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https://github.com/libretro/scummvm.git
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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/cd_audio.h"
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#include "ags/engine/platform/base/ags_platform_driver.h"
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#include "ags/globals.h"
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namespace AGS3 {
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int init_cd_player() {
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_G(use_cdplayer) = 0;
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return _G(platform)->InitializeCDPlayer();
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}
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int cd_manager(int cmdd, int datt) {
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if (!_G(triedToUseCdAudioCommand)) {
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_G(triedToUseCdAudioCommand) = true;
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init_cd_player();
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}
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if (cmdd == 0) return _G(use_cdplayer);
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if (_G(use_cdplayer) == 0) return 0; // ignore other commands
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return _G(platform)->CDPlayerCommand(cmdd, datt);
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}
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} // namespace AGS3
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