scummvm/engines/scumm/imuse_digi/dimuse.cpp

440 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/system.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/saveload.h"
#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_codecs.h"
#include "scumm/imuse_digi/dimuse_track.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
namespace Scumm {
void IMuseDigital::timer_handler(void *refCon) {
IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
imuseDigital->callback();
}
IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps)
: _vm(scumm), _mixer(mixer) {
assert(_vm);
assert(mixer);
_pause = false;
_sound = new ImuseDigiSndMgr(_vm);
assert(_sound);
_callbackFps = fps;
resetState();
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
_track[l] = new Track;
assert(_track[l]);
memset(_track[l], 0, sizeof(Track));
_track[l]->trackId = l;
}
_vm->getTimerManager()->installTimerProc(timer_handler, 1000000 / _callbackFps, this, "IMuseDigital");
_audioNames = NULL;
_numAudioNames = 0;
}
IMuseDigital::~IMuseDigital() {
_vm->getTimerManager()->removeTimerProc(timer_handler);
stopAllSounds();
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
delete _track[l];
}
delete _sound;
free(_audioNames);
}
static int32 makeMixerFlags(Track *track) {
const int32 flags = track->mixerFlags;
int32 mixerFlags = 0;
if (flags & kFlagUnsigned)
mixerFlags |= Audio::FLAG_UNSIGNED;
if (flags & kFlag16Bits)
mixerFlags |= Audio::FLAG_16BITS;
#ifdef SCUMM_LITTLE_ENDIAN
if (track->sndDataExtComp)
mixerFlags |= Audio::FLAG_LITTLE_ENDIAN;
#endif
if (flags & kFlagStereo)
mixerFlags |= Audio::FLAG_STEREO;
return mixerFlags;
}
void IMuseDigital::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
_curMusicCue = 0;
memset(_attributes, 0, sizeof(_attributes));
_nextSeqToPlay = 0;
_stopingSequence = 0;
_radioChatterSFX = 0;
_triggerUsed = false;
}
void IMuseDigital::saveOrLoad(Serializer *ser) {
Common::StackLock lock(_mutex, "IMuseDigital::saveOrLoad()");
const SaveLoadEntry mainEntries[] = {
MK_OBSOLETE(IMuseDigital, _volVoice, sleInt32, VER(31), VER(42)),
MK_OBSOLETE(IMuseDigital, _volSfx, sleInt32, VER(31), VER(42)),
MK_OBSOLETE(IMuseDigital, _volMusic, sleInt32, VER(31), VER(42)),
MKLINE(IMuseDigital, _curMusicState, sleInt32, VER(31)),
MKLINE(IMuseDigital, _curMusicSeq, sleInt32, VER(31)),
MKLINE(IMuseDigital, _curMusicCue, sleInt32, VER(31)),
MKLINE(IMuseDigital, _nextSeqToPlay, sleInt32, VER(31)),
MKLINE(IMuseDigital, _radioChatterSFX, sleByte, VER(76)),
MKARRAY(IMuseDigital, _attributes[0], sleInt32, 188, VER(31)),
MKEND()
};
const SaveLoadEntry trackEntries[] = {
MKLINE(Track, pan, sleInt8, VER(31)),
MKLINE(Track, vol, sleInt32, VER(31)),
MKLINE(Track, volFadeDest, sleInt32, VER(31)),
MKLINE(Track, volFadeStep, sleInt32, VER(31)),
MKLINE(Track, volFadeDelay, sleInt32, VER(31)),
MKLINE(Track, volFadeUsed, sleByte, VER(31)),
MKLINE(Track, soundId, sleInt32, VER(31)),
MKARRAY(Track, soundName[0], sleByte, 15, VER(31)),
MKLINE(Track, used, sleByte, VER(31)),
MKLINE(Track, toBeRemoved, sleByte, VER(31)),
MKLINE(Track, souStreamUsed, sleByte, VER(31)),
MK_OBSOLETE(Track, mixerStreamRunning, sleByte, VER(31), VER(76)),
MKLINE(Track, soundPriority, sleInt32, VER(31)),
MKLINE(Track, regionOffset, sleInt32, VER(31)),
MK_OBSOLETE(Track, trackOffset, sleInt32, VER(31), VER(31)),
MKLINE(Track, dataOffset, sleInt32, VER(31)),
MKLINE(Track, curRegion, sleInt32, VER(31)),
MKLINE(Track, curHookId, sleInt32, VER(31)),
MKLINE(Track, volGroupId, sleInt32, VER(31)),
MKLINE(Track, soundType, sleInt32, VER(31)),
MKLINE(Track, feedSize, sleInt32, VER(31)),
MKLINE(Track, dataMod12Bit, sleInt32, VER(31)),
MKLINE(Track, mixerFlags, sleInt32, VER(31)),
MK_OBSOLETE(Track, mixerVol, sleInt32, VER(31), VER(42)),
MK_OBSOLETE(Track, mixerPan, sleInt32, VER(31), VER(42)),
MKLINE(Track, sndDataExtComp, sleByte, VER(45)),
MKEND()
};
ser->saveLoadEntries(this, mainEntries);
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
Track *track = _track[l];
if (ser->isLoading()) {
memset(track, 0, sizeof(Track));
}
ser->saveLoadEntries(track, trackEntries);
if (ser->isLoading()) {
_track[l]->trackId = l;
if (!track->used)
continue;
if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) {
track->used = false;
continue;
}
// TODO: The code below has a lot in common with that in IMuseDigital::startSound.
