scummvm/engines/cine/various.h
2006-04-11 23:31:03 +00:00

196 lines
4.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_VARIOUS_H_
#define CINE_VARIOUS_H_
#include "common/stdafx.h"
#include "common/file.h"
#include "cine/cine.h"
namespace Cine {
extern int gameType;
typedef char commandeType[20];
void initLanguage(Common::Language lang);
int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
void makeCommandLine(void);
void makeSystemMenu(void);
void makeActionMenu(void);
extern int16 allowSystemMenu;
struct unk1Struct {
byte *ptr;
uint16 len;
};
#define NUM_MAX_MESSAGE 255
extern unk1Struct messageTable[NUM_MAX_MESSAGE];
struct SeqListElement {
struct SeqListElement *next;
int16 var4;
int16 var6;
int16 var8;
int16 varA;
int16 varC;
int16 varE;
int16 var10;
int16 var12;
int16 var14;
int16 var16;
int16 var18;
int16 var1A;
int16 var1C;
int16 var1E;
};
extern SeqListElement seqList;
extern uint32 var6;
extern uint32 var8;
extern byte *var9;
extern uint16 var2;
extern uint16 var3;
extern uint16 var4;
extern uint16 var5;
extern bool refreshAnimData[NUM_MAX_ANIMDATA];
extern Common::File palFileHandle;
extern Common::File partFileHandle;
void freeAnimDataTable(void);
void mainLoopSub1(void);
void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
extern uint16 errorVar;
extern byte menuVar;
void gfxFuncGen1(byte *param1, byte *param2, byte *param3, byte *param4, int16 param5);
extern byte *page0;
extern byte *page0c;
void ptrGfxFunc13(void);
void gfxFuncGen2(void);
extern uint16 allowPlayerInput;
extern uint16 checkForPendingDataLoadSwitch;
extern uint16 fadeRequired;
extern uint16 isDrawCommandEnabled;
extern uint16 waitForPlayerClick;
extern uint16 menuCommandLen;
extern uint16 var17;
extern uint16 var18;
extern uint16 var19;
extern uint16 var20;
extern byte var21;
extern int16 playerCommand;
extern char commandBuffer[80];
extern char currentPrcName[20];
extern char currentRelName[20];
extern char currentObjectName[20];
extern char currentMsgName[20];
extern char newPrcName[20];
extern char newRelName[20];
extern char newObjectName[20];
extern char newMsgName[20];
extern char currentBgName[8][15];
extern char currentCtName[15];
extern char currentPartName[15];
void stopSample(void);
void mainLoopSub3(void);
uint16 executePlayerInput(void);
void drawOverlays(void);
void flip(void);
extern uint16 mouseUpdateStatus;
extern uint16 dummyU16;
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
uint16 processKeyboard(uint16 param);
void mainLoopSub6(void);
void checkForPendingDataLoad(void);
extern uint16 exitEngine;
void hideMouse(void);
void closeEngine7(void);
extern uint16 var22;
void removeExtention(char *dest, const char *source);
struct selectedObjStruct {
int16 idx;
int16 param;
};
extern uint16 defaultMenuBoxColor;
extern uint16 defaultMenuBoxColor2;
#define NUM_MAX_ZONE 16
extern uint16 zoneData[NUM_MAX_ZONE];
void addMessage(byte param1, int16 param2, int16 param3, int16 param4, int16 param5);
void blitScreen(byte *frontBuffer, byte *backbuffer);
struct mouseStatusStruct {
int left;
int right;
int X;
int Y;
};
extern int16 additionalBgVScroll;
void addSeqListElement(int16 param0, int16 param1, int16 param2, int16 param3, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
void resetSeqList();
void processSeqList(void);
} // End of namespace Cine
#endif