mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 10:51:11 +00:00
fe8c21366a
From upstream 9698d329e84ce4450aeb0bd3fbc3b43b8c29a3e2
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
// ScriptSystem is a readable/writeable struct which has been exposed to
|
|
// script in older versions of API (deprecated).
|
|
// WARNING: it *MUST* keep its size exact to avoid breaking address offsets
|
|
// when running old scripts. In case of emergency you may use its reserved
|
|
// fields, but it's not recommended to do, as this struct is not a part of
|
|
// the modern API anymore.
|
|
|
|
#ifndef AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H
|
|
#define AGS_ENGINE_DYNOBJ_SCRIPT_SYSTEM_H
|
|
|
|
namespace AGS3 {
|
|
|
|
// The text script's "system" struct
|
|
struct ScriptSystem {
|
|
int width = 0; // game screen width
|
|
int height = 0; // game screen height
|
|
int coldepth = 0; // game's color depth
|
|
int os = 0; // operating system's code (see eScriptSystemOSID)
|
|
int windowed = 0; // windowed/fullscreen flag
|
|
int vsync = 0; // vertical sync flag
|
|
int viewport_width = 0; // game viewport width (normal or letterboxed)
|
|
int viewport_height = 0; // game viewport height (normal or letterboxed)
|
|
char aci_version[10]{}; // engine version string (informational)
|
|
int reserved[5]{}; // reserved fields
|
|
};
|
|
|
|
} // namespace AGS3
|
|
|
|
#endif
|