mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
338 lines
8.2 KiB
C++
338 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SCUMM_SCRIPT_V6_H
|
|
#define SCUMM_SCRIPT_V6_H
|
|
|
|
#include "scumm/scumm.h"
|
|
|
|
namespace Scumm {
|
|
|
|
class ScummEngine_v6 : public ScummEngine {
|
|
protected:
|
|
enum ArrayType {
|
|
kBitArray = 1,
|
|
kNibbleArray = 2,
|
|
kByteArray = 3,
|
|
kStringArray = 4,
|
|
kIntArray = 5,
|
|
kDwordArray = 6
|
|
};
|
|
|
|
#include "common/pack-start.h" // START STRUCT PACKING
|
|
|
|
struct ArrayHeader {
|
|
int16 dim1;
|
|
int16 type;
|
|
int16 dim2;
|
|
byte data[1];
|
|
} PACKED_STRUCT;
|
|
|
|
#include "common/pack-end.h" // END STRUCT PACKING
|
|
|
|
struct TextObject {
|
|
int16 xpos, ypos;
|
|
byte color;
|
|
byte charset;
|
|
byte text[256];
|
|
};
|
|
|
|
/** BlastObjects to draw */
|
|
struct BlastObject {
|
|
uint16 number;
|
|
Common::Rect rect;
|
|
uint16 scaleX, scaleY;
|
|
uint16 image;
|
|
uint16 mode;
|
|
};
|
|
|
|
int _blastObjectQueuePos;
|
|
BlastObject _blastObjectQueue[200];
|
|
|
|
struct BlastText : TextObject {
|
|
Common::Rect rect;
|
|
bool center;
|
|
};
|
|
|
|
int _blastTextQueuePos;
|
|
BlastText _blastTextQueue[50];
|
|
|
|
// Akos Class
|
|
struct {
|
|
int16 cmd;
|
|
int16 actor;
|
|
int16 param1;
|
|
int16 param2;
|
|
} _akosQueue[32];
|
|
int16 _akosQueuePos;
|
|
|
|
byte _curActor;
|
|
int _curVerb;
|
|
int _curVerbSlot;
|
|
|
|
bool _forcedWaitForMessage;
|
|
bool _skipVideo;
|
|
|
|
public:
|
|
ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
|
|
|
|
virtual void resetScumm();
|
|
|
|
protected:
|
|
virtual void setupOpcodes();
|
|
|
|
virtual void scummLoop_handleActors();
|
|
virtual void processKeyboard(Common::KeyState lastKeyHit);
|
|
|
|
virtual void setupScummVars();
|
|
virtual void decodeParseString(int a, int b);
|
|
virtual void readArrayFromIndexFile();
|
|
|
|
virtual byte *getStringAddress(ResId idx);
|
|
virtual void readMAXS(int blockSize);
|
|
|
|
virtual void palManipulateInit(int resID, int start, int end, int time);
|
|
virtual void drawDirtyScreenParts();
|
|
|
|
int getStackList(int *args, uint maxnum);
|
|
int popRoomAndObj(int *room);
|
|
|
|
ArrayHeader *getArray(int array);
|
|
byte *defineArray(int array, int type, int dim2, int dim1);
|
|
int findFreeArrayId();
|
|
void nukeArray(int array);
|
|
virtual int readArray(int array, int index, int base);
|
|
virtual void writeArray(int array, int index, int base, int value);
|
|
void shuffleArray(int num, int minIdx, int maxIdx);
|
|
|
|
virtual void setDefaultCursor();
|
|
void setCursorTransparency(int a);
|
|
void setCursorHotspot(int x, int y);
|
|
|
|
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
|
|
void useIm01Cursor(const byte *im, int w, int h);
|
|
void useBompCursor(const byte *im, int w, int h);
|
|
void grabCursor(int x, int y, int w, int h);
|
|
|
|
void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
|
|
void drawBlastTexts();
|
|
void removeBlastTexts();
|
|
|
|
void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
|
|
int objectHeight, int scaleX, int scaleY, int image, int mode);
|
|
void drawBlastObjects();
|
|
void drawBlastObject(BlastObject *eo);
|
|
void removeBlastObjects();
|
|
void removeBlastObject(BlastObject *eo);
|
|
|
|
virtual void clearDrawQueues();
|
|
|
|
public:
|
|
bool akos_increaseAnims(const byte *akos, Actor *a);
|
|
bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
|
|
protected:
|
|
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
|
|
virtual void akos_processQueue();
|
|
|
|
virtual void processActors();
|
|
|
|
int getSpecialBox(int x, int y);
|
|
|
|
int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
|
|
|
|
/* Version 6 script opcodes */
|
|
void o6_setBlastObjectWindow();
|
|
void o6_pushByte();
|
|
void o6_pushWord();
|
|
void o6_pushByteVar();
|
|
void o6_pushWordVar();
|
|
void o6_byteArrayRead();
|
|
void o6_wordArrayRead();
|
|
void o6_byteArrayIndexedRead();
|
|
void o6_wordArrayIndexedRead();
|
|
void o6_dup();
|
|
void o6_pop();
|
|
void o6_not();
|
|
void o6_eq();
|
|
void o6_neq();
|
|
void o6_gt();
|
|
void o6_lt();
|
|
void o6_le();
