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https://github.com/libretro/scummvm.git
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440 lines
15 KiB
C++
440 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/system.h"
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#include "common/timer.h"
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#include "scumm/actor.h"
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#include "scumm/saveload.h"
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#include "scumm/scumm_v7.h"
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#include "scumm/sound.h"
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#include "scumm/imuse_digi/dimuse.h"
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#include "scumm/imuse_digi/dimuse_bndmgr.h"
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#include "scumm/imuse_digi/dimuse_codecs.h"
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#include "scumm/imuse_digi/dimuse_track.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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namespace Scumm {
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void IMuseDigital::timer_handler(void *refCon) {
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IMuseDigital *imuseDigital = (IMuseDigital *)refCon;
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imuseDigital->callback();
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}
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IMuseDigital::IMuseDigital(ScummEngine_v7 *scumm, Audio::Mixer *mixer, int fps)
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: _vm(scumm), _mixer(mixer) {
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assert(_vm);
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assert(mixer);
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_pause = false;
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_sound = new ImuseDigiSndMgr(_vm);
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assert(_sound);
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_callbackFps = fps;
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resetState();
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for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
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_track[l] = new Track;
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assert(_track[l]);
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memset(_track[l], 0, sizeof(Track));
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_track[l]->trackId = l;
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}
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_vm->getTimerManager()->installTimerProc(timer_handler, 1000000 / _callbackFps, this, "IMuseDigital");
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_audioNames = NULL;
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_numAudioNames = 0;
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}
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IMuseDigital::~IMuseDigital() {
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_vm->getTimerManager()->removeTimerProc(timer_handler);
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stopAllSounds();
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for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
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delete _track[l];
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}
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delete _sound;
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free(_audioNames);
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}
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static int32 makeMixerFlags(Track *track) {
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const int32 flags = track->mixerFlags;
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int32 mixerFlags = 0;
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if (flags & kFlagUnsigned)
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mixerFlags |= Audio::FLAG_UNSIGNED;
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if (flags & kFlag16Bits)
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mixerFlags |= Audio::FLAG_16BITS;
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#ifdef SCUMM_LITTLE_ENDIAN
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if (track->sndDataExtComp)
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mixerFlags |= Audio::FLAG_LITTLE_ENDIAN;
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#endif
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if (flags & kFlagStereo)
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mixerFlags |= Audio::FLAG_STEREO;
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return mixerFlags;
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}
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void IMuseDigital::resetState() {
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_curMusicState = 0;
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_curMusicSeq = 0;
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_curMusicCue = 0;
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memset(_attributes, 0, sizeof(_attributes));
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_nextSeqToPlay = 0;
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_stopingSequence = 0;
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_radioChatterSFX = 0;
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_triggerUsed = false;
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}
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void IMuseDigital::saveOrLoad(Serializer *ser) {
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Common::StackLock lock(_mutex, "IMuseDigital::saveOrLoad()");
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const SaveLoadEntry mainEntries[] = {
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MK_OBSOLETE(IMuseDigital, _volVoice, sleInt32, VER(31), VER(42)),
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MK_OBSOLETE(IMuseDigital, _volSfx, sleInt32, VER(31), VER(42)),
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MK_OBSOLETE(IMuseDigital, _volMusic, sleInt32, VER(31), VER(42)),
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MKLINE(IMuseDigital, _curMusicState, sleInt32, VER(31)),
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MKLINE(IMuseDigital, _curMusicSeq, sleInt32, VER(31)),
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MKLINE(IMuseDigital, _curMusicCue, sleInt32, VER(31)),
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MKLINE(IMuseDigital, _nextSeqToPlay, sleInt32, VER(31)),
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MKLINE(IMuseDigital, _radioChatterSFX, sleByte, VER(76)),
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MKARRAY(IMuseDigital, _attributes[0], sleInt32, 188, VER(31)),
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MKEND()
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};
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const SaveLoadEntry trackEntries[] = {
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MKLINE(Track, pan, sleInt8, VER(31)),
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MKLINE(Track, vol, sleInt32, VER(31)),
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MKLINE(Track, volFadeDest, sleInt32, VER(31)),
