mirror of
https://github.com/libretro/scummvm.git
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#if !defined(SCUMM_IMUSE_DIGI_TABLES_H) && defined(ENABLE_SCUMM_7_8)
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#define SCUMM_IMUSE_DIGI_TABLES_H
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#include "common/scummsys.h"
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namespace Scumm {
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struct imuseRoomMap {
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int8 roomId;
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byte stateIndex1;
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byte offset;
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byte stateIndex2;
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byte attribPos;
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byte stateIndex3;
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};
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struct imuseDigTable {
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byte transitionType;
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int16 soundId;
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char name[20];
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byte attribPos;
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byte hookId;
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char filename[13];
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};
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struct imuseComiTable {
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byte transitionType;
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int16 soundId;
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char name[20];
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byte attribPos;
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byte hookId;
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int16 fadeOutDelay;
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char filename[13];
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};
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struct imuseFtNames {
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char name[20];
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};
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struct imuseFtStateTable {
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char audioName[9];
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byte transitionType;
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byte volume;
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char name[21];
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};
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struct imuseFtSeqTable {
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char audioName[9];
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byte transitionType;
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byte volume;
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};
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extern const imuseRoomMap _digStateMusicMap[];
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extern const imuseDigTable _digStateMusicTable[];
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extern const imuseDigTable _digSeqMusicTable[];
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extern const imuseComiTable _comiStateMusicTable[];
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extern const imuseComiTable _comiSeqMusicTable[];
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extern const imuseFtStateTable _ftStateMusicTable[];
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extern const imuseFtSeqTable _ftSeqMusicTable[];
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extern const imuseFtNames _ftSeqNames[];
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} // End of namespace Scumm
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#endif
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