scummvm/backends/saves/savefile.cpp

66 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include <stdio.h>
#include <string.h>
namespace Common {
const char *SaveFileManager::getSavePath() const {
#if defined(PALMOS_MODE) || defined(__PSP__)
return SCUMMVM_SAVEPATH;
#else
const char *dir = NULL;
// Try to use game specific savepath from config
dir = ConfMan.get("savepath").c_str();
// Work around a bug (#999122) in the original 0.6.1 release of
// ScummVM, which would insert a bad savepath value into config files.
if (0 == strcmp(dir, "None")) {
ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
ConfMan.flushToDisk();
dir = ConfMan.get("savepath").c_str();
}
#ifdef _WIN32_WCE
if (dir[0] == 0)
dir = ConfMan.get("path").c_str();
#endif
assert(dir);
return dir;
#endif
}
} // End of namespace Common