|
|
void o6_ge();
|
|
void o6_add();
|
|
void o6_sub();
|
|
void o6_mul();
|
|
void o6_div();
|
|
void o6_land();
|
|
void o6_lor();
|
|
void o6_writeByteVar();
|
|
void o6_writeWordVar();
|
|
void o6_byteArrayWrite();
|
|
void o6_wordArrayWrite();
|
|
void o6_byteArrayIndexedWrite();
|
|
void o6_wordArrayIndexedWrite();
|
|
void o6_byteVarInc();
|
|
void o6_wordVarInc();
|
|
void o6_byteArrayInc();
|
|
void o6_wordArrayInc();
|
|
void o6_byteVarDec();
|
|
void o6_wordVarDec();
|
|
void o6_byteArrayDec();
|
|
void o6_wordArrayDec();
|
|
void o6_if();
|
|
void o6_ifNot();
|
|
void o6_jump();
|
|
void o6_startScript();
|
|
void o6_startScriptQuick();
|
|
void o6_startObject();
|
|
void o6_drawObject();
|
|
void o6_drawObjectAt();
|
|
void o6_stopObjectCode();
|
|
void o6_endCutscene();
|
|
void o6_cutscene();
|
|
void o6_stopMusic();
|
|
void o6_freezeUnfreeze();
|
|
void o6_cursorCommand();
|
|
void o6_breakHere();
|
|
void o6_ifClassOfIs();
|
|
void o6_setClass();
|
|
void o6_getState();
|
|
void o6_setState();
|
|
void o6_setOwner();
|
|
void o6_getOwner();
|
|
void o6_startSound();
|
|
void o6_stopSound();
|
|
void o6_startMusic();
|
|
void o6_stopObjectScript();
|
|
void o6_panCameraTo();
|
|
void o6_actorFollowCamera();
|
|
void o6_setCameraAt();
|
|
void o6_loadRoom();
|
|
void o6_stopScript();
|
|
void o6_walkActorToObj();
|
|
void o6_walkActorTo();
|
|
void o6_putActorAtXY();
|
|
void o6_putActorAtObject();
|
|
void o6_faceActor();
|
|
void o6_animateActor();
|
|
void o6_doSentence();
|
|
void o6_pickupObject();
|
|
void o6_loadRoomWithEgo();
|
|
void o6_getRandomNumber();
|
|
void o6_getRandomNumberRange();
|
|
void o6_getActorMoving();
|
|
void o6_isScriptRunning();
|
|
void o6_getActorRoom();
|
|
void o6_getObjectX();
|
|
void o6_getObjectY();
|
|
void o6_getObjectOldDir();
|
|
void o6_getObjectNewDir();
|
|
void o6_getActorWalkBox();
|
|
void o6_getActorCostume();
|
|
void o6_findInventory();
|
|
void o6_getInventoryCount();
|
|
void o6_getVerbFromXY();
|
|
void o6_beginOverride();
|
|
void o6_endOverride();
|
|
void o6_setObjectName();
|
|
void o6_isSoundRunning();
|
|
void o6_setBoxFlags();
|
|
void o6_createBoxMatrix();
|
|
void o6_resourceRoutines();
|
|
void o6_roomOps();
|
|
void o6_actorOps();
|
|
void o6_verbOps();
|
|
void o6_getActorFromXY();
|
|
void o6_findObject();
|
|
void o6_pseudoRoom();
|
|
void o6_getActorElevation();
|
|
void o6_getVerbEntrypoint();
|
|
void o6_arrayOps();
|
|
void o6_saveRestoreVerbs();
|
|
void o6_drawBox();
|
|
void o6_getActorWidth();
|
|
void o6_wait();
|
|
void o6_getActorScaleX();
|
|
void o6_getActorAnimCounter();
|
|
void o6_soundKludge();
|
|
void o6_isAnyOf();
|
|
void o6_systemOps();
|
|
void o6_isActorInBox();
|
|
void o6_delay();
|
|
void o6_delaySeconds();
|
|
void o6_delayMinutes();
|
|
void o6_stopSentence();
|
|
void o6_printLine();
|
|
void o6_printText();
|
|
void o6_printDebug();
|
|
void o6_printSystem();
|
|
void o6_printActor();
|
|
void o6_printEgo();
|
|
void o6_talkActor();
|
|
void o6_talkEgo();
|
|
void o6_dimArray();
|
|
void o6_dummy();
|
|
void o6_startObjectQuick();
|
|
void o6_startScriptQuick2();
|
|
void o6_dim2dimArray();
|
|
void o6_abs();
|
|
void o6_distObjectObject();
|
|
void o6_distObjectPt();
|
|
void o6_distPtPt();
|
|
virtual void o6_kernelSetFunctions();
|
|
void o6_delayFrames();
|
|
void o6_pickOneOf();
|
|
void o6_pickOneOfDefault();
|
|
void o6_jumpToScript();
|
|
void o6_isRoomScriptRunning();
|
|
void o6_kernelGetFunctions();
|
|
void o6_getAnimateVariable();
|
|
void o6_drawBlastObject();
|
|
void o6_getActorLayer();
|
|
void o6_stampObject();
|
|
void o6_bor();
|
|
void o6_band();
|
|
void o6_stopTalking();
|
|
void o6_findAllObjects();
|
|
void o6_pickVarRandom();
|
|
void o6_getDateTime();
|
|
void o6_getPixel();
|
|
void o6_setBoxSet();
|
|
void o6_shuffle();
|
|
|
|
byte VAR_VIDEONAME;
|
|
byte VAR_RANDOM_NR;
|
|
byte VAR_STRING2DRAW;
|
|
|
|
byte VAR_TIMEDATE_YEAR;
|
|
byte VAR_TIMEDATE_MONTH;
|
|
byte VAR_TIMEDATE_DAY;
|
|
byte VAR_TIMEDATE_HOUR;
|
|
byte VAR_TIMEDATE_MINUTE;
|
|
byte VAR_TIMEDATE_SECOND;
|
|
};
|
|
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|