// Try to refactor them to reduce the code duplication.
track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1);
if (!track->soundDesc)
track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1);
if (!track->soundDesc)
track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2);
if (!track->soundDesc) {
warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed");
track->used = false;
continue;
}
track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion);
int bits = _sound->getBits(track->soundDesc);
int channels = _sound->getChannels(track->soundDesc);
int freq = _sound->getFreq(track->soundDesc);
track->feedSize = freq * channels;
track->mixerFlags = 0;
if (channels == 2)
track->mixerFlags = kFlagStereo;
if ((bits == 12) || (bits == 16)) {
track->mixerFlags |= kFlag16Bits;
track->feedSize *= 2;
} else if (bits == 8) {
track->mixerFlags |= kFlagUnsigned;
} else
error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits);
track->stream = Audio::makeQueuingAudioStream(freq, (track->mixerFlags & kFlagStereo) != 0);
_mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan(),
DisposeAfterUse::YES, false, (track->mixerFlags & kFlagStereo) != 0);
_mixer->pauseHandle(track->mixChanHandle, true);
}
}
}
void IMuseDigital::callback() {
Common::StackLock lock(_mutex, "IMuseDigital::callback()");
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used) {
// Ignore tracks which are about to finish. Also, if it did finish in the meantime,
// mark it as unused.
if (!track->stream) {
if (!_mixer->isSoundHandleActive(track->mixChanHandle))
memset(track, 0, sizeof(Track));
continue;
}
if (_pause)
return;
if (track->volFadeUsed) {
if (track->volFadeStep < 0) {
if (track->vol > track->volFadeDest) {
track->vol += track->volFadeStep;
if (track->vol < track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
if (track->vol == 0) {
// Fade out complete -> remove this track
flushTrack(track);
continue;
}
}
} else if (track->volFadeStep > 0) {
if (track->vol < track->volFadeDest) {
track->vol += track->volFadeStep;
if (track->vol > track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
}
}
debug(5, "Fade: sound(%d), Vol(%d)", track->soundId, track->vol / 1000);
}
if (!track->souStreamUsed) {
assert(track->stream);
byte *tmpSndBufferPtr = NULL;
int32 curFeedSize = 0;
if (track->curRegion == -1) {
switchToNextRegion(track);
if (!track->stream) // Seems we reached the end of the stream
continue;
}
int bits = _sound->getBits(track->soundDesc);
int channels = _sound->getChannels(track->soundDesc);
int32 feedSize = track->feedSize / _callbackFps;
if (track->stream->endOfData()) {
feedSize *= 2;
}
if ((bits == 12) || (bits == 16)) {
if (channels == 1)
feedSize &= ~1;
if (channels == 2)
feedSize &= ~3;
} else {
if (channels == 2)
feedSize &= ~1;
}
if (feedSize == 0)
continue;
do {
if (bits == 12) {
byte *tmpPtr = NULL;
feedSize += track->dataMod12Bit;
int tmpFeedSize12Bits = (feedSize * 3) / 4;
int tmpLength12Bits = (tmpFeedSize12Bits / 3) * 4;
track->dataMod12Bit = feedSize - tmpLength12Bits;
int32 tmpOffset = (track->regionOffset * 3) / 4;
int tmpFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpPtr, tmpOffset, tmpFeedSize12Bits);
curFeedSize = BundleCodecs::decode12BitsSample(tmpPtr, &tmpSndBufferPtr, tmpFeedSize);
free(tmpPtr);
} else if (bits == 16) {
curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize);
if (channels == 1) {
curFeedSize &= ~1;
}
if (channels == 2) {
curFeedSize &= ~3;
}
} else if (bits == 8) {
curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize);
if (_radioChatterSFX && track->soundId == 10000) {
if (curFeedSize > feedSize)
curFeedSize = feedSize;
byte *buf = (byte *)malloc(curFeedSize);
int index = 0;
int count = curFeedSize - 4;
byte *ptr_1 = tmpSndBufferPtr;
byte *ptr_2 = tmpSndBufferPtr + 4;
int value = ptr_1[0] - 0x80;
value += ptr_1[1] - 0x80;
value += ptr_1[2] - 0x80;
value += ptr_1[3] - 0x80;
do {
int t = *ptr_1++;
int v = t - (value / 4);