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MKLINE(Track, volFadeStep, sleInt32, VER(31)),
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MKLINE(Track, volFadeDelay, sleInt32, VER(31)),
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MKLINE(Track, volFadeUsed, sleByte, VER(31)),
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MKLINE(Track, soundId, sleInt32, VER(31)),
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MKARRAY(Track, soundName[0], sleByte, 15, VER(31)),
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MKLINE(Track, used, sleByte, VER(31)),
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MKLINE(Track, toBeRemoved, sleByte, VER(31)),
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MKLINE(Track, souStreamUsed, sleByte, VER(31)),
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MK_OBSOLETE(Track, mixerStreamRunning, sleByte, VER(31), VER(76)),
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MKLINE(Track, soundPriority, sleInt32, VER(31)),
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MKLINE(Track, regionOffset, sleInt32, VER(31)),
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MK_OBSOLETE(Track, trackOffset, sleInt32, VER(31), VER(31)),
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MKLINE(Track, dataOffset, sleInt32, VER(31)),
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MKLINE(Track, curRegion, sleInt32, VER(31)),
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MKLINE(Track, curHookId, sleInt32, VER(31)),
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MKLINE(Track, volGroupId, sleInt32, VER(31)),
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MKLINE(Track, soundType, sleInt32, VER(31)),
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MKLINE(Track, feedSize, sleInt32, VER(31)),
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MKLINE(Track, dataMod12Bit, sleInt32, VER(31)),
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MKLINE(Track, mixerFlags, sleInt32, VER(31)),
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MK_OBSOLETE(Track, mixerVol, sleInt32, VER(31), VER(42)),
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MK_OBSOLETE(Track, mixerPan, sleInt32, VER(31), VER(42)),
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MKLINE(Track, sndDataExtComp, sleByte, VER(45)),
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MKEND()
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};
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ser->saveLoadEntries(this, mainEntries);
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for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
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Track *track = _track[l];
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if (ser->isLoading()) {
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memset(track, 0, sizeof(Track));
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}
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ser->saveLoadEntries(track, trackEntries);
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if (ser->isLoading()) {
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_track[l]->trackId = l;
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if (!track->used)
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continue;
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if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) {
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track->used = false;
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continue;
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}
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// TODO: The code below has a lot in common with that in IMuseDigital::startSound.
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// Try to refactor them to reduce the code duplication.
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track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1);
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if (!track->soundDesc)
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track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1);
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if (!track->soundDesc)
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track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2);
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if (!track->soundDesc) {
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warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed");
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track->used = false;
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continue;
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}
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track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
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track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion);
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int bits = _sound->getBits(track->soundDesc);
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int channels = _sound->getChannels(track->soundDesc);
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int freq = _sound->getFreq(track->soundDesc);
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track->feedSize = freq * channels;
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track->mixerFlags = 0;
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if (channels == 2)
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track->mixerFlags = kFlagStereo;
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if ((bits == 12) || (bits == 16)) {
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track->mixerFlags |= kFlag16Bits;
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track->feedSize *= 2;
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} else if (bits == 8) {
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track->mixerFlags |= kFlagUnsigned;
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} else
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error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits);
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track->stream = Audio::makeQueuingAudioStream(freq, (track->mixerFlags & kFlagStereo) != 0);
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_mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan(),
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DisposeAfterUse::YES, false, (track->mixerFlags & kFlagStereo) != 0);
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_mixer->pauseHandle(track->mixChanHandle, true);
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}
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}
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}
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void IMuseDigital::callback() {
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Common::StackLock lock(_mutex, "IMuseDigital::callback()");
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for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
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Track *track = _track[l];
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if (track->used) {
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// Ignore tracks which are about to finish. Also, if it did finish in the meantime,
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// mark it as unused.
