.. |
animation.cpp
|
Renamed screenChanged() to handleScreenChanged().
|
2006-05-18 13:58:33 +00:00 |
animation.h
|
Allow changing scaler while playing MPEG cutscenes.
|
2006-05-18 13:18:02 +00:00 |
anims.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
console.cpp
|
Fixed the output from the "res" debugger command that I accidentally broke, oh,
|
2006-04-26 05:59:58 +00:00 |
console.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
controls.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
controls.h
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
debug.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
debug.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
defs.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
events.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
function.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
header.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
icons.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
interpreter.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
interpreter.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
layers.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
logic.cpp
|
Since our debug() adds an exclamation mark at the message end, remove
|
2006-04-04 22:04:51 +00:00 |
logic.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
maketext.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
maketext.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
memory.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
memory.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
menu.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
module.mk
|
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
|
2006-04-03 09:54:05 +00:00 |
mouse.cpp
|
Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels.
|
2006-05-10 20:50:59 +00:00 |
mouse.h
|
fixed warnings
|
2006-02-23 17:51:27 +00:00 |
music.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
object.h
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
palette.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
protocol.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
render.cpp
|
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
|
2006-03-29 15:59:37 +00:00 |
resman.cpp
|
Initialise _resList to avoid crash (from freeing an invalid pointer) if the
|
2006-05-18 14:28:19 +00:00 |
resman.h
|
If the resource manager fails to initialize itself properly, instead of
|
2006-04-26 06:12:03 +00:00 |
router.cpp
|
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
|
2006-04-01 12:47:09 +00:00 |
router.h
|
A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work)
|
2006-04-01 12:47:09 +00:00 |
saveload.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
saveload.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
screen.cpp
|
Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp.
|
2006-04-03 09:54:05 +00:00 |
screen.h
|
Standardized the preprocessor constants used to prevent double inclusion of
|
2006-02-12 19:57:23 +00:00 |
scroll.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
sound.cpp
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
sound.h
|
Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
|
2006-04-29 22:33:31 +00:00 |
speech.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
sprite.cpp
|
Renamed files for consistency with other engines:
|
2006-02-12 19:33:45 +00:00 |
startup.cpp
|
Simplified loading of startup.inf
|
2006-04-01 21:56:10 +00:00 |
sword2.cpp
|
Set speech_mute/sfx_mute/music_mute values in one single central place
|
2006-05-04 21:14:50 +00:00 |
sword2.h
|
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
|
2006-04-15 20:36:41 +00:00 |
sync.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |
walker.cpp
|
Removed includes from sword2.h so that (hopefully) there will eventually be
|
2006-02-17 15:07:36 +00:00 |