value = *ptr_2++ - 0x80 + (value - t + 0x80);
buf[index++] = v * 2 + 0x80;
} while (--count);
buf[curFeedSize - 1] = 0x80;
buf[curFeedSize - 2] = 0x80;
buf[curFeedSize - 3] = 0x80;
buf[curFeedSize - 4] = 0x80;
free(tmpSndBufferPtr);
tmpSndBufferPtr = buf;
}
if (channels == 2) {
curFeedSize &= ~1;
}
}
if (curFeedSize > feedSize)
curFeedSize = feedSize;
if (_mixer->isReady()) {
track->stream->queueBuffer(tmpSndBufferPtr, curFeedSize, DisposeAfterUse::YES, makeMixerFlags(track));
track->regionOffset += curFeedSize;
} else
free(tmpSndBufferPtr);
if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) {
switchToNextRegion(track);
if (!track->stream) // Seems we reached the end of the stream
break;
}
feedSize -= curFeedSize;
assert(feedSize >= 0);
} while (feedSize != 0);
}
if (_mixer->isReady()) {
_mixer->setChannelVolume(track->mixChanHandle, track->getVol());
_mixer->setChannelBalance(track->mixChanHandle, track->getPan());
}
}
}
}
void IMuseDigital::switchToNextRegion(Track *track) {
assert(track);
if (track->trackId >= MAX_DIGITAL_TRACKS) {
flushTrack(track);
debug(5, "SwToNeReg(trackId:%d) - fadetrack can't go next region, exiting SwToNeReg", track->trackId);
return;
}
int num_regions = _sound->getNumRegions(track->soundDesc);
if (++track->curRegion == num_regions) {
flushTrack(track);
debug(5, "SwToNeReg(trackId:%d) - end of region, exiting SwToNeReg", track->trackId);
return;
}
ImuseDigiSndMgr::SoundDesc *soundDesc = track->soundDesc;
if (_triggerUsed && track->soundDesc->numMarkers) {
if (_sound->checkForTriggerByRegionAndMarker(soundDesc, track->curRegion, _triggerParams.marker)) {
debug(5, "SwToNeReg(trackId:%d) - trigger %s reached", track->trackId, _triggerParams.marker);
debug(5, "SwToNeReg(trackId:%d) - exit current region %d", track->trackId, track->curRegion);
debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, _triggerParams.fadeOutDelay);
Track *fadeTrack = cloneToFadeOutTrack(track, _triggerParams.fadeOutDelay);
if (fadeTrack) {
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
debug(5, "SwToNeReg(trackId:%d)-sound(%d) select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId);
fadeTrack->curHookId = 0;
}
flushTrack(track);
startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.volume);
_triggerUsed = false;
return;
}
}
int jumpId = _sound->getJumpIdByRegionAndHookId(soundDesc, track->curRegion, track->curHookId);
if (jumpId != -1) {
int region = _sound->getRegionIdByJumpId(soundDesc, jumpId);
assert(region != -1);
int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId);
assert(sampleHookId != -1);
debug(5, "SwToNeReg(trackId:%d) - JUMP found - sound:%d, track hookId:%d, data hookId:%d", track->trackId, track->soundId, track->curHookId, sampleHookId);
if (track->curHookId == sampleHookId) {
int fadeDelay = (60 * _sound->getJumpFade(soundDesc, jumpId)) / 1000;
debug(5, "SwToNeReg(trackId:%d) - sound(%d) match hookId", track->trackId, track->soundId);
if (fadeDelay) {
debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, fadeDelay);
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
if (fadeTrack) {
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
debug(5, "SwToNeReg(trackId:%d) - sound(%d) faded track, select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId);
fadeTrack->curHookId = 0;
}
}
track->curRegion = region;
debug(5, "SwToNeReg(trackId:%d) - sound(%d) jump to region %d, curHookId: %d", track->trackId, track->soundId, track->curRegion, track->curHookId);
track->curHookId = 0;
} else {
debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId);
}
} else {
debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId);
}
debug(5, "SwToNeReg(trackId:%d) - sound(%d), select region %d", track->trackId, track->soundId, track->curRegion);
track->dataOffset = _sound->getRegionOffset(soundDesc, track->curRegion);
track->regionOffset = 0;
debug(5, "SwToNeReg(trackId:%d) - end of func", track->trackId);
}
} // End of namespace Scumm