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if (!track->stream) {
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if (!_mixer->isSoundHandleActive(track->mixChanHandle))
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memset(track, 0, sizeof(Track));
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continue;
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}
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if (_pause)
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return;
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if (track->volFadeUsed) {
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if (track->volFadeStep < 0) {
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if (track->vol > track->volFadeDest) {
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track->vol += track->volFadeStep;
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if (track->vol < track->volFadeDest) {
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track->vol = track->volFadeDest;
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track->volFadeUsed = false;
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}
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if (track->vol == 0) {
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// Fade out complete -> remove this track
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flushTrack(track);
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continue;
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}
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}
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} else if (track->volFadeStep > 0) {
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if (track->vol < track->volFadeDest) {
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track->vol += track->volFadeStep;
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if (track->vol > track->volFadeDest) {
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track->vol = track->volFadeDest;
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track->volFadeUsed = false;
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}
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}
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}
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debug(5, "Fade: sound(%d), Vol(%d)", track->soundId, track->vol / 1000);
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}
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if (!track->souStreamUsed) {
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assert(track->stream);
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byte *tmpSndBufferPtr = NULL;
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int32 curFeedSize = 0;
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if (track->curRegion == -1) {
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switchToNextRegion(track);
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if (!track->stream) // Seems we reached the end of the stream
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continue;
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}
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int bits = _sound->getBits(track->soundDesc);
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int channels = _sound->getChannels(track->soundDesc);
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int32 feedSize = track->feedSize / _callbackFps;
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if (track->stream->endOfData()) {
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feedSize *= 2;
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}
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if ((bits == 12) || (bits == 16)) {
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if (channels == 1)
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feedSize &= ~1;
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if (channels == 2)
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feedSize &= ~3;
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} else {
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if (channels == 2)
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feedSize &= ~1;
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}
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if (feedSize == 0)
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continue;
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do {
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if (bits == 12) {
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byte *tmpPtr = NULL;
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feedSize += track->dataMod12Bit;
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int tmpFeedSize12Bits = (feedSize * 3) / 4;
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int tmpLength12Bits = (tmpFeedSize12Bits / 3) * 4;
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track->dataMod12Bit = feedSize - tmpLength12Bits;
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int32 tmpOffset = (track->regionOffset * 3) / 4;
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int tmpFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpPtr, tmpOffset, tmpFeedSize12Bits);
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curFeedSize = BundleCodecs::decode12BitsSample(tmpPtr, &tmpSndBufferPtr, tmpFeedSize);
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free(tmpPtr);
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} else if (bits == 16) {
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curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize);
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if (channels == 1) {
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curFeedSize &= ~1;
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}
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if (channels == 2) {
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curFeedSize &= ~3;
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}
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} else if (bits == 8) {
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curFeedSize = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &tmpSndBufferPtr, track->regionOffset, feedSize);
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if (_radioChatterSFX && track->soundId == 10000) {
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if (curFeedSize > feedSize)
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curFeedSize = feedSize;
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byte *buf = (byte *)malloc(curFeedSize);
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int index = 0;
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int count = curFeedSize - 4;
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byte *ptr_1 = tmpSndBufferPtr;
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byte *ptr_2 = tmpSndBufferPtr + 4;
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int value = ptr_1[0] - 0x80;
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value += ptr_1[1] - 0x80;
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value += ptr_1[2] - 0x80;
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value += ptr_1[3] - 0x80;
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do {
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int t = *ptr_1++;
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int v = t - (value / 4);
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value = *ptr_2++ - 0x80 + (value - t + 0x80);
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buf[index++] = v * 2 + 0x80;
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} while (--count);
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buf[curFeedSize - 1] = 0x80;
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buf[curFeedSize - 2] = 0x80;
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buf[curFeedSize - 3] = 0x80;
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buf[curFeedSize - 4] = 0x80;
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free(tmpSndBufferPtr);
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tmpSndBufferPtr = buf;
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}
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if (channels == 2) {
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curFeedSize &= ~1;
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}
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}
