue q : Exit Dialog Menu Ctrl + c : Force Quit (from command-line) Alt + x : Quit (ingame) Alt + enter: Switch between windowed-mode and fullscreen F1 : Menu ----------------- 5 - Configuration ----------------- Currently, not all the settings for ResidualVM are available through the GUI, if you have problems with getting anything to work, first try to pass the settings from the command line, then, if that doesn't work, try to change your configuration file manually. 5.1 - Location of configuration file ------------------------------------ By default, the configuration file is saved in, and loaded from: Windows Vista/7: \Users\username\AppData\Roaming\ResidualVM\residualvm.ini Windows 2000/XP: \Documents and Settings\username\Application Data\ResidualVM\residualvm.ini Windows NT4: <windir>\Profiles\username\Application Data\ResidualVM\residualvm.ini Windows 95/98/ME: <windir>\residualvm.ini Unix: ~/.residualvmrc Mac OS X: ~/Library/Preferences/ResidualVM Preferences Others: residualvm.ini in the current directory 5.2 - Interesting settings ------------------------------------ The following settings are currently available in the config-file, however some of them might not work with your current build. And some of them might make ResidualVM crash, or behave in weird ways. |------------|-------------|-----------------------------------------------------| |Setting | Values | Effect | |------------|-------------|-----------------------------------------------------| |show_fps |[true/false] | If true, then ResidualVM will show the current | | | | FPS-rate, while you play | |------------|-------------|-----------------------------------------------------| |last_set |[set-name] | The set you were last on, ResidualVM will try to | | | | continue from there | |------------|-------------|-----------------------------------------------------| |last_save |[save-number]| The save you last saved, ResidualVM will have that | | | | selected the next time you try to load a game. | |------------|-------------|-----------------------------------------------------| --------------------------------- 6. Troubleshooting / Known Issues --------------------------------- Grim Fandango had a few issues when it came out, and a few new and exciting issues when you try to run it on newer hardware. ResidualVM also has a few issues that we know about, look here for help with them, and if you can't find help here try either the forums at our homepage, or IRC: #residualvm at freenode 6.1 - The game runs really slow! -------------------------------- Some gfx cards do not have a fast glDrawPixels access to zbuffer implementation in their system driver. Unix users may be able to achieve playable framerates by using Mesa 5.0 or above, but people unable to upgrade or Windows users must use software renderer. Software renderer is generally faster on modern platforms. 6.2 - I played a bit, but can't start a new game! ------------------------------------------------- This is because the last save and visited scene is stored in your configuration file, either delete grim-fandango from the ResidualVM-menu, and re-add it, or go to your configuration file, and clean out the last-save and last-set entries. 6.3 - My Save Games don't work any more --------------------------------------- Did you recently update to a newer build of ResidualVM? Grim engine is still a work in progress, which means that it might change between builds. 6.4 - In fullscreen mode picture is stretched! ---------------------------------------------- This is know issue, in future versions it will be resolved. -------------- 7. Bug Reports -------------- ResidualVM is currently rather young, and therefore still has a few bugs, many might already have been reported, but should you find a new one, don't hesitate to report it. 7.1 - How, and where do I report bugs? ------------------------------------------------- You can report bugs at our github-issue-tracker: http://www.github.com/residualvm/residualvm/issues Please read the Wiki regarding how to report bugs properly first though: http://wiki.residualvm.org/index.php?title=Reporting_Bugs Remember to always have the following information in your bug reports: * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Preferably also a link to a save game right before the bug happened. ---------- 8. Contact ---------- Homepage: http://www.residualvm.org/ Wiki: http://wiki.residualvm.org/ Forums: http://forums.residualvm.org/ IRC: #residualvm on freenode ------------ 9. Debugging ------------ WARNING: This section contains information about the various tools that are included for debugging ResidualVM, this should not be necessary for normal play at all. But the curious might like to know how. Use at your own risk. 9.1 How do I enable debug-keys/debug-mode? ------------------------------------------------- To enable debug-keys, and debug-mode you will have to add the following to your configuration file under your Grim Fandango-entry: game_devel_mode=true 9.2 Development/debug keys from the original game ------------------------------------------------- Ctrl + e : Enter lua string to execute Ctrl + g : Jump to set Ctrl + i : Toggle walk boxes Ctrl + l : Toggle lighting Ctrl + n : Display background name Ctrl + o : Create a door Ctrl + p : Execute patch file Ctrl + s : Turn on cursor Ctrl + u : Create a new object Ctrl + v : Print the value of a variable Alt + n : Next viewpoint Apt + p : Prev viewpoint Alt + s : Run lua script Shift + n : Next set Shift + p : Prev set Shift + o : Toggle object names F3 : Toggle sector editor Home : Go to default position in current set j : Enter jump number Note that these are only available after enabling debug-mode.