mirror of
https://github.com/libretro/scummvm.git
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155 lines
3.7 KiB
C++
155 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "composer/composer.h"
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namespace Composer {
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struct ComposerGameDescription {
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ADGameDescription desc;
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int gameType;
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};
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int ComposerEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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const char *ComposerEngine::getGameId() const {
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return _gameDescription->desc.gameid;
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}
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uint32 ComposerEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language ComposerEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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}
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static const PlainGameDescriptor composerGames[] = {
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{"darby", "Darby the Dragon"},
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{"gregory", "Gregory and the Hot Air Balloon"},
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{"demo1", "Magic Tales Demo 1"},
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{0, 0}
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};
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namespace Composer {
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using Common::GUIO_NONE;
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static const ComposerGameDescription gameDescriptions[] = {
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{
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{
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"demo1",
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0,
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{{"book.ini", 0, "dbc98c566f4ac61b544443524585dccb", -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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GType_ComposerV1
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},
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{
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{
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"darby",
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0,
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{{"install.inf", 0, "e83cc20ee18a2e138da1aadfc640dff2", -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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GType_ComposerV2
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},
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{
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{
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"gregory",
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0,
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{{"install.inf", 0, "b7e9d6f7949d412dad0a183375069844", -1},
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AD_LISTEND},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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GType_ComposerV2
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},
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{ AD_TABLE_END_MARKER, 0 }
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};
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} // End of namespace Composer
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using namespace Composer;
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class ComposerMetaEngine : public AdvancedMetaEngine {
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public:
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ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {}
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virtual const char *getName() const {
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return "Magic Composer Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Animation Magic";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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};
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bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
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if (gd) {
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*engine = new Composer::ComposerEngine(syst, gd);
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}
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return gd != 0;
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}
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bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL);
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}
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#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
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REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
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#endif
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