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if (curFeedSize > feedSize)
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curFeedSize = feedSize;
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if (_mixer->isReady()) {
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track->stream->queueBuffer(tmpSndBufferPtr, curFeedSize, DisposeAfterUse::YES, makeMixerFlags(track));
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track->regionOffset += curFeedSize;
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} else
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free(tmpSndBufferPtr);
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if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) {
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switchToNextRegion(track);
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if (!track->stream) // Seems we reached the end of the stream
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break;
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}
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feedSize -= curFeedSize;
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assert(feedSize >= 0);
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} while (feedSize != 0);
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}
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if (_mixer->isReady()) {
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_mixer->setChannelVolume(track->mixChanHandle, track->getVol());
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_mixer->setChannelBalance(track->mixChanHandle, track->getPan());
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}
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}
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}
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}
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void IMuseDigital::switchToNextRegion(Track *track) {
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assert(track);
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if (track->trackId >= MAX_DIGITAL_TRACKS) {
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flushTrack(track);
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debug(5, "SwToNeReg(trackId:%d) - fadetrack can't go next region, exiting SwToNeReg", track->trackId);
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return;
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}
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int num_regions = _sound->getNumRegions(track->soundDesc);
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if (++track->curRegion == num_regions) {
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flushTrack(track);
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debug(5, "SwToNeReg(trackId:%d) - end of region, exiting SwToNeReg", track->trackId);
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return;
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}
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ImuseDigiSndMgr::SoundDesc *soundDesc = track->soundDesc;
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if (_triggerUsed && track->soundDesc->numMarkers) {
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if (_sound->checkForTriggerByRegionAndMarker(soundDesc, track->curRegion, _triggerParams.marker)) {
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debug(5, "SwToNeReg(trackId:%d) - trigger %s reached", track->trackId, _triggerParams.marker);
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debug(5, "SwToNeReg(trackId:%d) - exit current region %d", track->trackId, track->curRegion);
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debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, _triggerParams.fadeOutDelay);
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Track *fadeTrack = cloneToFadeOutTrack(track, _triggerParams.fadeOutDelay);
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if (fadeTrack) {
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fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion);
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fadeTrack->regionOffset = 0;
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debug(5, "SwToNeReg(trackId:%d)-sound(%d) select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId);
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fadeTrack->curHookId = 0;
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}
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flushTrack(track);
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startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.volume);
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_triggerUsed = false;
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return;
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}
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}
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int jumpId = _sound->getJumpIdByRegionAndHookId(soundDesc, track->curRegion, track->curHookId);
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if (jumpId != -1) {
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int region = _sound->getRegionIdByJumpId(soundDesc, jumpId);
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assert(region != -1);
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int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId);
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assert(sampleHookId != -1);
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debug(5, "SwToNeReg(trackId:%d) - JUMP found - sound:%d, track hookId:%d, data hookId:%d", track->trackId, track->soundId, track->curHookId, sampleHookId);
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if (track->curHookId == sampleHookId) {
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int fadeDelay = (60 * _sound->getJumpFade(soundDesc, jumpId)) / 1000;
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debug(5, "SwToNeReg(trackId:%d) - sound(%d) match hookId", track->trackId, track->soundId);
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if (fadeDelay) {
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debug(5, "SwToNeReg(trackId:%d) - call cloneToFadeOutTrack(delay:%d)", track->trackId, fadeDelay);
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Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
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if (fadeTrack) {
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fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion);
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fadeTrack->regionOffset = 0;
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debug(5, "SwToNeReg(trackId:%d) - sound(%d) faded track, select region %d, curHookId: %d", fadeTrack->trackId, fadeTrack->soundId, fadeTrack->curRegion, fadeTrack->curHookId);
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fadeTrack->curHookId = 0;
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}
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}
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track->curRegion = region;
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debug(5, "SwToNeReg(trackId:%d) - sound(%d) jump to region %d, curHookId: %d", track->trackId, track->soundId, track->curRegion, track->curHookId);
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track->curHookId = 0;
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} else {
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debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId);
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}
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} else {
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debug(5, "SwToNeReg(trackId:%d) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId);
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}
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debug(5, "SwToNeReg(trackId:%d) - sound(%d), select region %d", track->trackId, track->soundId, track->curRegion);
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track->dataOffset = _sound->getRegionOffset(soundDesc, track->curRegion);
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track->regionOffset = 0;
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debug(5, "SwToNeReg(trackId:%d) - end of func", track->trackId);
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}
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} // End of namespace Scumm
|