scummvm/engines/scumm/imuse_digi/dimuse_tables.h
2011-05-12 01:16:22 +02:00

87 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if !defined(SCUMM_IMUSE_DIGI_TABLES_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_IMUSE_DIGI_TABLES_H
#include "common/scummsys.h"
namespace Scumm {
struct imuseRoomMap {
int8 roomId;
byte stateIndex1;
byte offset;
byte stateIndex2;
byte attribPos;
byte stateIndex3;
};
struct imuseDigTable {
byte transitionType;
int16 soundId;
char name[20];
byte attribPos;
byte hookId;
char filename[13];
};
struct imuseComiTable {
byte transitionType;
int16 soundId;
char name[20];
byte attribPos;
byte hookId;
int16 fadeOutDelay;
char filename[13];
};
struct imuseFtNames {
char name[20];
};
struct imuseFtStateTable {
char audioName[9];
byte transitionType;
byte volume;
char name[21];
};
struct imuseFtSeqTable {
char audioName[9];
byte transitionType;
byte volume;
};
extern const imuseRoomMap _digStateMusicMap[];
extern const imuseDigTable _digStateMusicTable[];
extern const imuseDigTable _digSeqMusicTable[];
extern const imuseComiTable _comiStateMusicTable[];
extern const imuseComiTable _comiSeqMusicTable[];
extern const imuseFtStateTable _ftStateMusicTable[];
extern const imuseFtSeqTable _ftSeqMusicTable[];
extern const imuseFtNames _ftSeqNames[];
} // End of namespace Scumm
#endif