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https://github.com/libretro/scummvm.git
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131 lines
3.2 KiB
C++
131 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCUMM_DETECTION_H
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#define SCUMM_DETECTION_H
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#include "common/language.h"
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#include "common/platform.h"
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namespace Scumm {
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/**
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* Descriptor of a specific SCUMM game. Used internally to store
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* information about the tons of game variants that exist.
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*/
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struct GameSettings {
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/**
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* The gameid of this game.
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*/
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const char *gameid;
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/**
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* An identifier which can be used to distinguish game variants.
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* This string is also used to augment the description string
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* generated by the detector, and to search the gameFilenamesTable.
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* It is also used to search the MD5 table (it matches the "extra"
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* data in scumm-md5.txt).
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*
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* Equal to 0 (zero) *if and only if* the game has precisely one
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* variant. Failing to obey this rule can lead to odd bugs.
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*/
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const char *variant;
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/**
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* An optional string that will be added to the 'preferredtarget'
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* computed by the detector.
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*/
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const char *preferredTag;
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/**
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* The numerical gameid of this game.
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* This is not in one-to-one correspondence with the gameid above.
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* But if two games settings have the same id (except for GID_HEGAME),
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* then they also have the same gameid ; the converse does not hold
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* in general.
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*/
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byte id;
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/** The SCUMM version. */
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byte version;
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/** The HE subversion. */
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byte heversion;
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/** MidiDriverFlags values */
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int midi;
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/**
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* Bitmask obtained by ORing various GameFeatures enums, and used
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* to en-/disable certain features of this game variant.
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*/
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uint32 features;
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/**
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* Platform indicator, this is set to a value different from
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* kPlatformUnknown if this game variant only existed for this
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* specific platform.
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*/
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Common::Platform platform;
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/**
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* Game GUI options. Used to enable/disable certain GUI widgets
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*/
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const char *guioptions;
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};
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enum FilenameGenMethod {
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kGenDiskNum,
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kGenRoomNum,
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kGenHEMac,
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kGenHEMacNoParens,
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kGenHEPC,
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kGenUnchanged
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};
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struct FilenamePattern {
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const char *pattern;
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FilenameGenMethod genMethod;
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};
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struct GameFilenamePattern {
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const char *gameid;
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const char *pattern;
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FilenameGenMethod genMethod;
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Common::Language language;
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Common::Platform platform;
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const char *variant;
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};
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struct DetectorResult {
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FilenamePattern fp;
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GameSettings game;
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Common::Language language;
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Common::String md5;
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const char *extra;
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};
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} // End of namespace Scumm
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#endif
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