scummvm/engines
Torbjörn Andersson 2531fd5873 Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.

It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.

svn-id: r22526
2006-05-18 21:46:07 +00:00
..
cine Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus 2006-05-08 19:49:52 +00:00
gob fix VS2005 compilation warnings 2006-05-13 08:39:12 +00:00
kyra Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
lure Disassembled code responsible for making NPCs walk between rooms 2006-05-14 22:11:14 +00:00
queen Patch #1091170: ALL, SCUMM: Subtitle speed control 2006-05-13 17:30:04 +00:00
saga Add newline to end of file 2006-05-13 10:39:35 +00:00
scumm Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It 2006-05-18 21:46:07 +00:00
simon When receiving a "Reset All Controllers" message, the neutral position of the 2006-05-15 12:39:53 +00:00
sky It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
sword1 Renamed screenChanged() to handleScreenChanged(). 2006-05-18 13:58:33 +00:00
sword2 Initialise _resList to avoid crash (from freeing an invalid pointer) if the 2006-05-18 14:28:19 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00