scummvm/engines/ags/engine/ac/route_finder_impl.h
2021-12-26 18:48:43 +01:00

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_ROUTE_FINDER_IMPL
#define AGS_ENGINE_AC_ROUTE_FINDER_IMPL
#include "ags/shared/ac/game_version.h"
namespace AGS3 {
// Forward declaration
namespace AGS {
namespace Shared {
class Bitmap;
} // namespace Shared
} // namespace AGS
struct MoveList;
namespace AGS {
namespace Engine {
namespace RouteFinder {
void init_pathfinder();
void shutdown_pathfinder();
void set_wallscreen(AGS::Shared::Bitmap *wallscreen);
int can_see_from(int x1, int y1, int x2, int y2);
void get_lastcpos(int &lastcx, int &lastcy);
void set_route_move_speed(int speed_x, int speed_y);
int find_route(short srcx, short srcy, short xx, short yy, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0);
void calculate_move_stage(MoveList *mlsp, int aaa);
} // namespace RouteFinder
} // namespace Engine
} // namespace AGS
} // namespace AGS3
#endif